HE_Mesh  5.1.2
wblut.math.WB_Math Member List

This is the complete list of members for wblut.math.WB_Math, including all inherited members.

abs(final WB_Coord v)wblut.math.WB_Mathstatic
ceiling(final WB_Coord v)wblut.math.WB_Mathstatic
clamp(final double v, final double min, final double max)wblut.math.WB_Mathstatic
clamp(final int v, final int min, final int max)wblut.math.WB_Mathstatic
clamp(final WB_Coord u, final WB_Coord min, final WB_Coord max)wblut.math.WB_Mathstatic
clamp(final WB_Coord u, final double min, final double max)wblut.math.WB_Mathstatic
degrees(final double radians)wblut.math.WB_Mathstatic
fastAbs(final double x)wblut.math.WB_Mathstatic
fastInvSqrt(float x)wblut.math.WB_Mathstatic
fastLog2(final float i)wblut.math.WB_Mathstatic
fastPow(final float a, final float b)wblut.math.WB_Mathstatic
fastPow2(final float i)wblut.math.WB_Mathstatic
fastSqrt(final float x)wblut.math.WB_Mathstatic
floor(final float x)wblut.math.WB_Mathstatic
floor(final WB_Coord v)wblut.math.WB_Mathstatic
fract(final double x)wblut.math.WB_Mathstatic
fract(final WB_Coord v)wblut.math.WB_Mathstatic
getExp(final double v)wblut.math.WB_Mathstatic
hypot(final double a, final double b)wblut.math.WB_Mathstatic
isPowerOfTwo(final int value)wblut.math.WB_Mathstatic
logBase2(final double value)wblut.math.WB_Mathstatic
max(final double x, final double y)wblut.math.WB_Mathstatic
max(final float x, final float y)wblut.math.WB_Mathstatic
max(final int x, final int y)wblut.math.WB_Mathstatic
max(final double x, final double y, final double z)wblut.math.WB_Mathstatic
max(final float x, final float y, final float z)wblut.math.WB_Mathstatic
max(final int x, final int y, final int z)wblut.math.WB_Mathstatic
max(final int...numbers)wblut.math.WB_Mathstatic
max(final float...numbers)wblut.math.WB_Mathstatic
max(final double...numbers)wblut.math.WB_Mathstatic
max(final WB_Coord u, final WB_Coord v)wblut.math.WB_Mathstatic
max(final WB_Coord u, final double v)wblut.math.WB_Mathstatic
min(final double x, final double y)wblut.math.WB_Mathstatic
min(final float x, final float y)wblut.math.WB_Mathstatic
min(final int x, final int y)wblut.math.WB_Mathstatic
min(final double x, final double y, final double z)wblut.math.WB_Mathstatic
min(final float x, final float y, final float z)wblut.math.WB_Mathstatic
min(final int x, final int y, final int z)wblut.math.WB_Mathstatic
min(final int...numbers)wblut.math.WB_Mathstatic
min(final float...numbers)wblut.math.WB_Mathstatic
min(final double...numbers)wblut.math.WB_Mathstatic
min(final WB_Coord u, final WB_Coord v)wblut.math.WB_Mathstatic
min(final WB_Coord u, final double v)wblut.math.WB_Mathstatic
mix(final double x, final double y, final double a)wblut.math.WB_Mathstatic
mix(final WB_Coord u, final WB_Coord v, final double a)wblut.math.WB_Mathstatic
mix(final WB_Coord u, final WB_Coord v, final WB_Coord a)wblut.math.WB_Mathstatic
mod(final WB_Coord u, final WB_Coord v)wblut.math.WB_Mathstatic
mod(final WB_Coord u, final double v)wblut.math.WB_Mathstatic
powerOfTwoCeiling(final int reference)wblut.math.WB_Mathstatic
powerOfTwoFloor(final int reference)wblut.math.WB_Mathstatic
radians(final double degrees)wblut.math.WB_Mathstatic
sign(final WB_Coord v)wblut.math.WB_Mathstatic
smoothstep(final double edge0, final double edge1, final double x)wblut.math.WB_Mathstatic
smoothstep(final double edge0, final double edge1, final WB_Coord v)wblut.math.WB_Mathstatic
smoothstep(final WB_Coord edge0, final WB_Coord edge1, final WB_Coord v)wblut.math.WB_Mathstatic
step(final double edge, final double x)wblut.math.WB_Mathstatic
step(final double edge, final WB_Coord v)wblut.math.WB_Mathstatic
step(final WB_Coord edge, final WB_Coord v)wblut.math.WB_Mathstatic