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void | setX (double x) |
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void | setY (double y) |
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void | setZ (double z) |
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void | setW (double w) |
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void | setCoord (int i, double v) |
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void | set (WB_Coord p) |
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void | set (double x, double y) |
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void | set (double x, double y, double z) |
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void | set (double x, double y, double z, double w) |
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double | xd () |
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double | yd () |
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double | zd () |
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double | wd () |
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double | getd (int i) |
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float | xf () |
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float | yf () |
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float | zf () |
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float | wf () |
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float | getf (int i) |
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WB_Coord | addSelf (final double...x) |
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WB_Coord | addSelf (final WB_Coord p) |
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WB_Coord | subSelf (final double...x) |
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WB_Coord | subSelf (final WB_Coord p) |
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WB_Coord | mulSelf (final double f) |
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WB_Coord | divSelf (final double f) |
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WB_Coord | addMulSelf (final double f, final double...x) |
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WB_Coord | addMulSelf (final double f, final WB_Coord p) |
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WB_Coord | mulAddMulSelf (final double f, final double g, final double...x) |
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WB_Coord | mulAddMulSelf (final double f, final double g, final WB_Coord p) |
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double | normalizeSelf () |
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WB_Coord | trimSelf (final double d) |
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WB_Coord | add (final double...x) |
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WB_Coord | add (final WB_Coord p) |
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WB_Coord | sub (final double...x) |
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WB_Coord | sub (final WB_Coord p) |
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WB_Coord | mul (final double f) |
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WB_Coord | div (final double f) |
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WB_Coord | addMul (final double f, final double...x) |
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WB_Coord | addMul (final double f, final WB_Coord p) |
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WB_Coord | mulAddMul (final double f, final double g, final double...x) |
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WB_Coord | mulAddMul (final double f, final double g, final WB_Coord p) |
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void | addInto (final WB_MutableCoord result, final double...x) |
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void | addInto (final WB_MutableCoord result, final WB_Coord p) |
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void | subInto (final WB_MutableCoord result, final double...x) |
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void | subInto (final WB_MutableCoord result, final WB_Coord p) |
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void | mulInto (final WB_MutableCoord result, final double f) |
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void | divInto (final WB_MutableCoord result, final double f) |
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void | addMulInto (final WB_MutableCoord result, final double f, final double...x) |
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void | addMulInto (final WB_MutableCoord result, final double f, final WB_Coord p) |
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void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final double...x) |
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void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final WB_Coord p) |
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double | dot2D (final WB_Coord p) |
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double | absDot2D (final WB_Coord p) |
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WB_Coord | apply2DSelf (final WB_Transform2D T) |
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WB_Coord | applyAsPoint2DSelf (final WB_Transform2D T) |
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WB_Coord | applyAsVector2DSelf (final WB_Transform2D T) |
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WB_Coord | applyAsNormal2DSelf (final WB_Transform2D T) |
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WB_Coord | rotateAboutPoint2DSelf (final double angle, final WB_Coord p) |
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WB_Coord | rotateAboutPoint2DSelf (final double angle, final double px, final double py) |
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WB_Coord | rotateAboutOrigin2DSelf (final double angle) |
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WB_Coord | translate2DSelf (final double px, final double py) |
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WB_Coord | translate2DSelf (final WB_Coord p) |
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WB_Coord | scale2DSelf (final double f) |
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WB_Coord | scale2DSelf (final double fx, final double fy) |
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WB_Coord | apply2D (final WB_Transform2D T) |
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void | apply2DInto (WB_MutableCoord result, final WB_Transform2D T) |
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WB_Coord | applyAsPoint2D (final WB_Transform2D T) |
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void | applyAsPoint2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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WB_Coord | applyAsVector2D (final WB_Transform2D T) |
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void | applyAsVector2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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WB_Coord | applyAsNormal2D (final WB_Transform2D T) |
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void | applyAsNormal2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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WB_Coord | translate2D (final double px, final double py) |
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void | translate2DInto (final WB_MutableCoord result, final double px, final double py) |
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WB_Coord | translate2D (final WB_Coord p) |
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void | translate2DInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_Coord | rotateAboutPoint2D (final double angle, final double px, final double py) |
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void | rotateAboutPoint2DInto (WB_MutableCoord result, final double angle, final double px, final double py) |
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WB_Coord | rotateAboutPoint2D (final double angle, final WB_Coord p) |
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void | rotateAboutPoint2DInto (WB_MutableCoord result, final double angle, final WB_Coord p) |
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WB_Coord | rotateAboutOrigin2D (final double angle) |
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void | rotateAboutOrigin2DInto (WB_MutableCoord result, final double angle) |
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WB_Coord | scale2D (final double fx, final double fy) |
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void | scale2DInto (WB_MutableCoord result, final double fx, final double fy) |
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WB_Coord | scale2D (final double f) |
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void | scale2DInto (WB_MutableCoord result, final double f) |
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double | getLength2D () |
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double | getSqLength2D () |
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double | getDistance2D (final WB_Coord p) |
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double | getSqDistance2D (final WB_Coord p) |
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double | getAngle (final WB_Coord p) |
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double | getAngleNorm (final WB_Coord p) |
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double | getHeading2D () |
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WB_Coord | getOrthoNormal2D () |
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boolean | isZero () |
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boolean | isCollinear2D (WB_Coord p, WB_Coord q) |
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boolean | isParallel2D (WB_Coord p) |
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boolean | isParallel2D (WB_Coord p, double tol) |
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boolean | isParallelNorm2D (WB_Coord p) |
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boolean | isParallelNorm2D (WB_Coord p, double tol) |
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boolean | isOrthogonal2D (WB_Coord p) |
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boolean | isOrthogonal2D (WB_Coord p, double tol) |
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boolean | isOrthogonalNorm2D (WB_Coord p) |
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boolean | isOrthogonalNorm2D (WB_Coord p, double tol) |
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