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static void | cleanUVW (final HE_Mesh mesh) |
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static void | clearUVW (final HE_Mesh mesh) |
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static void | setVertexColorFromVertexNormal (final HE_Mesh mesh) |
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static void | setVertexColorFromPalette (final HE_Mesh mesh, final int[] palette) |
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static void | setRandomVertexColorFromPalette (final HE_Mesh mesh, final int[] palette) |
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static void | setRandomVertexColorFromPalette (final HE_Mesh mesh, final int[] palette, final long seed) |
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static void | setVertexColorFromVertexUmbrella (final HE_Mesh mesh, final double minrange, final double maxrange, final int[] palette) |
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static void | setVertexColorFromVertexCurvature (final HE_Mesh mesh, final double minrange, final double maxrange, final int[] palette) |
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static void | setFaceColorFromFaceNormal (final HE_Mesh mesh) |
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static void | setFaceColorFromPalette (final HE_Mesh mesh, final int[] palette) |
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static void | setRandomFaceColorFromPalette (final HE_Mesh mesh, final int[] palette) |
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static void | setRandomFaceColorFromPalette (final HE_Mesh mesh, final int[] palette, final long seed) |
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static void | setFaceColorFromTexture (final HE_Mesh mesh, final PImage texture) |
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static void | setHalfedgeColorFromTexture (final HE_Mesh mesh, final PImage texture) |
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static void | setVertexColorFromTexture (final HE_Mesh mesh, final PImage texture) |
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static void wblut.hemesh.HET_Texture.cleanUVW |
( |
final HE_Mesh |
mesh | ) |
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static |
static void wblut.hemesh.HET_Texture.clearUVW |
( |
final HE_Mesh |
mesh | ) |
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static |
static void wblut.hemesh.HET_Texture.setFaceColorFromFaceNormal |
( |
final HE_Mesh |
mesh | ) |
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static |
Set face colors according to the face normal normal.x: -1 to 1, red component from 0 to 255 normal.y: -1 to 1, green component from 0 to 255 normal.z: -1 to 1, blue component from 0 to 255
- Parameters
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static void wblut.hemesh.HET_Texture.setFaceColorFromPalette |
( |
final HE_Mesh |
mesh, |
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final int[] |
palette |
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) |
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static |
Set face colors by face.getLabel() from a palette (an array of int)
- Parameters
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static void wblut.hemesh.HET_Texture.setFaceColorFromTexture |
( |
final HE_Mesh |
mesh, |
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final PImage |
texture |
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) |
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static |
static void wblut.hemesh.HET_Texture.setHalfedgeColorFromTexture |
( |
final HE_Mesh |
mesh, |
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final PImage |
texture |
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) |
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static |
static void wblut.hemesh.HET_Texture.setRandomFaceColorFromPalette |
( |
final HE_Mesh |
mesh, |
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final int[] |
palette |
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) |
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static |
Set face colors randomly chosen from a palette (an array of int).
- Parameters
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static void wblut.hemesh.HET_Texture.setRandomFaceColorFromPalette |
( |
final HE_Mesh |
mesh, |
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final int[] |
palette, |
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final long |
seed |
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) |
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static |
static void wblut.hemesh.HET_Texture.setRandomVertexColorFromPalette |
( |
final HE_Mesh |
mesh, |
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final int[] |
palette |
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) |
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static |
Set vertex colors randomly chosen from a palette (an array of int)
- Parameters
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static void wblut.hemesh.HET_Texture.setRandomVertexColorFromPalette |
( |
final HE_Mesh |
mesh, |
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final int[] |
palette, |
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final long |
seed |
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) |
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static |
static void wblut.hemesh.HET_Texture.setVertexColorFromPalette |
( |
final HE_Mesh |
mesh, |
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final int[] |
palette |
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) |
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static |
Set vertex colors by vertex.getLabel() from a palette (an array of int)
- Parameters
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static void wblut.hemesh.HET_Texture.setVertexColorFromTexture |
( |
final HE_Mesh |
mesh, |
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final PImage |
texture |
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) |
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static |
static void wblut.hemesh.HET_Texture.setVertexColorFromVertexCurvature |
( |
final HE_Mesh |
mesh, |
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final double |
minrange, |
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final double |
maxrange, |
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final int[] |
palette |
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) |
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static |
Set vertex colors according to the Gaussian curvature.
- Parameters
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mesh | |
minrange | |
maxrange | |
palette | |
static void wblut.hemesh.HET_Texture.setVertexColorFromVertexNormal |
( |
final HE_Mesh |
mesh | ) |
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static |
Set vertex colors according to the vertex normal normal.x: -1 to 1, red component from 0 to 255 normal.y: -1 to 1, green component from 0 to 255 normal.z: -1 to 1, blue component from 0 to 255
- Parameters
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static void wblut.hemesh.HET_Texture.setVertexColorFromVertexUmbrella |
( |
final HE_Mesh |
mesh, |
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final double |
minrange, |
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final double |
maxrange, |
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final int[] |
palette |
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) |
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static |
Set vertex colors according to the umbrella angle. Angle: 0 (infinite outward or inward spike) to 2 Pi (flat).
- Parameters
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mesh | |
minrange | |
maxrange | |
palette | |
The documentation for this class was generated from the following file: