HE_Mesh
5.1.2
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Classes | |
class | PickingRay |
Public Member Functions | |
WB_Render3D (final PApplet home) | |
WB_Render3D (final PGraphicsOpenGL home) | |
void | drawAABB (final WB_AABB AABB) |
void | drawAABBNode (final WB_AABBNode node) |
void | drawAABBLeafNodes (final WB_AABBTree tree) |
void | drawAABBTree (final WB_AABBTree tree) |
void | drawAABBTree (final WB_AABBTree tree, final int level) |
void | drawBezierEdges (final HE_MeshStructure mesh) |
void | drawBoundaryEdges (final HE_MeshStructure mesh) |
void | drawBoundaryHalfedges (final HE_MeshStructure mesh) |
void | drawCircle (final WB_Circle C) |
void | drawCircle (final Collection< WB_Circle > circles) |
void | drawCircle (final WB_Circle[] circles) |
void | drawCurve (final Collection< WB_Curve > curves, final int steps) |
void | drawCurve (final WB_Curve C, final double minU, final double maxU, final int steps) |
void | drawCurve (final WB_Curve C, final int steps) |
void | drawEdge (final HE_Halfedge e) |
void | drawEdge (final long key, final HE_Mesh mesh) |
void | drawEdges (final Collection<?extends HE_MeshStructure > meshes) |
void | drawEdges (final HE_MeshCollection meshes) |
void | drawEdges (final HE_Face f) |
void | drawEdges (final HE_MeshStructure mesh) |
void | drawEdges (final HE_Selection selection) |
void | drawEdgesWithInternalLabel (final int label, final HE_MeshStructure mesh) |
void | drawEdgesWithLabel (final int label, final HE_MeshStructure mesh) |
void | drawFace (final HE_Face f) |
void | drawFace (final HE_Face f, final boolean smooth) |
void | drawFace (final HE_Face f, final PImage texture) |
void | drawFace (final HE_Face f, final PImage texture, final boolean smooth) |
void | drawFace (final HE_Face f, final PImage[] textures) |
void | drawFace (final HE_Face f, final PImage[] textures, final boolean smooth) |
void | drawFace (final Long key, final boolean smooth, final HE_MeshStructure mesh) |
void | drawFace (final Long key, final HE_MeshStructure mesh) |
void | drawFaceFC (final HE_Face f) |
void | drawFaceFC (final HE_Face f, final boolean smooth) |
void | drawFaceHC (final HE_Face f) |
void | drawFaceHC (final HE_Face f, final boolean smooth) |
void | drawFaceNormal (final HE_Face f, final double d) |
void | drawFaceNormals (final HE_MeshStructure mesh, final double d) |
void | drawFaceOffset (final HE_Face f, final double d) |
void | drawFaceSmooth (final HE_Face f) |
void | drawFaceSmooth (final Long key, final HE_MeshStructure mesh) |
void | drawFaceSmoothFC (final HE_Face f) |
void | drawFaceSmoothFC (final Long key, final HE_MeshStructure mesh) |
void | drawFaceSmoothHC (final HE_Face f) |
void | drawFaceSmoothHC (final Long key, final HE_MeshStructure mesh) |
void | drawFaceSmoothVC (final HE_Face f) |
void | drawFaceSmoothVC (final Long key, final HE_MeshStructure mesh) |
void | drawFaceVC (final HE_Face f) |
void | drawFaceVC (final HE_Face f, final boolean smooth) |
void | drawFaces (final Collection<?extends HE_MeshStructure > meshes) |
void | drawFaces (final HE_MeshCollection meshes) |
void | drawFaces (final HE_MeshStructure mesh) |
void | drawFaces (final HE_MeshStructure mesh, final PImage texture) |
void | drawFaces (final HE_MeshStructure mesh, final PImage[] textures) |
void | drawFacesFC (final HE_MeshStructure mesh) |
void | drawFacesHC (final HE_MeshStructure mesh) |
void | drawFacesSmooth (final HE_MeshStructure mesh) |
void | drawFacesSmooth (final HE_MeshStructure mesh, final PImage texture) |
void | drawFacesSmooth (final HE_MeshStructure mesh, final PImage[] textures) |
void | drawFacesSmoothFC (final HE_MeshStructure mesh) |
void | drawFacesSmoothHC (final HE_MeshStructure mesh) |
void | drawFacesSmoothVC (final HE_MeshStructure mesh) |
void | drawFacesVC (final HE_MeshStructure mesh) |
void | drawFacesWithInternalLabel (final int label, final HE_MeshStructure mesh) |
void | drawFacesWithLabel (final int label, final HE_MeshStructure mesh) |
void | drawFrame (final WB_Frame frame) |
void | drawFrameNode (final WB_FrameNode node, final double s) |
void | drawFrameStrut (final WB_FrameStrut strut) |
void | drawHalfedgesWithInternalLabel (final int label, final HE_MeshStructure mesh) |
void | drawHalfedgesWithLabel (final int label, final HE_MeshStructure mesh) |
void | drawHalfedge (final HE_Halfedge he, final double d, final double s) |
void | drawHalfedge (final HE_Halfedge he, final double d, final double s, final double f) |
void | drawHalfedge (final Long key, final double d, final double s, final HE_MeshStructure mesh) |
void | drawHalfedges (final HE_MeshStructure mesh, final double d) |
void | drawHalfedges (final HE_MeshStructure mesh, final double d, final double f) |
void | drawHalfedgeSimple (final HE_Halfedge he, final double d, final double s) |
void | drawLine (final WB_Line L, final double d) |
void | drawLineEmbedded2D (final WB_Line L, final double d, final WB_Map2D map) |
void | drawLineMapped (final WB_Line L, final double d, final WB_Map map) |
void | drawLineUnmapped (final WB_Line L, final double d, final WB_Map map) |
void | drawMesh (final WB_Mesh mesh) |
void | drawMeshEdges (final WB_Mesh mesh) |
void | drawMeshFaces (final WB_Mesh mesh) |
void | drawFrameNodes (final WB_Frame frame, final double s) |
void | drawPath (final HE_Path path) |
void | drawPlane (final WB_Plane P, final double d) |
void | drawPoint (final Collection<?extends WB_Coord > points, final double d) |
void | drawPoint (final WB_Coord p) |
void | drawPoint (final WB_Coord[] points) |
void | drawPoint (final Collection<?extends WB_Coord > points) |
void | drawPoint (final WB_Coord p, final double r) |
void | drawPoint (final WB_Coord[] points, final double d) |
void | drawPointEmbedded2D (final Collection<?extends WB_Coord > points, final double r, final WB_Map2D map) |
void | drawPointEmbedded2D (final Collection<?extends WB_Coord > points, final WB_Map2D map) |
void | drawPointEmbedded2D (final WB_Coord p, final double r, final WB_Map2D map) |
void | drawPointEmbedded2D (final WB_Coord p, final WB_Map2D map) |
void | drawPointEmbedded2D (final WB_Coord[] points, final double r, final WB_Map2D map) |
void | drawPointEmbedded2D (final WB_Coord[] points, final WB_Map2D map) |
void | drawPointMapped (final Collection<?extends WB_Coord > points, final double r, final WB_Map map) |
void | drawPointMapped (final Collection<?extends WB_Coord > points, final WB_Map map) |
void | drawPointMapped (final WB_Coord p, final double r, final WB_Map map) |
void | drawPointMapped (final WB_Coord p, final WB_Map map) |
void | drawPointMapped (final WB_Coord[] points, final double r, final WB_Map map) |
void | drawPointMapped (final WB_Coord[] points, final WB_Map map) |
void | drawPointUnmapped (final Collection<?extends WB_Coord > points, final double r, final WB_Map map) |
void | drawPointUnmapped (final Collection<?extends WB_Coord > points, final WB_Map map) |
void | drawPointUnmapped (final WB_Coord p, final double r, final WB_Map map) |
void | drawPointUnmapped (final WB_Coord p, final WB_Map map) |
void | drawPointUnmapped (final WB_Coord[] points, final double r, final WB_Map map) |
void | drawPointUnmapped (final WB_Coord[] points, final WB_Map map) |
void | drawPolygon (final Collection<?extends WB_Polygon > polygons) |
void | drawPolygon (final int[] indices, final List<?extends WB_Coord > points) |
void | drawPolygon (final WB_Polygon P) |
void | drawPolygonEdges (final Collection<?extends WB_Polygon > polygons) |
void | drawPolygonEdges (final int[] indices, final List<?extends WB_Coord > points) |
void | drawPolygonEdges (final WB_Polygon P) |
void | drawPolygonEdgesEmbedded2D (final WB_Polygon P, final WB_Map2D map) |
void | drawPolygonEdgesMapped (final WB_Polygon P, final WB_Map map) |
void | drawPolygonEdgesUnmapped (final WB_Polygon P, final WB_Map map) |
void | drawPolygonEmbedded2D (final WB_Polygon P, final WB_Map2D map) |
void | drawPolygonMapped (final WB_Polygon P, final WB_Map map) |
void | drawPolygonUnmapped (final WB_Polygon P, final WB_Map map) |
void | drawPolygonVertices (final Collection< WB_Polygon > polygons, final double d) |
void | drawPolygonVertices (final WB_Polygon polygon, final double d) |
void | drawPolyLine (final WB_PolyLine P) |
void | drawPolylineEdges (final Collection< WB_PolyLine > polylines) |
void | drawPolylineEdges (final WB_PolyLine P) |
void | drawPolyLineEmbedded2D (final WB_PolyLine P, final WB_Map2D map) |
void | drawPolyLineMapped (final WB_PolyLine P, final WB_Map map) |
void | drawPolyLineUnmapped (final WB_PolyLine P, final WB_Map map) |
void | drawPolylineVertices (final Collection< WB_PolyLine > polylines, final double d) |
void | drawPolylineVertices (final WB_PolyLine P, final double d) |
void | drawRay (final WB_Ray R, final double d) |
void | drawRayEmbedded2D (final WB_Ray R, final double d, final WB_Map2D map) |
void | drawRayMapped (final WB_Ray R, final double d, final WB_Map map) |
void | drawRayUnmapped (final WB_Ray R, final double d, final WB_Map map) |
void | drawRing (final WB_Ring P) |
void | drawRingEmbedded2D (final WB_Ring P, final WB_Map2D map) |
void | drawRingMapped (final WB_Ring P, final WB_Map map) |
void | drawRingUnmapped (final WB_Ring P, final WB_Map map) |
void | drawSegment (final Collection<?extends WB_Segment > segments) |
void | drawSegment (final List<?extends WB_Coord > points) |
void | drawSegment (final WB_Coord p, final WB_Coord q) |
void | drawSegment (final int[] segs, final List<?extends WB_Coord > coords) |
void | drawSegment (final WB_Segment S) |
void | drawSegmentEmbedded2D (final Collection<?extends WB_Segment > segments, final WB_Map2D map) |
void | drawSegmentEmbedded2D (final WB_Coord p, final WB_Coord q, final WB_Map2D map) |
void | drawSegmentEmbedded2D (final WB_Segment segment, final WB_Map2D map) |
void | drawSegmentEmbedded2D (final WB_Segment[] segments, final WB_Map2D map) |
void | drawSegmentMapped (final Collection<?extends WB_Segment > segments, final WB_Map map) |
void | drawSegmentMapped (final WB_Coord p, final WB_Coord q, final WB_Map map) |
void | drawSegmentMapped (final WB_Segment segment, final WB_Map map) |
void | drawSegmentMapped (final WB_Segment[] segments, final WB_Map map) |
void | drawSegmentUnmapped (final Collection<?extends WB_Segment > segments, final WB_Map map) |
void | drawSegmentUnmapped (final WB_Coord p, final WB_Coord q, final WB_Map map) |
void | drawSegmentUnmapped (final WB_Segment segment, final WB_Map map) |
void | drawSegmentUnmapped (final WB_Segment[] segments, final WB_Map map) |
void | drawSimplePolygon (final WB_Polygon P) |
void | drawTetrahedron (final int[] indices, final List<?extends WB_Coord > points) |
void | drawTetrahedron (final int[] indices, final WB_Coord[] points) |
void | drawTetrahedron (final WB_Coord p0, final WB_Coord p1, final WB_Coord p2, final WB_Coord p3) |
void | drawTetrahedron (final WB_Tetrahedron tetra) |
void | drawTetrahedron (final Collection<?extends WB_Tetrahedron > tetras) |
void | drawTetrahedron (final WB_Tetrahedron[] tetras) |
void | drawTree (final WB_OctreeInteger tree) |
void | drawTree (final WB_QuadtreeInteger tree) |
void | drawTriangle (final Collection<?extends WB_Triangle > triangles) |
void | drawTriangle (final int[] tri, final List<?extends WB_Coord > points) |
void | drawTriangle (final List<?extends WB_Coord > points) |
void | drawTriangle (final int[] tri, final WB_Coord[] points) |
void | drawTriangle (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3) |
void | drawTriangle (final WB_Triangle triangle) |
void | drawTriangleEdges (final Collection<?extends WB_Triangle > triangles) |
void | drawTriangleEdges (final WB_Triangle triangle) |
void | drawTriangleEdgesEmbedded2D (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map) |
void | drawTriangleEdgesEmbedded2D (final WB_Triangle triangle, final WB_Map2D map) |
void | drawTriangleEdgesEmbedded2D (final WB_Triangle[] triangles, final WB_Map2D map) |
void | drawTriangleEdgesMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map map) |
void | drawTriangleEdgesMapped (final WB_Triangle triangle, final WB_Map map) |
void | drawTriangleEdgesMapped (final WB_Triangle[] triangles, final WB_Map map) |
void | drawTriangleEdgesUnmapped (final Collection<?extends WB_Triangle > triangles, final WB_Map map) |
void | drawTriangleEdgesUnmapped (final WB_Triangle triangle, final WB_Map map) |
void | drawTriangleEdgesUnmapped (final WB_Triangle[] triangles, final WB_Map map) |
void | drawTriangleEmbedded2D (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map) |
void | drawTriangleEmbedded2D (final int[] tri, final List<?extends WB_Coord > points, final WB_Map2D map) |
void | drawTriangleEmbedded2D (final int[] tri, final WB_Coord[] points, final WB_Map2D map) |
void | drawTriangleEmbedded2D (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Map2D map) |
void | drawTriangleEmbedded2D (final WB_Triangle T, final WB_Map2D map) |
void | drawTriangleEmbedded2D (final WB_Triangle[] triangles, final WB_Map2D map) |
void | drawTriangleMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map map) |
void | drawTriangleMapped (final int[] tri, final List<?extends WB_Coord > points, final WB_Map map) |
void | drawTriangleMapped (final int[] tri, final WB_Coord[] points, final WB_Map map) |
void | drawTriangleMapped (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Map map) |
void | drawTriangleMapped (final WB_Triangle T, final WB_Map map) |
void | drawTriangleMapped (final WB_Triangle[] triangles, final WB_Map map) |
void | drawTriangleUnmapped (final Collection<?extends WB_Triangle > triangles, final WB_Map map) |
void | drawTriangleUnmapped (final int[] tri, final List<?extends WB_Coord > points, final WB_Map map) |
void | drawTriangleUnmapped (final int[] tri, final WB_Coord[] points, final WB_Map map) |
void | drawTriangleUnmapped (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Map map) |
void | drawTriangleUnmapped (final WB_Triangle T, final WB_Map map) |
void | drawTriangleUnmapped (final WB_Triangle[] triangles, final WB_Map map) |
void | drawTriangulation (final WB_Triangulation2D tri, final List<?extends WB_Coord > points) |
void | drawTriangulation (final WB_Triangulation2D tri, final WB_Coord[] points) |
void | drawTriangulation (final WB_Triangulation3D tri, final List<?extends WB_Coord > points) |
void | drawTriangulation (final WB_Triangulation3D tri, final WB_Coord[] points) |
void | drawTriangulationEdges (final WB_Triangulation2D tri, final List<?extends WB_Coord > points) |
void | drawTriangulationEdges (final WB_Triangulation2D tri, final WB_Coord[] points) |
void | drawTriangulationEdgesEmbedded2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map2D map) |
void | drawTriangulationEdgesEmbedded2D (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map2D map) |
void | drawTriangulationEdgesMapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map map) |
void | drawTriangulationEdgesMapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map map) |
void | drawTriangulationEdgesUnmapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map map) |
void | drawTriangulationEdgesUnmapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map map) |
void | drawTriangulationEmbedded2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map2D map) |
void | drawTriangulationEmbedded2D (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map2D map) |
void | drawTriangulationMapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map map) |
void | drawTriangulationMapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map map) |
void | drawTriangulationUnmapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map map) |
void | drawTriangulationUnmapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map map) |
void | drawVector (final WB_Coord p, final WB_Coord v, final double r) |
void | drawVectorEmbedded2D (final WB_Coord p, final WB_Coord v, final double r, final WB_Map2D map) |
void | drawVectorMapped (final WB_Coord p, final WB_Coord v, final double r, final WB_Map map) |
void | drawVectorUnmapped (final WB_Coord p, final WB_Coord v, final double r, final WB_Map map) |
void | drawVertex (final Long key, final HE_MeshStructure mesh, final double d) |
void | drawVertex (final HE_Vertex v, final double d) |
void | drawVertexNormals (final HE_MeshStructure mesh, final double d) |
void | drawVertices (final HE_MeshStructure mesh) |
void | drawVertices (final HE_MeshStructure mesh, final double d) |
PGraphicsOpenGL | getHome () |
WB_Ray | getPickingRay (final double x, final double y) |
HE_Face | pickClosestFace (final HE_Mesh mesh, final double x, final double y) |
HE_Face | pickClosestFace (final WB_AABBTree meshtree, final double x, final double y) |
HE_Halfedge | pickEdge (final HE_Mesh mesh, final double x, final double y) |
HE_Halfedge | pickEdge (final WB_AABBTree tree, final double x, final double y) |
List< HE_Face > | pickFaces (final HE_Mesh mesh, final double x, final double y) |
List< HE_Face > | pickFaces (final WB_AABBTree meshtree, final double x, final double y) |
HE_Face | pickFurthestFace (final HE_Mesh mesh, final double x, final double y) |
HE_Face | pickFurthestFace (final WB_AABBTree meshtree, final double x, final double y) |
HE_Vertex | pickVertex (final HE_Mesh mesh, final double x, final double y) |
HE_Vertex | pickVertex (final WB_AABBTree tree, final double x, final double y) |
void | setFaceColorFromTexture (final HE_Mesh mesh, final PImage texture) |
void | setHalfedgeColorFromTexture (final HE_Mesh mesh, final PImage texture) |
void | setVertexColorFromTexture (final HE_Mesh mesh, final PImage texture) |
void | translate (final WB_Coord p) |
void | vertex (final WB_Coord p) |
void | normal (final WB_Coord n) |
void | vertexEmbedded2D (final WB_Coord p, final WB_Map2D map) |
void | vertexMapped (final WB_Coord p, final WB_Map map) |
void | vertexUnmapped (final WB_Coord p, final WB_Map map) |
void | drawVerticesWithInternalLabel (final int label, final HE_MeshStructure mesh, final double d) |
void | drawVerticesWithLabel (final int label, final HE_MeshStructure mesh, final double d) |
void | drawQuad (final WB_Quad quad) |
void | drawQuad (final Collection<?extends WB_Quad > quads) |
void | drawPentagon (final WB_Pentagon pentagon) |
void | drawPentagon (final Collection<?extends WB_Pentagon > pentagons) |
void | drawHexagon (final WB_Hexagon hexagon) |
void | drawHexagon (final Collection<?extends WB_Hexagon > hexagons) |
void | drawOctagon (final WB_Octagon octagon) |
void | drawOctagon (final Collection<?extends WB_Octagon > octagons) |
void | drawGizmo (final double d) |
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WB_Render2D (final PApplet home) | |
WB_Render2D (final PGraphics home) | |
void | vertex2D (final WB_Coord p) |
void | drawPoint2D (final WB_Coord p) |
void | drawPoint2D (final WB_Coord p, final double r) |
void | drawPoint2D (final Collection<?extends WB_Coord > points) |
void | drawPoint2D (final WB_Coord[] points) |
void | drawPoint2D (final Collection<?extends WB_Coord > points, final double r) |
void | drawPoint2D (final WB_Coord[] points, final double r) |
void | drawVector2D (final WB_Coord p, final WB_Coord v, final double r) |
void | drawLine2D (final WB_Line L, final double d) |
void | drawRay2D (final WB_Ray R, final double d) |
void | drawSegment2D (final WB_Coord p, final WB_Coord q) |
void | drawPolyLine2D (final WB_PolyLine P) |
void | drawRing2D (final WB_Ring P) |
void | drawPolygon2D (final WB_Polygon P) |
void | drawPolygon2D (final WB_Polygon[] P) |
void | drawPolygon2D (final Collection<?extends WB_Polygon > P) |
void | drawPolygonEdges2D (final WB_Polygon P) |
void | drawPolygonEdges2D (final WB_Polygon[] P) |
void | drawPolygonEdges2D (final Collection<?extends WB_Polygon > P) |
void | drawCircle2D (final WB_Circle C) |
void | drawTriangle2D (final WB_Triangle T) |
void | drawTriangle2D (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3) |
void | drawTriangle2D (final int[] tri, final List<?extends WB_Coord > points) |
void | drawTriangle2D (final int[] tri, final WB_Coord[] points) |
void | drawTriangulation2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points) |
void | drawTriangulationEdges2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points) |
void | drawTriangulation2D (final WB_Triangulation2D tri, final WB_Coord[] points) |
void | drawTriangulationEdges2D (final WB_Triangulation2D tri, final WB_Coord[] points) |
void | drawTriangle2D (final Collection<?extends WB_Triangle > triangles) |
void | drawTriangle2D (final WB_Triangle[] triangles) |
void | drawTriangle2DEdges (final Collection<?extends WB_Triangle > triangles) |
void | drawTriangle2DEdges (final WB_Triangle triangle) |
void | drawTriangle2DEdges (final WB_Triangle[] triangles) |
void | drawSegment2D (final Collection<?extends WB_Segment > segments) |
void | drawSegment2D (final WB_Segment segment) |
void | drawSegment2D (final WB_Segment[] segments) |
void | drawSegment2D (final int[] segs, final List<?extends WB_Coord > coords) |
void | translate2D (final WB_Coord p) |
void | drawAABB2D (final WB_AABB2D AABB) |
void | drawAABBNode2D (final WB_AABBNode2D node) |
void | drawAABBLeafNodes2D (final WB_AABBTree2D tree) |
void | drawAABBTree2D (final WB_AABBTree2D tree) |
void | drawAABBTree2D (final WB_AABBTree2D tree, final int level) |
void | drawAABBNode2D (final WB_IndexedAABBNode2D node) |
void | drawAABBLeafNodes2D (final WB_IndexedAABBTree2D tree) |
void | drawAABBTree2D (final WB_IndexedAABBTree2D tree) |
void | drawAABBTree2D (final WB_IndexedAABBTree2D tree, final int level) |
void | drawTriangulation2D (final WB_AlphaTriangulation2D tri) |
void | drawTriangulation2D (final WB_AlphaTriangulation2D tri, final double alpha) |
void | drawTriangulationEdges2D (final WB_AlphaTriangulation2D tri) |
void | drawTriangulation2D (final WB_Triangulation2DWithPoints tri) |
void | drawTriangulationEdges2D (final WB_Triangulation2DWithPoints tri) |
void | drawLineMapped (final WB_Line L, final double d, final WB_Map2D map) |
void | drawPointMapped (final Collection<?extends WB_Coord > points, final double r, final WB_Map2D map) |
void | drawPointMapped (final Collection<?extends WB_Coord > points, final WB_Map2D map) |
void | drawPointMapped (final WB_Coord p, final double r, final WB_Map2D map) |
void | drawPointMapped (final WB_Coord p, final WB_Map2D map) |
void | drawPointMapped (final WB_Coord[] points, final double r, final WB_Map2D map) |
void | drawPointMapped (final WB_Coord[] points, final WB_Map2D map) |
void | drawPolygonEdgesMapped (final WB_Polygon P, final WB_Map2D map) |
void | drawPolygonMapped (final WB_Polygon P, final WB_Map2D map) |
void | drawPolyLineMapped (final WB_PolyLine P, final WB_Map2D map) |
void | drawRayMapped (final WB_Ray R, final double d, final WB_Map2D map) |
void | drawRingMapped (final WB_Ring P, final WB_Map2D map) |
void | drawSegmentMapped (final Collection<?extends WB_Segment > segments, final WB_Map2D map) |
void | drawSegmentMapped (final WB_Coord p, final WB_Coord q, final WB_Map2D map) |
void | drawSegmentMapped (final WB_Segment segment, final WB_Map2D map) |
void | drawSegmentMapped (final WB_Segment[] segments, final WB_Map2D map) |
void | drawTriangleEdgesMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map) |
void | drawTriangleEdgesMapped (final WB_Triangle triangle, final WB_Map2D map) |
void | drawTriangleEdgesMapped (final WB_Triangle[] triangles, final WB_Map2D map) |
void | drawTriangleMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map) |
void | drawTriangleMapped (final int[] tri, final List<?extends WB_Coord > points, final WB_Map2D map) |
void | drawTriangleMapped (final int[] tri, final WB_Coord[] points, final WB_Map2D map) |
void | drawTriangleMapped (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Map2D map) |
void | drawTriangleMapped (final WB_Triangle T, final WB_Map2D map) |
void | drawTriangleMapped (final WB_Triangle[] triangles, final WB_Map2D map) |
void | drawTriangulationMapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map2D map) |
void | drawTriangulationMapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map2D map) |
void | drawVectorMapped (final WB_Coord p, final WB_Coord v, final double r, final WB_Map2D map) |
void | vertexMapped (final WB_Coord p, final WB_Map2D map) |
void | drawGizmo (final double d) |
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WB_Processing (final PApplet home) | |
WB_Processing (final PGraphics home) | |
Static Public Member Functions | |
static int | getColorFromPImage (final double u, final double v, final PImage texture) |
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static int | color (final int r, final int g, final int b) |
Static Public Attributes | |
static final WB_ProgressTracker | tracker = WB_ProgressTracker.instance() |
Protected Attributes | |
final PGraphicsOpenGL | home |
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PGraphics | home |
Private Member Functions | |
void | drawAABBNode (final WB_AABBNode node, final int level) |
void | drawAABBLeafNode (final WB_AABBNode node) |
void | drawFaceInt (final HE_Face f) |
void | drawFaceInt (final HE_Face f, final boolean smooth) |
void | drawFaceInt (final HE_Face f, final PImage texture) |
void | drawFaceInt (final HE_Face f, final PImage texture, final boolean smooth) |
void | drawFaceFCInt (final HE_Face f) |
void | drawFaceFCInt (final HE_Face f, final boolean smooth) |
void | drawFaceHCInt (final HE_Face f) |
void | drawFaceHCInt (final HE_Face f, final boolean smooth) |
void | drawFaceVCInt (final HE_Face f) |
void | drawFaceVCInt (final HE_Face f, final boolean smooth) |
void | line (final WB_Coord p, final WB_Coord q) |
Private Attributes | |
WB_GeometryFactory | geometryfactory = new WB_GeometryFactory() |
Additional Inherited Members | |
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WB_Render2D () | |
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WB_Processing () | |
wblut.processing.WB_Render3D.WB_Render3D | ( | final PApplet | home | ) |
wblut.processing.WB_Render3D.WB_Render3D | ( | final PGraphicsOpenGL | home | ) |
home |
void wblut.processing.WB_Render3D.drawAABB | ( | final WB_AABB | AABB | ) |
AABB |
|
private |
Draw leaf node.
node | the node |
void wblut.processing.WB_Render3D.drawAABBLeafNodes | ( | final WB_AABBTree | tree | ) |
Draw leafs.
tree | the tree |
void wblut.processing.WB_Render3D.drawAABBNode | ( | final WB_AABBNode | node | ) |
Draw WB_AABBTree node.
node | the node |
|
private |
Draw WB_AABBTree node.
node | the node |
level | the level |
void wblut.processing.WB_Render3D.drawAABBTree | ( | final WB_AABBTree | tree | ) |
void wblut.processing.WB_Render3D.drawAABBTree | ( | final WB_AABBTree | tree, |
final int | level | ||
) |
void wblut.processing.WB_Render3D.drawBezierEdges | ( | final HE_MeshStructure | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawBoundaryEdges | ( | final HE_MeshStructure | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawBoundaryHalfedges | ( | final HE_MeshStructure | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawCircle | ( | final WB_Circle | C | ) |
C |
void wblut.processing.WB_Render3D.drawCircle | ( | final Collection< WB_Circle > | circles | ) |
circles |
void wblut.processing.WB_Render3D.drawCircle | ( | final WB_Circle[] | circles | ) |
circles |
void wblut.processing.WB_Render3D.drawCurve | ( | final Collection< WB_Curve > | curves, |
final int | steps | ||
) |
curves | |
steps |
void wblut.processing.WB_Render3D.drawCurve | ( | final WB_Curve | C, |
final double | minU, | ||
final double | maxU, | ||
final int | steps | ||
) |
C | |
minU | |
maxU | |
steps |
void wblut.processing.WB_Render3D.drawCurve | ( | final WB_Curve | C, |
final int | steps | ||
) |
C | |
steps |
void wblut.processing.WB_Render3D.drawEdge | ( | final HE_Halfedge | e | ) |
Draw one edge.
e | edge |
void wblut.processing.WB_Render3D.drawEdge | ( | final long | key, |
final HE_Mesh | mesh | ||
) |
key | |
mesh |
void wblut.processing.WB_Render3D.drawEdges | ( | final Collection<?extends HE_MeshStructure > | meshes | ) |
Draw edges.
meshes | the meshes |
void wblut.processing.WB_Render3D.drawEdges | ( | final HE_MeshCollection | meshes | ) |
void wblut.processing.WB_Render3D.drawEdges | ( | final HE_Face | f | ) |
f |
void wblut.processing.WB_Render3D.drawEdges | ( | final HE_MeshStructure | mesh | ) |
Draw mesh edges.
mesh | the mesh |
void wblut.processing.WB_Render3D.drawEdges | ( | final HE_Selection | selection | ) |
Draw edges of selection.
selection | selection to draw |
void wblut.processing.WB_Render3D.drawEdgesWithInternalLabel | ( | final int | label, |
final HE_MeshStructure | mesh | ||
) |
label | |
mesh |
void wblut.processing.WB_Render3D.drawEdgesWithLabel | ( | final int | label, |
final HE_MeshStructure | mesh | ||
) |
Draw mesh edges.
label | the label |
mesh | the mesh |
void wblut.processing.WB_Render3D.drawFace | ( | final HE_Face | f | ) |
f |
void wblut.processing.WB_Render3D.drawFace | ( | final HE_Face | f, |
final boolean | smooth | ||
) |
f | |
smooth |
void wblut.processing.WB_Render3D.drawFace | ( | final HE_Face | f, |
final PImage | texture | ||
) |
f | |
texture |
void wblut.processing.WB_Render3D.drawFace | ( | final HE_Face | f, |
final PImage | texture, | ||
final boolean | smooth | ||
) |
f | |
texture | |
smooth |
void wblut.processing.WB_Render3D.drawFace | ( | final HE_Face | f, |
final PImage[] | textures | ||
) |
f | |
textures |
void wblut.processing.WB_Render3D.drawFace | ( | final HE_Face | f, |
final PImage[] | textures, | ||
final boolean | smooth | ||
) |
f | |
textures | |
smooth |
void wblut.processing.WB_Render3D.drawFace | ( | final Long | key, |
final boolean | smooth, | ||
final HE_MeshStructure | mesh | ||
) |
key | |
smooth | |
mesh |
void wblut.processing.WB_Render3D.drawFace | ( | final Long | key, |
final HE_MeshStructure | mesh | ||
) |
key | |
mesh |
void wblut.processing.WB_Render3D.drawFaceFC | ( | final HE_Face | f | ) |
f |
void wblut.processing.WB_Render3D.drawFaceFC | ( | final HE_Face | f, |
final boolean | smooth | ||
) |
f | |
smooth |
|
private |
|
private |
void wblut.processing.WB_Render3D.drawFaceHC | ( | final HE_Face | f | ) |
f |
void wblut.processing.WB_Render3D.drawFaceHC | ( | final HE_Face | f, |
final boolean | smooth | ||
) |
f | |
smooth |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
void wblut.processing.WB_Render3D.drawFaceNormal | ( | final HE_Face | f, |
final double | d | ||
) |
f | |
d |
void wblut.processing.WB_Render3D.drawFaceNormals | ( | final HE_MeshStructure | mesh, |
final double | d | ||
) |
mesh | |
d |
void wblut.processing.WB_Render3D.drawFaceOffset | ( | final HE_Face | f, |
final double | d | ||
) |
f | |
d |
void wblut.processing.WB_Render3D.drawFaces | ( | final Collection<?extends HE_MeshStructure > | meshes | ) |
meshes |
void wblut.processing.WB_Render3D.drawFaces | ( | final HE_MeshCollection | meshes | ) |
meshes |
void wblut.processing.WB_Render3D.drawFaces | ( | final HE_MeshStructure | mesh | ) |
Draw mesh faces. Typically used with noStroke();
mesh | the mesh |
void wblut.processing.WB_Render3D.drawFaces | ( | final HE_MeshStructure | mesh, |
final PImage | texture | ||
) |
mesh | |
texture |
void wblut.processing.WB_Render3D.drawFaces | ( | final HE_MeshStructure | mesh, |
final PImage[] | textures | ||
) |
mesh | |
textures |
void wblut.processing.WB_Render3D.drawFacesFC | ( | final HE_MeshStructure | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawFacesHC | ( | final HE_MeshStructure | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawFaceSmooth | ( | final HE_Face | f | ) |
f |
void wblut.processing.WB_Render3D.drawFaceSmooth | ( | final Long | key, |
final HE_MeshStructure | mesh | ||
) |
Draw one face using vertex normals.
key | key of face |
mesh | the mesh |
void wblut.processing.WB_Render3D.drawFaceSmoothFC | ( | final HE_Face | f | ) |
f |
void wblut.processing.WB_Render3D.drawFaceSmoothFC | ( | final Long | key, |
final HE_MeshStructure | mesh | ||
) |
key | |
mesh |
void wblut.processing.WB_Render3D.drawFaceSmoothHC | ( | final HE_Face | f | ) |
f |
void wblut.processing.WB_Render3D.drawFaceSmoothHC | ( | final Long | key, |
final HE_MeshStructure | mesh | ||
) |
key | |
mesh |
void wblut.processing.WB_Render3D.drawFaceSmoothVC | ( | final HE_Face | f | ) |
f |
void wblut.processing.WB_Render3D.drawFaceSmoothVC | ( | final Long | key, |
final HE_MeshStructure | mesh | ||
) |
key | |
mesh |
void wblut.processing.WB_Render3D.drawFacesSmooth | ( | final HE_MeshStructure | mesh | ) |
Draw mesh faces using vertex normals. Typically used with noStroke().
mesh | the mesh |
void wblut.processing.WB_Render3D.drawFacesSmooth | ( | final HE_MeshStructure | mesh, |
final PImage | texture | ||
) |
mesh | |
texture |
void wblut.processing.WB_Render3D.drawFacesSmooth | ( | final HE_MeshStructure | mesh, |
final PImage[] | textures | ||
) |
mesh | |
textures |
void wblut.processing.WB_Render3D.drawFacesSmoothFC | ( | final HE_MeshStructure | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawFacesSmoothHC | ( | final HE_MeshStructure | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawFacesSmoothVC | ( | final HE_MeshStructure | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawFacesVC | ( | final HE_MeshStructure | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawFacesWithInternalLabel | ( | final int | label, |
final HE_MeshStructure | mesh | ||
) |
label | |
mesh |
void wblut.processing.WB_Render3D.drawFacesWithLabel | ( | final int | label, |
final HE_MeshStructure | mesh | ||
) |
Draw mesh faces matching label. Typically used with noStroke();
label | the label |
mesh | the mesh |
void wblut.processing.WB_Render3D.drawFaceVC | ( | final HE_Face | f | ) |
f |
void wblut.processing.WB_Render3D.drawFaceVC | ( | final HE_Face | f, |
final boolean | smooth | ||
) |
f | |
smooth |
|
private |
|
private |
void wblut.processing.WB_Render3D.drawFrame | ( | final WB_Frame | frame | ) |
frame |
void wblut.processing.WB_Render3D.drawFrameNode | ( | final WB_FrameNode | node, |
final double | s | ||
) |
node | |
s |
void wblut.processing.WB_Render3D.drawFrameNodes | ( | final WB_Frame | frame, |
final double | s | ||
) |
Draw nodes.
frame | the frame |
s | the s |
void wblut.processing.WB_Render3D.drawFrameStrut | ( | final WB_FrameStrut | strut | ) |
strut |
void wblut.processing.WB_Render3D.drawGizmo | ( | final double | d | ) |
void wblut.processing.WB_Render3D.drawHalfedge | ( | final HE_Halfedge | he, |
final double | d, | ||
final double | s | ||
) |
he | |
d | |
s |
void wblut.processing.WB_Render3D.drawHalfedge | ( | final HE_Halfedge | he, |
final double | d, | ||
final double | s, | ||
final double | f | ||
) |
he | |
d | |
s | |
f |
void wblut.processing.WB_Render3D.drawHalfedge | ( | final Long | key, |
final double | d, | ||
final double | s, | ||
final HE_MeshStructure | mesh | ||
) |
key | |
d | |
s | |
mesh |
void wblut.processing.WB_Render3D.drawHalfedges | ( | final HE_MeshStructure | mesh, |
final double | d | ||
) |
mesh | |
d |
void wblut.processing.WB_Render3D.drawHalfedges | ( | final HE_MeshStructure | mesh, |
final double | d, | ||
final double | f | ||
) |
mesh | |
d | |
f |
void wblut.processing.WB_Render3D.drawHalfedgeSimple | ( | final HE_Halfedge | he, |
final double | d, | ||
final double | s | ||
) |
he | |
d | |
s |
void wblut.processing.WB_Render3D.drawHalfedgesWithInternalLabel | ( | final int | label, |
final HE_MeshStructure | mesh | ||
) |
void wblut.processing.WB_Render3D.drawHalfedgesWithLabel | ( | final int | label, |
final HE_MeshStructure | mesh | ||
) |
void wblut.processing.WB_Render3D.drawHexagon | ( | final WB_Hexagon | hexagon | ) |
void wblut.processing.WB_Render3D.drawHexagon | ( | final Collection<?extends WB_Hexagon > | hexagons | ) |
void wblut.processing.WB_Render3D.drawLine | ( | final WB_Line | L, |
final double | d | ||
) |
L | |
d |
void wblut.processing.WB_Render3D.drawLineEmbedded2D | ( | final WB_Line | L, |
final double | d, | ||
final WB_Map2D | map | ||
) |
L | |
d | |
map |
void wblut.processing.WB_Render3D.drawLineMapped | ( | final WB_Line | L, |
final double | d, | ||
final WB_Map | map | ||
) |
L | |
d | |
map |
void wblut.processing.WB_Render3D.drawLineUnmapped | ( | final WB_Line | L, |
final double | d, | ||
final WB_Map | map | ||
) |
L | |
d | |
map |
void wblut.processing.WB_Render3D.drawMesh | ( | final WB_Mesh | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawMeshEdges | ( | final WB_Mesh | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawMeshFaces | ( | final WB_Mesh | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawOctagon | ( | final WB_Octagon | octagon | ) |
void wblut.processing.WB_Render3D.drawOctagon | ( | final Collection<?extends WB_Octagon > | octagons | ) |
void wblut.processing.WB_Render3D.drawPath | ( | final HE_Path | path | ) |
path |
void wblut.processing.WB_Render3D.drawPentagon | ( | final WB_Pentagon | pentagon | ) |
void wblut.processing.WB_Render3D.drawPentagon | ( | final Collection<?extends WB_Pentagon > | pentagons | ) |
void wblut.processing.WB_Render3D.drawPlane | ( | final WB_Plane | P, |
final double | d | ||
) |
P | |
d |
void wblut.processing.WB_Render3D.drawPoint | ( | final Collection<?extends WB_Coord > | points, |
final double | d | ||
) |
points | |
d |
void wblut.processing.WB_Render3D.drawPoint | ( | final WB_Coord | p | ) |
p |
void wblut.processing.WB_Render3D.drawPoint | ( | final WB_Coord[] | points | ) |
points |
void wblut.processing.WB_Render3D.drawPoint | ( | final Collection<?extends WB_Coord > | points | ) |
void wblut.processing.WB_Render3D.drawPoint | ( | final WB_Coord | p, |
final double | r | ||
) |
p | |
r |
void wblut.processing.WB_Render3D.drawPoint | ( | final WB_Coord[] | points, |
final double | d | ||
) |
points | |
d |
void wblut.processing.WB_Render3D.drawPointEmbedded2D | ( | final Collection<?extends WB_Coord > | points, |
final double | r, | ||
final WB_Map2D | map | ||
) |
points | |
r | |
map |
void wblut.processing.WB_Render3D.drawPointEmbedded2D | ( | final Collection<?extends WB_Coord > | points, |
final WB_Map2D | map | ||
) |
points | |
map |
void wblut.processing.WB_Render3D.drawPointEmbedded2D | ( | final WB_Coord | p, |
final double | r, | ||
final WB_Map2D | map | ||
) |
p | |
r | |
map |
p | |
map |
void wblut.processing.WB_Render3D.drawPointEmbedded2D | ( | final WB_Coord[] | points, |
final double | r, | ||
final WB_Map2D | map | ||
) |
points | |
r | |
map |
void wblut.processing.WB_Render3D.drawPointEmbedded2D | ( | final WB_Coord[] | points, |
final WB_Map2D | map | ||
) |
points | |
map |
void wblut.processing.WB_Render3D.drawPointMapped | ( | final Collection<?extends WB_Coord > | points, |
final double | r, | ||
final WB_Map | map | ||
) |
points | |
r | |
map |
void wblut.processing.WB_Render3D.drawPointMapped | ( | final Collection<?extends WB_Coord > | points, |
final WB_Map | map | ||
) |
points | |
map |
void wblut.processing.WB_Render3D.drawPointMapped | ( | final WB_Coord | p, |
final double | r, | ||
final WB_Map | map | ||
) |
p | |
r | |
map |
p | |
map |
void wblut.processing.WB_Render3D.drawPointMapped | ( | final WB_Coord[] | points, |
final double | r, | ||
final WB_Map | map | ||
) |
points | |
r | |
map |
points | |
map |
void wblut.processing.WB_Render3D.drawPointUnmapped | ( | final Collection<?extends WB_Coord > | points, |
final double | r, | ||
final WB_Map | map | ||
) |
points | |
r | |
map |
void wblut.processing.WB_Render3D.drawPointUnmapped | ( | final Collection<?extends WB_Coord > | points, |
final WB_Map | map | ||
) |
points | |
map |
void wblut.processing.WB_Render3D.drawPointUnmapped | ( | final WB_Coord | p, |
final double | r, | ||
final WB_Map | map | ||
) |
p | |
r | |
map |
p | |
map |
void wblut.processing.WB_Render3D.drawPointUnmapped | ( | final WB_Coord[] | points, |
final double | r, | ||
final WB_Map | map | ||
) |
points | |
r | |
map |
points | |
map |
void wblut.processing.WB_Render3D.drawPolygon | ( | final Collection<?extends WB_Polygon > | polygons | ) |
polygons |
void wblut.processing.WB_Render3D.drawPolygon | ( | final int[] | indices, |
final List<?extends WB_Coord > | points | ||
) |
indices | |
points |
void wblut.processing.WB_Render3D.drawPolygon | ( | final WB_Polygon | P | ) |
P |
void wblut.processing.WB_Render3D.drawPolygonEdges | ( | final Collection<?extends WB_Polygon > | polygons | ) |
polygons |
void wblut.processing.WB_Render3D.drawPolygonEdges | ( | final int[] | indices, |
final List<?extends WB_Coord > | points | ||
) |
indices | |
points |
void wblut.processing.WB_Render3D.drawPolygonEdges | ( | final WB_Polygon | P | ) |
P |
void wblut.processing.WB_Render3D.drawPolygonEdgesEmbedded2D | ( | final WB_Polygon | P, |
final WB_Map2D | map | ||
) |
P | |
map |
void wblut.processing.WB_Render3D.drawPolygonEdgesMapped | ( | final WB_Polygon | P, |
final WB_Map | map | ||
) |
P | |
map |
void wblut.processing.WB_Render3D.drawPolygonEdgesUnmapped | ( | final WB_Polygon | P, |
final WB_Map | map | ||
) |
P | |
map |
void wblut.processing.WB_Render3D.drawPolygonEmbedded2D | ( | final WB_Polygon | P, |
final WB_Map2D | map | ||
) |
P | |
map |
void wblut.processing.WB_Render3D.drawPolygonMapped | ( | final WB_Polygon | P, |
final WB_Map | map | ||
) |
P | |
map |
void wblut.processing.WB_Render3D.drawPolygonUnmapped | ( | final WB_Polygon | P, |
final WB_Map | map | ||
) |
P | |
map |
void wblut.processing.WB_Render3D.drawPolygonVertices | ( | final Collection< WB_Polygon > | polygons, |
final double | d | ||
) |
polygons | |
d |
void wblut.processing.WB_Render3D.drawPolygonVertices | ( | final WB_Polygon | polygon, |
final double | d | ||
) |
polygon | |
d |
void wblut.processing.WB_Render3D.drawPolyLine | ( | final WB_PolyLine | P | ) |
P |
void wblut.processing.WB_Render3D.drawPolylineEdges | ( | final Collection< WB_PolyLine > | polylines | ) |
polylines |
void wblut.processing.WB_Render3D.drawPolylineEdges | ( | final WB_PolyLine | P | ) |
P |
void wblut.processing.WB_Render3D.drawPolyLineEmbedded2D | ( | final WB_PolyLine | P, |
final WB_Map2D | map | ||
) |
P | |
map |
void wblut.processing.WB_Render3D.drawPolyLineMapped | ( | final WB_PolyLine | P, |
final WB_Map | map | ||
) |
P | |
map |
void wblut.processing.WB_Render3D.drawPolyLineUnmapped | ( | final WB_PolyLine | P, |
final WB_Map | map | ||
) |
P | |
map |
void wblut.processing.WB_Render3D.drawPolylineVertices | ( | final Collection< WB_PolyLine > | polylines, |
final double | d | ||
) |
polylines | |
d |
void wblut.processing.WB_Render3D.drawPolylineVertices | ( | final WB_PolyLine | P, |
final double | d | ||
) |
P | |
d |
void wblut.processing.WB_Render3D.drawQuad | ( | final WB_Quad | quad | ) |
void wblut.processing.WB_Render3D.drawQuad | ( | final Collection<?extends WB_Quad > | quads | ) |
void wblut.processing.WB_Render3D.drawRay | ( | final WB_Ray | R, |
final double | d | ||
) |
R | |
d |
void wblut.processing.WB_Render3D.drawRayEmbedded2D | ( | final WB_Ray | R, |
final double | d, | ||
final WB_Map2D | map | ||
) |
R | |
d | |
map |
void wblut.processing.WB_Render3D.drawRayMapped | ( | final WB_Ray | R, |
final double | d, | ||
final WB_Map | map | ||
) |
R | |
d | |
map |
void wblut.processing.WB_Render3D.drawRayUnmapped | ( | final WB_Ray | R, |
final double | d, | ||
final WB_Map | map | ||
) |
R | |
d | |
map |
void wblut.processing.WB_Render3D.drawRing | ( | final WB_Ring | P | ) |
P |
P | |
map |
P | |
map |
P | |
map |
void wblut.processing.WB_Render3D.drawSegment | ( | final Collection<?extends WB_Segment > | segments | ) |
segments |
void wblut.processing.WB_Render3D.drawSegment | ( | final List<?extends WB_Coord > | points | ) |
void wblut.processing.WB_Render3D.drawSegment | ( | final int[] | segs, |
final List<?extends WB_Coord > | coords | ||
) |
void wblut.processing.WB_Render3D.drawSegment | ( | final WB_Segment | S | ) |
S |
void wblut.processing.WB_Render3D.drawSegmentEmbedded2D | ( | final Collection<?extends WB_Segment > | segments, |
final WB_Map2D | map | ||
) |
segments | |
map |
void wblut.processing.WB_Render3D.drawSegmentEmbedded2D | ( | final WB_Coord | p, |
final WB_Coord | q, | ||
final WB_Map2D | map | ||
) |
p | |
q | |
map |
void wblut.processing.WB_Render3D.drawSegmentEmbedded2D | ( | final WB_Segment | segment, |
final WB_Map2D | map | ||
) |
segment | |
map |
void wblut.processing.WB_Render3D.drawSegmentEmbedded2D | ( | final WB_Segment[] | segments, |
final WB_Map2D | map | ||
) |
segments | |
map |
void wblut.processing.WB_Render3D.drawSegmentMapped | ( | final Collection<?extends WB_Segment > | segments, |
final WB_Map | map | ||
) |
segments | |
map |
void wblut.processing.WB_Render3D.drawSegmentMapped | ( | final WB_Coord | p, |
final WB_Coord | q, | ||
final WB_Map | map | ||
) |
p | |
q | |
map |
void wblut.processing.WB_Render3D.drawSegmentMapped | ( | final WB_Segment | segment, |
final WB_Map | map | ||
) |
segment | |
map |
void wblut.processing.WB_Render3D.drawSegmentMapped | ( | final WB_Segment[] | segments, |
final WB_Map | map | ||
) |
segments | |
map |
void wblut.processing.WB_Render3D.drawSegmentUnmapped | ( | final Collection<?extends WB_Segment > | segments, |
final WB_Map | map | ||
) |
segments | |
map |
void wblut.processing.WB_Render3D.drawSegmentUnmapped | ( | final WB_Coord | p, |
final WB_Coord | q, | ||
final WB_Map | map | ||
) |
p | |
q | |
map |
void wblut.processing.WB_Render3D.drawSegmentUnmapped | ( | final WB_Segment | segment, |
final WB_Map | map | ||
) |
segment | |
map |
void wblut.processing.WB_Render3D.drawSegmentUnmapped | ( | final WB_Segment[] | segments, |
final WB_Map | map | ||
) |
segments | |
map |
void wblut.processing.WB_Render3D.drawSimplePolygon | ( | final WB_Polygon | P | ) |
P |
void wblut.processing.WB_Render3D.drawTetrahedron | ( | final int[] | indices, |
final List<?extends WB_Coord > | points | ||
) |
indices | |
points |
void wblut.processing.WB_Render3D.drawTetrahedron | ( | final int[] | indices, |
final WB_Coord[] | points | ||
) |
indices | |
points |
void wblut.processing.WB_Render3D.drawTetrahedron | ( | final WB_Coord | p0, |
final WB_Coord | p1, | ||
final WB_Coord | p2, | ||
final WB_Coord | p3 | ||
) |
p0 | |
p1 | |
p2 | |
p3 |
void wblut.processing.WB_Render3D.drawTetrahedron | ( | final WB_Tetrahedron | tetra | ) |
tetra |
void wblut.processing.WB_Render3D.drawTetrahedron | ( | final Collection<?extends WB_Tetrahedron > | tetras | ) |
tetras |
void wblut.processing.WB_Render3D.drawTetrahedron | ( | final WB_Tetrahedron[] | tetras | ) |
tetras |
void wblut.processing.WB_Render3D.drawTree | ( | final WB_OctreeInteger | tree | ) |
void wblut.processing.WB_Render3D.drawTree | ( | final WB_QuadtreeInteger | tree | ) |
void wblut.processing.WB_Render3D.drawTriangle | ( | final Collection<?extends WB_Triangle > | triangles | ) |
triangles |
void wblut.processing.WB_Render3D.drawTriangle | ( | final int[] | tri, |
final List<?extends WB_Coord > | points | ||
) |
tri | |
points |
void wblut.processing.WB_Render3D.drawTriangle | ( | final List<?extends WB_Coord > | points | ) |
void wblut.processing.WB_Render3D.drawTriangle | ( | final int[] | tri, |
final WB_Coord[] | points | ||
) |
tri | |
points |
void wblut.processing.WB_Render3D.drawTriangle | ( | final WB_Coord | p1, |
final WB_Coord | p2, | ||
final WB_Coord | p3 | ||
) |
p1 | |
p2 | |
p3 |
void wblut.processing.WB_Render3D.drawTriangle | ( | final WB_Triangle | triangle | ) |
triangle |
void wblut.processing.WB_Render3D.drawTriangleEdges | ( | final Collection<?extends WB_Triangle > | triangles | ) |
triangles |
void wblut.processing.WB_Render3D.drawTriangleEdges | ( | final WB_Triangle | triangle | ) |
triangle |
void wblut.processing.WB_Render3D.drawTriangleEdgesEmbedded2D | ( | final Collection<?extends WB_Triangle > | triangles, |
final WB_Map2D | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleEdgesEmbedded2D | ( | final WB_Triangle | triangle, |
final WB_Map2D | map | ||
) |
triangle | |
map |
void wblut.processing.WB_Render3D.drawTriangleEdgesEmbedded2D | ( | final WB_Triangle[] | triangles, |
final WB_Map2D | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleEdgesMapped | ( | final Collection<?extends WB_Triangle > | triangles, |
final WB_Map | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleEdgesMapped | ( | final WB_Triangle | triangle, |
final WB_Map | map | ||
) |
triangle | |
map |
void wblut.processing.WB_Render3D.drawTriangleEdgesMapped | ( | final WB_Triangle[] | triangles, |
final WB_Map | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleEdgesUnmapped | ( | final Collection<?extends WB_Triangle > | triangles, |
final WB_Map | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleEdgesUnmapped | ( | final WB_Triangle | triangle, |
final WB_Map | map | ||
) |
triangle | |
map |
void wblut.processing.WB_Render3D.drawTriangleEdgesUnmapped | ( | final WB_Triangle[] | triangles, |
final WB_Map | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleEmbedded2D | ( | final Collection<?extends WB_Triangle > | triangles, |
final WB_Map2D | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleEmbedded2D | ( | final int[] | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map2D | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangleEmbedded2D | ( | final int[] | tri, |
final WB_Coord[] | points, | ||
final WB_Map2D | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangleEmbedded2D | ( | final WB_Coord | p1, |
final WB_Coord | p2, | ||
final WB_Coord | p3, | ||
final WB_Map2D | map | ||
) |
p1 | |
p2 | |
p3 | |
map |
void wblut.processing.WB_Render3D.drawTriangleEmbedded2D | ( | final WB_Triangle | T, |
final WB_Map2D | map | ||
) |
T | |
map |
void wblut.processing.WB_Render3D.drawTriangleEmbedded2D | ( | final WB_Triangle[] | triangles, |
final WB_Map2D | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleMapped | ( | final Collection<?extends WB_Triangle > | triangles, |
final WB_Map | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleMapped | ( | final int[] | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangleMapped | ( | final int[] | tri, |
final WB_Coord[] | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangleMapped | ( | final WB_Coord | p1, |
final WB_Coord | p2, | ||
final WB_Coord | p3, | ||
final WB_Map | map | ||
) |
p1 | |
p2 | |
p3 | |
map |
void wblut.processing.WB_Render3D.drawTriangleMapped | ( | final WB_Triangle | T, |
final WB_Map | map | ||
) |
T | |
map |
void wblut.processing.WB_Render3D.drawTriangleMapped | ( | final WB_Triangle[] | triangles, |
final WB_Map | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleUnmapped | ( | final Collection<?extends WB_Triangle > | triangles, |
final WB_Map | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangleUnmapped | ( | final int[] | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangleUnmapped | ( | final int[] | tri, |
final WB_Coord[] | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangleUnmapped | ( | final WB_Coord | p1, |
final WB_Coord | p2, | ||
final WB_Coord | p3, | ||
final WB_Map | map | ||
) |
p1 | |
p2 | |
p3 | |
map |
void wblut.processing.WB_Render3D.drawTriangleUnmapped | ( | final WB_Triangle | T, |
final WB_Map | map | ||
) |
T | |
map |
void wblut.processing.WB_Render3D.drawTriangleUnmapped | ( | final WB_Triangle[] | triangles, |
final WB_Map | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render3D.drawTriangulation | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points | ||
) |
tri | |
points |
void wblut.processing.WB_Render3D.drawTriangulation | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points | ||
) |
tri | |
points |
void wblut.processing.WB_Render3D.drawTriangulation | ( | final WB_Triangulation3D | tri, |
final List<?extends WB_Coord > | points | ||
) |
tri | |
points |
void wblut.processing.WB_Render3D.drawTriangulation | ( | final WB_Triangulation3D | tri, |
final WB_Coord[] | points | ||
) |
tri | |
points |
void wblut.processing.WB_Render3D.drawTriangulationEdges | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points | ||
) |
tri | |
points |
void wblut.processing.WB_Render3D.drawTriangulationEdges | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points | ||
) |
tri | |
points |
void wblut.processing.WB_Render3D.drawTriangulationEdgesEmbedded2D | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map2D | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationEdgesEmbedded2D | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points, | ||
final WB_Map2D | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationEdgesMapped | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationEdgesMapped | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationEdgesUnmapped | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationEdgesUnmapped | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationEmbedded2D | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map2D | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationEmbedded2D | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points, | ||
final WB_Map2D | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationMapped | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationMapped | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationUnmapped | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
void wblut.processing.WB_Render3D.drawTriangulationUnmapped | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points, | ||
final WB_Map | map | ||
) |
tri | |
points | |
map |
p | |
v | |
r |
void wblut.processing.WB_Render3D.drawVectorEmbedded2D | ( | final WB_Coord | p, |
final WB_Coord | v, | ||
final double | r, | ||
final WB_Map2D | map | ||
) |
p | |
v | |
r | |
map |
void wblut.processing.WB_Render3D.drawVectorMapped | ( | final WB_Coord | p, |
final WB_Coord | v, | ||
final double | r, | ||
final WB_Map | map | ||
) |
p | |
v | |
r | |
map |
void wblut.processing.WB_Render3D.drawVectorUnmapped | ( | final WB_Coord | p, |
final WB_Coord | v, | ||
final double | r, | ||
final WB_Map | map | ||
) |
p | |
v | |
r | |
map |
void wblut.processing.WB_Render3D.drawVertex | ( | final Long | key, |
final HE_MeshStructure | mesh, | ||
final double | d | ||
) |
key | |
mesh | |
d |
void wblut.processing.WB_Render3D.drawVertex | ( | final HE_Vertex | v, |
final double | d | ||
) |
void wblut.processing.WB_Render3D.drawVertexNormals | ( | final HE_MeshStructure | mesh, |
final double | d | ||
) |
mesh | |
d |
void wblut.processing.WB_Render3D.drawVertices | ( | final HE_MeshStructure | mesh | ) |
mesh |
void wblut.processing.WB_Render3D.drawVertices | ( | final HE_MeshStructure | mesh, |
final double | d | ||
) |
mesh | |
d |
void wblut.processing.WB_Render3D.drawVerticesWithInternalLabel | ( | final int | label, |
final HE_MeshStructure | mesh, | ||
final double | d | ||
) |
label | |
mesh | |
d |
void wblut.processing.WB_Render3D.drawVerticesWithLabel | ( | final int | label, |
final HE_MeshStructure | mesh, | ||
final double | d | ||
) |
label | |
mesh | |
d |
|
static |
u | |
v | |
texture |
PGraphicsOpenGL wblut.processing.WB_Render3D.getHome | ( | ) |
WB_Ray wblut.processing.WB_Render3D.getPickingRay | ( | final double | x, |
final double | y | ||
) |
x | |
y |
p | |
q |
void wblut.processing.WB_Render3D.normal | ( | final WB_Coord | n | ) |
n |
HE_Face wblut.processing.WB_Render3D.pickClosestFace | ( | final HE_Mesh | mesh, |
final double | x, | ||
final double | y | ||
) |
mesh | |
x | |
y |
HE_Face wblut.processing.WB_Render3D.pickClosestFace | ( | final WB_AABBTree | meshtree, |
final double | x, | ||
final double | y | ||
) |
meshtree | |
x | |
y |
HE_Halfedge wblut.processing.WB_Render3D.pickEdge | ( | final HE_Mesh | mesh, |
final double | x, | ||
final double | y | ||
) |
mesh | |
x | |
y |
HE_Halfedge wblut.processing.WB_Render3D.pickEdge | ( | final WB_AABBTree | tree, |
final double | x, | ||
final double | y | ||
) |
tree | |
x | |
y |
List<HE_Face> wblut.processing.WB_Render3D.pickFaces | ( | final HE_Mesh | mesh, |
final double | x, | ||
final double | y | ||
) |
mesh | |
x | |
y |
List<HE_Face> wblut.processing.WB_Render3D.pickFaces | ( | final WB_AABBTree | meshtree, |
final double | x, | ||
final double | y | ||
) |
meshtree | |
x | |
y |
HE_Face wblut.processing.WB_Render3D.pickFurthestFace | ( | final HE_Mesh | mesh, |
final double | x, | ||
final double | y | ||
) |
mesh | |
x | |
y |
HE_Face wblut.processing.WB_Render3D.pickFurthestFace | ( | final WB_AABBTree | meshtree, |
final double | x, | ||
final double | y | ||
) |
meshtree | |
x | |
y |
HE_Vertex wblut.processing.WB_Render3D.pickVertex | ( | final HE_Mesh | mesh, |
final double | x, | ||
final double | y | ||
) |
mesh | |
x | |
y |
HE_Vertex wblut.processing.WB_Render3D.pickVertex | ( | final WB_AABBTree | tree, |
final double | x, | ||
final double | y | ||
) |
tree | |
x | |
y |
void wblut.processing.WB_Render3D.setFaceColorFromTexture | ( | final HE_Mesh | mesh, |
final PImage | texture | ||
) |
mesh | |
texture |
void wblut.processing.WB_Render3D.setHalfedgeColorFromTexture | ( | final HE_Mesh | mesh, |
final PImage | texture | ||
) |
mesh | |
texture |
void wblut.processing.WB_Render3D.setVertexColorFromTexture | ( | final HE_Mesh | mesh, |
final PImage | texture | ||
) |
mesh | |
texture |
void wblut.processing.WB_Render3D.translate | ( | final WB_Coord | p | ) |
p |
void wblut.processing.WB_Render3D.vertex | ( | final WB_Coord | p | ) |
p |
p | |
map |
p | |
map |
p | |
map |
|
private |
|
protected |
|
static |