HE_Mesh  5.0.0
wblut.geom.WB_Vector4D Member List

This is the complete list of members for wblut.geom.WB_Vector4D, including all inherited members.

absDot(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vector4Dstatic
absDot(final WB_Coord p)wblut.geom.WB_Vector4D
add(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vector4Dstatic
add(final double...x)wblut.geom.WB_Vector4D
add(final WB_Coord p)wblut.geom.WB_Vector4D
add3D(final double x, final double y, final double z)wblut.geom.WB_Vector4D
add3D(final WB_Coord p)wblut.geom.WB_Vector4D
add3DInto(final WB_MutableCoord result, final double x, final double y, final double z)wblut.geom.WB_Vector4D
add3DInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_Vector4D
add3DSelf(final double x, final double y, final double z)wblut.geom.WB_Vector4D
add3DSelf(final WB_Coord p)wblut.geom.WB_Vector4D
addInto(final WB_MutableCoord result, final double...x)wblut.geom.WB_Vector4D
addInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_Vector4D
addMul(final WB_Coord p, final double f, final WB_Coord q)wblut.geom.WB_Vector4Dstatic
addMul(final double f, final double...x)wblut.geom.WB_Vector4D
addMul(final double f, final WB_Coord p)wblut.geom.WB_Vector4D
addMul3D(final double f, final double x, final double y, final double z)wblut.geom.WB_Vector4D
addMul3D(final double f, final WB_Coord p)wblut.geom.WB_Vector4D
addMul3DInto(final WB_MutableCoord result, final double f, final double x, final double y, final double z)wblut.geom.WB_Vector4D
addMul3DInto(final WB_MutableCoord result, final double f, final WB_Coord p)wblut.geom.WB_Vector4D
addMul3DSelf(final double f, final double x, final double y, final double z)wblut.geom.WB_Vector4D
addMul3DSelf(final double f, final WB_Coord p)wblut.geom.WB_Vector4D
addMulInto(final WB_MutableCoord result, final double f, final double...x)wblut.geom.WB_Vector4D
addMulInto(final WB_MutableCoord result, final double f, final WB_Coord p)wblut.geom.WB_Vector4D
addMulSelf(final double f, final double...x)wblut.geom.WB_Vector4D
addMulSelf(final double f, final WB_Coord p)wblut.geom.WB_Vector4D
addSelf(final double...x)wblut.geom.WB_Vector4D
addSelf(final WB_Coord p)wblut.geom.WB_Vector4D
compareTo(final WB_Coord p)wblut.geom.WB_Vector4D
compareToY1st(final WB_Coord p)wblut.geom.WB_Vector4D
coords()wblut.geom.WB_Vector4D
copy()wblut.geom.WB_Vector4D
div(final WB_Coord p, final double f)wblut.geom.WB_Vector4Dstatic
div(final double f)wblut.geom.WB_Vector4D
div3D(final double f)wblut.geom.WB_Vector4D
div3DInto(final WB_MutableCoord result, final double f)wblut.geom.WB_Vector4D
div3DSelf(final double f)wblut.geom.WB_Vector4D
divInto(final WB_MutableCoord result, final double f)wblut.geom.WB_Vector4D
divSelf(final double f)wblut.geom.WB_Vector4D
dot(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vector4Dstatic
dot(final WB_Coord p)wblut.geom.WB_Vector4D
equals(final Object o)wblut.geom.WB_Vector4D
getd(final int i)wblut.geom.WB_SimpleVector4D
wblut::geom::WB_MutableCoord.getd(int i)wblut.geom.WB_Coord
getDistance4D(final WB_Coord q, final WB_Coord p)wblut.geom.WB_Vector4Dstatic
getDistance4D(final WB_Coord p)wblut.geom.WB_Vector4D
getf(final int i)wblut.geom.WB_SimpleVector4D
wblut::geom::WB_MutableCoord.getf(int i)wblut.geom.WB_Coord
getLength4D(final WB_Coord p)wblut.geom.WB_Vector4Dstatic
getLength4D()wblut.geom.WB_Vector4D
getSqDistance4D(final WB_Coord q, final WB_Coord p)wblut.geom.WB_Vector4Dstatic
getSqDistance4D(final WB_Coord p)wblut.geom.WB_Vector4D
getSqLength4D(final WB_Coord v)wblut.geom.WB_Vector4Dstatic
getSqLength4D()wblut.geom.WB_Vector4D
hashCode()wblut.geom.WB_Vector4D
interpolate(final WB_Coord p0, final WB_Coord p1, final double t)wblut.geom.WB_Vector4Dstatic
invert()wblut.geom.WB_Vector4D
isZero()wblut.geom.WB_Vector4D
mul(final WB_Coord p, final double f)wblut.geom.WB_Vector4Dstatic
mul(final double f)wblut.geom.WB_Vector4D
mul3D(final double f)wblut.geom.WB_Vector4D
mul3DInto(final WB_MutableCoord result, final double f)wblut.geom.WB_Vector4D
mul3DSelf(final double f)wblut.geom.WB_Vector4D
mulAddMul(final double f, final WB_Coord p, final double g, final WB_Coord q)wblut.geom.WB_Vector4Dstatic
mulAddMul(final double f, final double g, final double...x)wblut.geom.WB_Vector4D
mulAddMul(final double f, final double g, final WB_Coord p)wblut.geom.WB_Vector4D
mulAddMul3D(final double f, final double g, final double x, final double y, final double z)wblut.geom.WB_Vector4D
mulAddMul3D(final double f, final double g, final WB_Coord p)wblut.geom.WB_Vector4D
mulAddMul3DInto(final WB_MutableCoord result, final double f, final double g, final double x, final double y, final double z)wblut.geom.WB_Vector4D
mulAddMul3DInto(final WB_MutableCoord result, final double f, final double g, final WB_Coord p)wblut.geom.WB_Vector4D
mulAddMul3DSelf(final double f, final double g, final double x, final double y, final double z)wblut.geom.WB_Vector4D
mulAddMul3DSelf(final double f, final double g, final WB_Coord p)wblut.geom.WB_Vector4D
mulAddMulInto(final WB_MutableCoord result, final double f, final double g, final double...x)wblut.geom.WB_Vector4D
mulAddMulInto(final WB_MutableCoord result, final double f, final double g, final WB_Coord p)wblut.geom.WB_Vector4D
mulAddMulSelf(final double f, final double g, final double...x)wblut.geom.WB_Vector4D
mulAddMulSelf(final double f, final double g, final WB_Coord p)wblut.geom.WB_Vector4D
mulInto(final WB_MutableCoord result, final double f)wblut.geom.WB_Vector4D
mulSelf(final double f)wblut.geom.WB_Vector4D
normalizeSelf()wblut.geom.WB_Vector4D
ORIGIN()wblut.geom.WB_SimpleVector4Dstatic
rotateXWSelf(final double theta)wblut.geom.WB_Vector4D
wblut::geom::WB_MutableCoordinateFull4D.rotateXWSelf(double angle)wblut.geom.WB_MutableCoordinateTransform4D
rotateXYSelf(final double theta)wblut.geom.WB_Vector4D
wblut::geom::WB_MutableCoordinateFull4D.rotateXYSelf(double angle)wblut.geom.WB_MutableCoordinateTransform4D
rotateXZSelf(final double theta)wblut.geom.WB_Vector4D
wblut::geom::WB_MutableCoordinateFull4D.rotateXZSelf(double angle)wblut.geom.WB_MutableCoordinateTransform4D
rotateYWSelf(final double theta)wblut.geom.WB_Vector4D
wblut::geom::WB_MutableCoordinateFull4D.rotateYWSelf(double angle)wblut.geom.WB_MutableCoordinateTransform4D
rotateYZSelf(final double theta)wblut.geom.WB_Vector4D
wblut::geom::WB_MutableCoordinateFull4D.rotateYZSelf(double angle)wblut.geom.WB_MutableCoordinateTransform4D
rotateZWSelf(final double theta)wblut.geom.WB_Vector4D
wblut::geom::WB_MutableCoordinateFull4D.rotateZWSelf(double angle)wblut.geom.WB_MutableCoordinateTransform4D
set(final double x, final double y)wblut.geom.WB_SimpleVector4D
set(final double x, final double y, final double z)wblut.geom.WB_SimpleVector4D
set(final double x, final double y, final double z, final double w)wblut.geom.WB_SimpleVector4D
set(final WB_Coord v)wblut.geom.WB_SimpleVector4D
wblut::geom::WB_MutableCoord.set(WB_Coord p)wblut.geom.WB_MutableCoord
wblut::geom::WB_MutableCoord.set(double x, double y)wblut.geom.WB_MutableCoord
wblut::geom::WB_MutableCoord.set(double x, double y, double z)wblut.geom.WB_MutableCoord
wblut::geom::WB_MutableCoord.set(double x, double y, double z, double w)wblut.geom.WB_MutableCoord
setCoord(final int i, final double v)wblut.geom.WB_SimpleVector4D
wblut::geom::WB_MutableCoord.setCoord(int i, double v)wblut.geom.WB_MutableCoord
setW(final double w)wblut.geom.WB_SimpleVector4D
wblut::geom::WB_MutableCoord.setW(double w)wblut.geom.WB_MutableCoord
setX(final double x)wblut.geom.WB_SimpleVector4D
wblut::geom::WB_MutableCoord.setX(double x)wblut.geom.WB_MutableCoord
setY(final double y)wblut.geom.WB_SimpleVector4D
wblut::geom::WB_MutableCoord.setY(double y)wblut.geom.WB_MutableCoord
setZ(final double z)wblut.geom.WB_SimpleVector4D
wblut::geom::WB_MutableCoord.setZ(double z)wblut.geom.WB_MutableCoord
sub(final WB_Coord p, final WB_Coord q)wblut.geom.WB_Vector4Dstatic
sub(final double...x)wblut.geom.WB_Vector4D
sub(final WB_Coord p)wblut.geom.WB_Vector4D
sub3D(final double x, final double y, final double z)wblut.geom.WB_Vector4D
sub3D(final WB_Coord p)wblut.geom.WB_Vector4D
sub3DInto(final WB_MutableCoord result, final double x, final double y, final double z)wblut.geom.WB_Vector4D
sub3DInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_Vector4D
sub3DSelf(final double x, final double y, final double z)wblut.geom.WB_Vector4D
sub3DSelf(final WB_Coord v)wblut.geom.WB_Vector4D
subInto(final WB_MutableCoord result, final double...x)wblut.geom.WB_Vector4D
subInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_Vector4D
subSelf(final double...x)wblut.geom.WB_Vector4D
subSelf(final WB_Coord v)wblut.geom.WB_Vector4D
toString()wblut.geom.WB_Vector4D
trimSelf(final double d)wblut.geom.WB_Vector4D
W()wblut.geom.WB_SimpleVector4Dstatic
WB_SimpleVector()wblut.geom.WB_SimpleVector
WB_SimpleVector(final double x, final double y)wblut.geom.WB_SimpleVector
WB_SimpleVector(final double x, final double y, final double z)wblut.geom.WB_SimpleVector
WB_SimpleVector(final double[] x)wblut.geom.WB_SimpleVector
WB_SimpleVector(final double[] fromPoint, final double[] toPoint)wblut.geom.WB_SimpleVector
WB_SimpleVector(final WB_Coord v)wblut.geom.WB_SimpleVector
WB_SimpleVector(final WB_Coord fromPoint, final WB_Coord toPoint)wblut.geom.WB_SimpleVector
WB_SimpleVector2D()wblut.geom.WB_SimpleVector2D
WB_SimpleVector2D(final double x, final double y)wblut.geom.WB_SimpleVector2D
WB_SimpleVector2D(final double[] x)wblut.geom.WB_SimpleVector2D
WB_SimpleVector2D(final double[] fromPoint, final double[] toPoint)wblut.geom.WB_SimpleVector2D
WB_SimpleVector2D(final WB_Coord v)wblut.geom.WB_SimpleVector2D
WB_SimpleVector2D(final WB_Coord fromPoint, final WB_Coord toPoint)wblut.geom.WB_SimpleVector2D
WB_SimpleVector4D()wblut.geom.WB_SimpleVector4D
WB_SimpleVector4D(final double x, final double y)wblut.geom.WB_SimpleVector4D
WB_SimpleVector4D(final double x, final double y, final double z)wblut.geom.WB_SimpleVector4D
WB_SimpleVector4D(final double x, final double y, final double z, final double w)wblut.geom.WB_SimpleVector4D
WB_SimpleVector4D(final double[] x)wblut.geom.WB_SimpleVector4D
WB_SimpleVector4D(final WB_Coord v)wblut.geom.WB_SimpleVector4D
WB_SimpleVector4D(final double[] fromPoint, final double[] toPoint)wblut.geom.WB_SimpleVector4D
WB_Vector4D()wblut.geom.WB_Vector4D
WB_Vector4D(final double x, final double y)wblut.geom.WB_Vector4D
WB_Vector4D(final double x, final double y, final double z)wblut.geom.WB_Vector4D
WB_Vector4D(final double x, final double y, final double z, final double w)wblut.geom.WB_Vector4D
WB_Vector4D(final double[] x)wblut.geom.WB_Vector4D
WB_Vector4D(final WB_Coord v)wblut.geom.WB_Vector4D
wd()wblut.geom.WB_SimpleVector4D
wf()wblut.geom.WB_SimpleVector4D
X()wblut.geom.WB_Vector4Dstatic
xd()wblut.geom.WB_SimpleVector4D
xf()wblut.geom.WB_SimpleVector4D
Y()wblut.geom.WB_Vector4Dstatic
yd()wblut.geom.WB_SimpleVector4D
yf()wblut.geom.WB_SimpleVector4D
Z()wblut.geom.WB_Vector4Dstatic
zd()wblut.geom.WB_SimpleVector4D
ZERO()wblut.geom.WB_Vector4Dstatic
zf()wblut.geom.WB_SimpleVector4D