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| WB_Transform () |
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| WB_Transform (final WB_Transform Trans) |
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| WB_Transform (final WB_Coord sourceOrigin, final WB_Coord sourceDirection, final WB_Coord targetOrigin, final WB_Coord targetDirection) |
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| WB_Transform (final WB_Coord sourceDirection, final WB_Coord targetDirection) |
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WB_Transform | get () |
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WB_Transform | addTranslate (final WB_Coord v) |
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WB_Transform | addTranslate (final double f, final WB_Coord v) |
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WB_Transform | addScale (final WB_Coord s) |
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WB_Transform | addScale (final double sx, final double sy, final double sz) |
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WB_Transform | addScale (final double s) |
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WB_Transform | addRotateX (final double angle) |
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WB_Transform | addRotateY (final double angle) |
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WB_Transform | addRotateZ (final double angle) |
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WB_Transform | addRotateAboutOrigin (final double angle, final WB_Coord axis) |
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WB_Transform | addRotateAboutAxis (final double angle, final WB_Coord p, final WB_Coord axis) |
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WB_Transform | addRotateAboutAxis2P (final double angle, final WB_Coord p, final WB_Coord q) |
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WB_Transform | addObjectToWorld (final WB_Coord origin, final WB_Coord up, final WB_Coord front) |
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WB_Transform | addReflectX () |
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WB_Transform | addReflectY () |
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WB_Transform | addReflectZ () |
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WB_Transform | addInvert () |
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WB_Transform | addReflectX (final WB_Coord p) |
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WB_Transform | addReflectY (final WB_Coord p) |
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WB_Transform | addReflectZ (final WB_Coord p) |
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WB_Transform | addInvert (final WB_Coord p) |
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WB_Transform | addReflect (final WB_Plane P) |
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WB_Transform | addShear (final WB_Plane P, final WB_Coord v, final double angle) |
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WB_Transform | addFromCSToCS (final WB_CoordinateSystem3D CS1, final WB_CoordinateSystem3D CS2) |
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WB_Transform | addFromCSToWorld (final WB_CoordinateSystem3D CS) |
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WB_Transform | addFromWorldToCS (final WB_CoordinateSystem3D CS) |
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WB_Transform | addFromCSToParent (final WB_CoordinateSystem3D CS) |
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WB_Transform | addFromParentToCS (final WB_CoordinateSystem3D CS) |
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void | inverse () |
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void | clear () |
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WB_Point | applyAsPoint (final WB_Coord p) |
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void | applyAsPointSelf (final WB_MutableCoord p) |
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void | applyAsPointInto (final WB_Coord p, final WB_MutableCoord result) |
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WB_Point | applyAsPoint (final double x, final double y, final double z) |
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void | applyAsPointInto (final double x, final double y, final double z, final WB_MutableCoord result) |
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WB_Point | applyInvAsPoint (final WB_Coord p) |
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void | applyInvAsPointSelf (final WB_MutableCoord p) |
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void | applyInvAsPointInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_Point | applyInvAsPoint (final double x, final double y, final double z) |
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void | applyInvAsPointInto (final WB_MutableCoord result, final double x, final double y, final double z) |
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WB_Vector | applyAsVector (final WB_Coord p) |
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void | applyAsVectorSelf (final WB_MutableCoord p) |
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void | applyAsVectorInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_Vector | applyAsVector (final double x, final double y, final double z) |
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void | applyAsVectorInto (final WB_MutableCoord result, final double x, final double y, final double z) |
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WB_Vector | applyInvAsVector (final WB_Coord p) |
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void | applyInvAsVectorSelf (final WB_MutableCoord v) |
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void | applyInvAsVectorInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_Vector | applyInvAsVector (final double x, final double y, final double z) |
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void | applyInvAsVectorInto (final WB_MutableCoord result, final double x, final double y, final double z) |
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WB_Vector | applyAsNormal (final WB_Coord p) |
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void | applyAsNormalSelf (final WB_MutableCoord n) |
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void | applyAsNormalInto (final WB_MutableCoord result, final WB_Coord n) |
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WB_Vector | applyAsNormal (final double x, final double y, final double z) |
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void | applyAsNormalInto (final WB_MutableCoord result, final double x, final double y, final double z) |
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WB_Vector | applyInvAsNormal (final WB_Coord n) |
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void | applyInvAsNormalSelf (final WB_MutableCoord n) |
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void | applyInvAsNormalInto (final WB_MutableCoord result, final WB_Coord n) |
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WB_Vector | applyInvAsNormal (final double x, final double y, final double z) |
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void | applyInvAsNormalInto (final WB_MutableCoord result, final double x, final double y, final double z) |
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String | toString () |
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WB_Vector | getEulerAnglesXYZ () |
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