wblut.geom.WB_Triangulation3D.WB_Triangulation3D |
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wblut.geom.WB_Triangulation3D.WB_Triangulation3D |
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final int[] |
tetra, |
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final int[] |
triangles, |
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final int[] |
edges |
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void wblut.geom.WB_Triangulation3D.extractNeighbors |
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final int[] |
edges | ) |
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int [] wblut.geom.WB_Triangulation3D.getEdges |
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int [][] wblut.geom.WB_Triangulation3D.getNeighbors |
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int [] wblut.geom.WB_Triangulation3D.getTetrahedra |
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int [] wblut.geom.WB_Triangulation3D.getTriangles |
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int [] wblut.geom.WB_Triangulation3D._edges |
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int [] wblut.geom.WB_Triangulation3D._tetrahedra |
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int [] wblut.geom.WB_Triangulation3D._triangles |
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int wblut.geom.WB_Triangulation3D.high |
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int [][] wblut.geom.WB_Triangulation3D.neighbors |
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The documentation for this class was generated from the following file: