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void | setX (double x) |
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void | setY (double y) |
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void | setZ (double z) |
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void | setW (double w) |
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void | setCoord (int i, double v) |
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void | set (WB_Coord p) |
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void | set (double x, double y) |
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void | set (double x, double y, double z) |
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void | set (double x, double y, double z, double w) |
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double | xd () |
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double | yd () |
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double | zd () |
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double | wd () |
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double | getd (int i) |
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float | xf () |
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float | yf () |
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float | zf () |
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float | wf () |
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float | getf (int i) |
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WB_Coord | addSelf (final double...x) |
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WB_Coord | addSelf (final WB_Coord p) |
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WB_Coord | subSelf (final double...x) |
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WB_Coord | subSelf (final WB_Coord v) |
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WB_Coord | mulSelf (final double f) |
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WB_Coord | divSelf (final double f) |
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WB_Coord | addMulSelf (final double f, final double...x) |
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WB_Coord | addMulSelf (final double f, final WB_Coord p) |
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WB_Coord | mulAddMulSelf (final double f, final double g, final double...x) |
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WB_Coord | mulAddMulSelf (final double f, final double g, final WB_Coord p) |
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double | normalizeSelf () |
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WB_Coord | trimSelf (final double d) |
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WB_Coord | add3DSelf (final WB_Coord p) |
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WB_Coord | add3DSelf (final double x, final double y, final double z) |
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WB_Coord | sub3DSelf (final WB_Coord v) |
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WB_Coord | sub3DSelf (final double x, final double y, final double z) |
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WB_Coord | mul3DSelf (final double f) |
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WB_Coord | div3DSelf (final double f) |
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WB_Coord | addMul3DSelf (final double f, final WB_Coord p) |
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WB_Coord | addMul3DSelf (final double f, final double x, final double y, final double z) |
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WB_Coord | mulAddMul3DSelf (final double f, final double g, final WB_Coord p) |
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WB_Coord | mulAddMul3DSelf (final double f, final double g, final double x, final double y, final double z) |
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WB_Coord | add (final double...x) |
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WB_Coord | add (final WB_Coord p) |
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WB_Coord | sub (final double...x) |
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WB_Coord | sub (final WB_Coord p) |
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WB_Coord | mul (final double f) |
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WB_Coord | div (final double f) |
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WB_Coord | addMul (final double f, final double...x) |
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WB_Coord | addMul (final double f, final WB_Coord p) |
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WB_Coord | mulAddMul (final double f, final double g, final double...x) |
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WB_Coord | mulAddMul (final double f, final double g, final WB_Coord p) |
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void | addInto (final WB_MutableCoord result, final double...x) |
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void | addInto (final WB_MutableCoord result, final WB_Coord p) |
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void | subInto (final WB_MutableCoord result, final double...x) |
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void | subInto (final WB_MutableCoord result, final WB_Coord p) |
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void | mulInto (final WB_MutableCoord result, final double f) |
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void | divInto (final WB_MutableCoord result, final double f) |
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void | addMulInto (final WB_MutableCoord result, final double f, final double...x) |
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void | addMulInto (final WB_MutableCoord result, final double f, final WB_Coord p) |
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void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final double...x) |
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void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final WB_Coord p) |
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double | dot (final WB_Coord p) |
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double | absDot (final WB_Coord p) |
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WB_Coord | add3D (final WB_Coord p) |
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WB_Coord | add3D (final double x, final double y, final double z) |
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WB_Coord | sub3D (final WB_Coord p) |
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WB_Coord | sub3D (final double x, final double y, final double z) |
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WB_Coord | mul3D (final double f) |
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WB_Coord | div3D (final double f) |
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WB_Coord | addMul3D (final double f, final WB_Coord p) |
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WB_Coord | addMul3D (final double f, final double x, final double y, final double z) |
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WB_Coord | mulAddMul3D (final double f, final double g, final WB_Coord p) |
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WB_Coord | mulAddMul3D (final double f, final double g, final double x, final double y, final double z) |
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void | add3DInto (final WB_MutableCoord result, final WB_Coord p) |
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void | add3DInto (final WB_MutableCoord result, final double x, final double y, final double z) |
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void | sub3DInto (final WB_MutableCoord result, final WB_Coord p) |
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void | sub3DInto (final WB_MutableCoord result, final double x, final double y, final double z) |
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void | mul3DInto (final WB_MutableCoord result, final double f) |
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void | div3DInto (final WB_MutableCoord result, final double f) |
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void | addMul3DInto (final WB_MutableCoord result, final double f, final WB_Coord p) |
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void | addMul3DInto (final WB_MutableCoord result, final double f, final double x, final double y, final double z) |
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void | mulAddMul3DInto (final WB_MutableCoord result, final double f, final double g, final WB_Coord p) |
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void | mulAddMul3DInto (final WB_MutableCoord result, final double f, final double g, final double x, final double y, final double z) |
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WB_Vector4D | rotateXWSelf (double angle) |
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WB_Vector4D | rotateXYSelf (double angle) |
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WB_Vector4D | rotateXZSelf (double angle) |
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WB_Vector4D | rotateYWSelf (double angle) |
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WB_Vector4D | rotateYZSelf (double angle) |
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WB_Vector4D | rotateZWSelf (double angle) |
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double | getLength4D () |
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double | getSqLength4D () |
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double | getDistance4D (final WB_Coord p) |
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double | getSqDistance4D (final WB_Coord p) |
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boolean | isZero () |
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