HE_Mesh  5.1.2
wblut.processing.WB_Render2D Class Reference
+ Inheritance diagram for wblut.processing.WB_Render2D:

Public Member Functions

 WB_Render2D (final PApplet home)
 
 WB_Render2D (final PGraphics home)
 
void vertex2D (final WB_Coord p)
 
void drawPoint2D (final WB_Coord p)
 
void drawPoint2D (final WB_Coord p, final double r)
 
void drawPoint2D (final Collection<?extends WB_Coord > points)
 
void drawPoint2D (final WB_Coord[] points)
 
void drawPoint2D (final Collection<?extends WB_Coord > points, final double r)
 
void drawPoint2D (final WB_Coord[] points, final double r)
 
void drawVector2D (final WB_Coord p, final WB_Coord v, final double r)
 
void drawLine2D (final WB_Line L, final double d)
 
void drawRay2D (final WB_Ray R, final double d)
 
void drawSegment2D (final WB_Coord p, final WB_Coord q)
 
void drawPolyLine2D (final WB_PolyLine P)
 
void drawRing2D (final WB_Ring P)
 
void drawPolygon2D (final WB_Polygon P)
 
void drawPolygon2D (final WB_Polygon[] P)
 
void drawPolygon2D (final Collection<?extends WB_Polygon > P)
 
void drawPolygonEdges2D (final WB_Polygon P)
 
void drawPolygonEdges2D (final WB_Polygon[] P)
 
void drawPolygonEdges2D (final Collection<?extends WB_Polygon > P)
 
void drawCircle2D (final WB_Circle C)
 
void drawTriangle2D (final WB_Triangle T)
 
void drawTriangle2D (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)
 
void drawTriangle2D (final int[] tri, final List<?extends WB_Coord > points)
 
void drawTriangle2D (final int[] tri, final WB_Coord[] points)
 
void drawTriangulation2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points)
 
void drawTriangulationEdges2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points)
 
void drawTriangulation2D (final WB_Triangulation2D tri, final WB_Coord[] points)
 
void drawTriangulationEdges2D (final WB_Triangulation2D tri, final WB_Coord[] points)
 
void drawTriangle2D (final Collection<?extends WB_Triangle > triangles)
 
void drawTriangle2D (final WB_Triangle[] triangles)
 
void drawTriangle2DEdges (final Collection<?extends WB_Triangle > triangles)
 
void drawTriangle2DEdges (final WB_Triangle triangle)
 
void drawTriangle2DEdges (final WB_Triangle[] triangles)
 
void drawSegment2D (final Collection<?extends WB_Segment > segments)
 
void drawSegment2D (final WB_Segment segment)
 
void drawSegment2D (final WB_Segment[] segments)
 
void drawSegment2D (final int[] segs, final List<?extends WB_Coord > coords)
 
void translate2D (final WB_Coord p)
 
void drawAABB2D (final WB_AABB2D AABB)
 
void drawAABBNode2D (final WB_AABBNode2D node)
 
void drawAABBLeafNodes2D (final WB_AABBTree2D tree)
 
void drawAABBTree2D (final WB_AABBTree2D tree)
 
void drawAABBTree2D (final WB_AABBTree2D tree, final int level)
 
void drawAABBNode2D (final WB_IndexedAABBNode2D node)
 
void drawAABBLeafNodes2D (final WB_IndexedAABBTree2D tree)
 
void drawAABBTree2D (final WB_IndexedAABBTree2D tree)
 
void drawAABBTree2D (final WB_IndexedAABBTree2D tree, final int level)
 
void drawTriangulation2D (final WB_AlphaTriangulation2D tri)
 
void drawTriangulation2D (final WB_AlphaTriangulation2D tri, final double alpha)
 
void drawTriangulationEdges2D (final WB_AlphaTriangulation2D tri)
 
void drawTriangulation2D (final WB_Triangulation2DWithPoints tri)
 
void drawTriangulationEdges2D (final WB_Triangulation2DWithPoints tri)
 
void drawLineMapped (final WB_Line L, final double d, final WB_Map2D map)
 
void drawPointMapped (final Collection<?extends WB_Coord > points, final double r, final WB_Map2D map)
 
void drawPointMapped (final Collection<?extends WB_Coord > points, final WB_Map2D map)
 
void drawPointMapped (final WB_Coord p, final double r, final WB_Map2D map)
 
void drawPointMapped (final WB_Coord p, final WB_Map2D map)
 
void drawPointMapped (final WB_Coord[] points, final double r, final WB_Map2D map)
 
void drawPointMapped (final WB_Coord[] points, final WB_Map2D map)
 
void drawPolygonEdgesMapped (final WB_Polygon P, final WB_Map2D map)
 
void drawPolygonMapped (final WB_Polygon P, final WB_Map2D map)
 
void drawPolyLineMapped (final WB_PolyLine P, final WB_Map2D map)
 
void drawRayMapped (final WB_Ray R, final double d, final WB_Map2D map)
 
void drawRingMapped (final WB_Ring P, final WB_Map2D map)
 
void drawSegmentMapped (final Collection<?extends WB_Segment > segments, final WB_Map2D map)
 
void drawSegmentMapped (final WB_Coord p, final WB_Coord q, final WB_Map2D map)
 
void drawSegmentMapped (final WB_Segment segment, final WB_Map2D map)
 
void drawSegmentMapped (final WB_Segment[] segments, final WB_Map2D map)
 
void drawTriangleEdgesMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map)
 
void drawTriangleEdgesMapped (final WB_Triangle triangle, final WB_Map2D map)
 
void drawTriangleEdgesMapped (final WB_Triangle[] triangles, final WB_Map2D map)
 
void drawTriangleMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map)
 
void drawTriangleMapped (final int[] tri, final List<?extends WB_Coord > points, final WB_Map2D map)
 
void drawTriangleMapped (final int[] tri, final WB_Coord[] points, final WB_Map2D map)
 
void drawTriangleMapped (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Map2D map)
 
void drawTriangleMapped (final WB_Triangle T, final WB_Map2D map)
 
void drawTriangleMapped (final WB_Triangle[] triangles, final WB_Map2D map)
 
void drawTriangulationMapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map2D map)
 
void drawTriangulationMapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map2D map)
 
void drawVectorMapped (final WB_Coord p, final WB_Coord v, final double r, final WB_Map2D map)
 
void vertexMapped (final WB_Coord p, final WB_Map2D map)
 
void drawGizmo (final double d)
 
- Public Member Functions inherited from wblut.processing.WB_Processing
 WB_Processing (final PApplet home)
 
 WB_Processing (final PGraphics home)
 

Protected Member Functions

 WB_Render2D ()
 
- Protected Member Functions inherited from wblut.processing.WB_Processing
 WB_Processing ()
 

Private Member Functions

void line2D (final WB_Coord p, final WB_Coord q)
 
void drawAABBNode2D (final WB_AABBNode2D node, final int level)
 
void drawAABBLeafNode2D (final WB_AABBNode2D node)
 
void drawAABBNode2D (final WB_IndexedAABBNode2D node, final int level)
 
void drawAABBLeafNode2D (final WB_IndexedAABBNode2D node)
 

Additional Inherited Members

- Static Public Member Functions inherited from wblut.processing.WB_Processing
static int color (final int r, final int g, final int b)
 
- Protected Attributes inherited from wblut.processing.WB_Processing
PGraphics home
 

Constructor & Destructor Documentation

wblut.processing.WB_Render2D.WB_Render2D ( )
protected
wblut.processing.WB_Render2D.WB_Render2D ( final PApplet  home)
Parameters
home
wblut.processing.WB_Render2D.WB_Render2D ( final PGraphics  home)
Parameters
home

Member Function Documentation

void wblut.processing.WB_Render2D.drawAABB2D ( final WB_AABB2D  AABB)
void wblut.processing.WB_Render2D.drawAABBLeafNode2D ( final WB_AABBNode2D  node)
private

Draw leaf node.

Parameters
nodethe node
void wblut.processing.WB_Render2D.drawAABBLeafNode2D ( final WB_IndexedAABBNode2D  node)
private

Draw leaf node.

Parameters
nodethe node
void wblut.processing.WB_Render2D.drawAABBLeafNodes2D ( final WB_AABBTree2D  tree)

Draw leafs.

Parameters
treethe tree
void wblut.processing.WB_Render2D.drawAABBLeafNodes2D ( final WB_IndexedAABBTree2D  tree)

Draw leafs.

Parameters
treethe tree
void wblut.processing.WB_Render2D.drawAABBNode2D ( final WB_AABBNode2D  node)

/** Draw WB_AABBTree node.

Parameters
nodethe node
void wblut.processing.WB_Render2D.drawAABBNode2D ( final WB_AABBNode2D  node,
final int  level 
)
private

Draw WB_AABBTree node.

Parameters
nodethe node
levelthe level
void wblut.processing.WB_Render2D.drawAABBNode2D ( final WB_IndexedAABBNode2D  node)

Draw WB_AABBTree node.

Parameters
nodethe node
void wblut.processing.WB_Render2D.drawAABBNode2D ( final WB_IndexedAABBNode2D  node,
final int  level 
)
private

Draw WB_AABBTree node.

Parameters
nodethe node
levelthe level
void wblut.processing.WB_Render2D.drawAABBTree2D ( final WB_AABBTree2D  tree)
void wblut.processing.WB_Render2D.drawAABBTree2D ( final WB_AABBTree2D  tree,
final int  level 
)
void wblut.processing.WB_Render2D.drawAABBTree2D ( final WB_IndexedAABBTree2D  tree)
void wblut.processing.WB_Render2D.drawAABBTree2D ( final WB_IndexedAABBTree2D  tree,
final int  level 
)
void wblut.processing.WB_Render2D.drawCircle2D ( final WB_Circle  C)
Parameters
C
void wblut.processing.WB_Render2D.drawGizmo ( final double  d)
void wblut.processing.WB_Render2D.drawLine2D ( final WB_Line  L,
final double  d 
)
Parameters
L
d
void wblut.processing.WB_Render2D.drawLineMapped ( final WB_Line  L,
final double  d,
final WB_Map2D  map 
)
Parameters
L
d
map
void wblut.processing.WB_Render2D.drawPoint2D ( final WB_Coord  p)
Parameters
p
void wblut.processing.WB_Render2D.drawPoint2D ( final WB_Coord  p,
final double  r 
)
Parameters
p
r
void wblut.processing.WB_Render2D.drawPoint2D ( final Collection<?extends WB_Coord points)
Parameters
points
void wblut.processing.WB_Render2D.drawPoint2D ( final WB_Coord[]  points)
Parameters
points
void wblut.processing.WB_Render2D.drawPoint2D ( final Collection<?extends WB_Coord points,
final double  r 
)
Parameters
points
r
void wblut.processing.WB_Render2D.drawPoint2D ( final WB_Coord[]  points,
final double  r 
)
Parameters
points
r
void wblut.processing.WB_Render2D.drawPointMapped ( final Collection<?extends WB_Coord points,
final double  r,
final WB_Map2D  map 
)
Parameters
points
r
map
void wblut.processing.WB_Render2D.drawPointMapped ( final Collection<?extends WB_Coord points,
final WB_Map2D  map 
)
Parameters
points
map
void wblut.processing.WB_Render2D.drawPointMapped ( final WB_Coord  p,
final double  r,
final WB_Map2D  map 
)
Parameters
p
r
map
void wblut.processing.WB_Render2D.drawPointMapped ( final WB_Coord  p,
final WB_Map2D  map 
)
Parameters
p
map
void wblut.processing.WB_Render2D.drawPointMapped ( final WB_Coord[]  points,
final double  r,
final WB_Map2D  map 
)
Parameters
points
r
map
void wblut.processing.WB_Render2D.drawPointMapped ( final WB_Coord[]  points,
final WB_Map2D  map 
)
Parameters
points
map
void wblut.processing.WB_Render2D.drawPolygon2D ( final WB_Polygon  P)
Parameters
P
void wblut.processing.WB_Render2D.drawPolygon2D ( final WB_Polygon[]  P)
void wblut.processing.WB_Render2D.drawPolygon2D ( final Collection<?extends WB_Polygon P)
void wblut.processing.WB_Render2D.drawPolygonEdges2D ( final WB_Polygon  P)
Parameters
P
void wblut.processing.WB_Render2D.drawPolygonEdges2D ( final WB_Polygon[]  P)
void wblut.processing.WB_Render2D.drawPolygonEdges2D ( final Collection<?extends WB_Polygon P)
void wblut.processing.WB_Render2D.drawPolygonEdgesMapped ( final WB_Polygon  P,
final WB_Map2D  map 
)
Parameters
P
map
void wblut.processing.WB_Render2D.drawPolygonMapped ( final WB_Polygon  P,
final WB_Map2D  map 
)
Parameters
P
map
void wblut.processing.WB_Render2D.drawPolyLine2D ( final WB_PolyLine  P)
Parameters
P
void wblut.processing.WB_Render2D.drawPolyLineMapped ( final WB_PolyLine  P,
final WB_Map2D  map 
)
Parameters
P
map
void wblut.processing.WB_Render2D.drawRay2D ( final WB_Ray  R,
final double  d 
)
Parameters
R
d
void wblut.processing.WB_Render2D.drawRayMapped ( final WB_Ray  R,
final double  d,
final WB_Map2D  map 
)
Parameters
R
d
map
void wblut.processing.WB_Render2D.drawRing2D ( final WB_Ring  P)
Parameters
P
void wblut.processing.WB_Render2D.drawRingMapped ( final WB_Ring  P,
final WB_Map2D  map 
)
Parameters
P
map
void wblut.processing.WB_Render2D.drawSegment2D ( final WB_Coord  p,
final WB_Coord  q 
)
Parameters
p
q
void wblut.processing.WB_Render2D.drawSegment2D ( final Collection<?extends WB_Segment segments)
Parameters
segments
void wblut.processing.WB_Render2D.drawSegment2D ( final WB_Segment  segment)
Parameters
segment
void wblut.processing.WB_Render2D.drawSegment2D ( final WB_Segment[]  segments)
Parameters
segments
void wblut.processing.WB_Render2D.drawSegment2D ( final int[]  segs,
final List<?extends WB_Coord coords 
)
void wblut.processing.WB_Render2D.drawSegmentMapped ( final Collection<?extends WB_Segment segments,
final WB_Map2D  map 
)
Parameters
segments
map
void wblut.processing.WB_Render2D.drawSegmentMapped ( final WB_Coord  p,
final WB_Coord  q,
final WB_Map2D  map 
)
Parameters
p
q
map
void wblut.processing.WB_Render2D.drawSegmentMapped ( final WB_Segment  segment,
final WB_Map2D  map 
)
Parameters
segment
map
void wblut.processing.WB_Render2D.drawSegmentMapped ( final WB_Segment[]  segments,
final WB_Map2D  map 
)
Parameters
segments
map
void wblut.processing.WB_Render2D.drawTriangle2D ( final WB_Triangle  T)
Parameters
T
void wblut.processing.WB_Render2D.drawTriangle2D ( final WB_Coord  p1,
final WB_Coord  p2,
final WB_Coord  p3 
)
Parameters
p1
p2
p3
void wblut.processing.WB_Render2D.drawTriangle2D ( final int[]  tri,
final List<?extends WB_Coord points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangle2D ( final int[]  tri,
final WB_Coord[]  points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangle2D ( final Collection<?extends WB_Triangle triangles)
Parameters
triangles
void wblut.processing.WB_Render2D.drawTriangle2D ( final WB_Triangle[]  triangles)
Parameters
triangles
void wblut.processing.WB_Render2D.drawTriangle2DEdges ( final Collection<?extends WB_Triangle triangles)
Parameters
triangles
void wblut.processing.WB_Render2D.drawTriangle2DEdges ( final WB_Triangle  triangle)
Parameters
triangle
void wblut.processing.WB_Render2D.drawTriangle2DEdges ( final WB_Triangle[]  triangles)
Parameters
triangles
void wblut.processing.WB_Render2D.drawTriangleEdgesMapped ( final Collection<?extends WB_Triangle triangles,
final WB_Map2D  map 
)
Parameters
triangles
map
void wblut.processing.WB_Render2D.drawTriangleEdgesMapped ( final WB_Triangle  triangle,
final WB_Map2D  map 
)
Parameters
triangle
map
void wblut.processing.WB_Render2D.drawTriangleEdgesMapped ( final WB_Triangle[]  triangles,
final WB_Map2D  map 
)
Parameters
triangles
map
void wblut.processing.WB_Render2D.drawTriangleMapped ( final Collection<?extends WB_Triangle triangles,
final WB_Map2D  map 
)
Parameters
triangles
map
void wblut.processing.WB_Render2D.drawTriangleMapped ( final int[]  tri,
final List<?extends WB_Coord points,
final WB_Map2D  map 
)
Parameters
tri
points
map
void wblut.processing.WB_Render2D.drawTriangleMapped ( final int[]  tri,
final WB_Coord[]  points,
final WB_Map2D  map 
)
Parameters
tri
points
map
void wblut.processing.WB_Render2D.drawTriangleMapped ( final WB_Coord  p1,
final WB_Coord  p2,
final WB_Coord  p3,
final WB_Map2D  map 
)
Parameters
p1
p2
p3
map
void wblut.processing.WB_Render2D.drawTriangleMapped ( final WB_Triangle  T,
final WB_Map2D  map 
)
Parameters
T
map
void wblut.processing.WB_Render2D.drawTriangleMapped ( final WB_Triangle[]  triangles,
final WB_Map2D  map 
)
Parameters
triangles
map
void wblut.processing.WB_Render2D.drawTriangulation2D ( final WB_Triangulation2D  tri,
final List<?extends WB_Coord points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangulation2D ( final WB_Triangulation2D  tri,
final WB_Coord[]  points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangulation2D ( final WB_AlphaTriangulation2D  tri)
void wblut.processing.WB_Render2D.drawTriangulation2D ( final WB_AlphaTriangulation2D  tri,
final double  alpha 
)
void wblut.processing.WB_Render2D.drawTriangulation2D ( final WB_Triangulation2DWithPoints  tri)
void wblut.processing.WB_Render2D.drawTriangulationEdges2D ( final WB_Triangulation2D  tri,
final List<?extends WB_Coord points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangulationEdges2D ( final WB_Triangulation2D  tri,
final WB_Coord[]  points 
)
Parameters
tri
points
void wblut.processing.WB_Render2D.drawTriangulationEdges2D ( final WB_AlphaTriangulation2D  tri)
void wblut.processing.WB_Render2D.drawTriangulationEdges2D ( final WB_Triangulation2DWithPoints  tri)
void wblut.processing.WB_Render2D.drawTriangulationMapped ( final WB_Triangulation2D  tri,
final List<?extends WB_Coord points,
final WB_Map2D  map 
)
Parameters
tri
points
map
void wblut.processing.WB_Render2D.drawTriangulationMapped ( final WB_Triangulation2D  tri,
final WB_Coord[]  points,
final WB_Map2D  map 
)
Parameters
tri
points
map
void wblut.processing.WB_Render2D.drawVector2D ( final WB_Coord  p,
final WB_Coord  v,
final double  r 
)
Parameters
p
v
r
void wblut.processing.WB_Render2D.drawVectorMapped ( final WB_Coord  p,
final WB_Coord  v,
final double  r,
final WB_Map2D  map 
)
Parameters
p
v
r
map
void wblut.processing.WB_Render2D.line2D ( final WB_Coord  p,
final WB_Coord  q 
)
private
Parameters
p
q
void wblut.processing.WB_Render2D.translate2D ( final WB_Coord  p)
Parameters
p
void wblut.processing.WB_Render2D.vertex2D ( final WB_Coord  p)
Parameters
p
void wblut.processing.WB_Render2D.vertexMapped ( final WB_Coord  p,
final WB_Map2D  map 
)
Parameters
p
map

The documentation for this class was generated from the following file: