HE_Mesh  5.1.2
wblut.processing.WB_Render Class Reference
+ Inheritance diagram for wblut.processing.WB_Render:

Public Member Functions

 WB_Render (final PApplet home)
 
 WB_Render (final PGraphics3D home)
 
- Public Member Functions inherited from wblut.processing.WB_Render3D
 WB_Render3D (final PApplet home)
 
 WB_Render3D (final PGraphicsOpenGL home)
 
void drawAABB (final WB_AABB AABB)
 
void drawAABBNode (final WB_AABBNode node)
 
void drawAABBLeafNodes (final WB_AABBTree tree)
 
void drawAABBTree (final WB_AABBTree tree)
 
void drawAABBTree (final WB_AABBTree tree, final int level)
 
void drawBezierEdges (final HE_MeshStructure mesh)
 
void drawBoundaryEdges (final HE_MeshStructure mesh)
 
void drawBoundaryHalfedges (final HE_MeshStructure mesh)
 
void drawCircle (final WB_Circle C)
 
void drawCircle (final Collection< WB_Circle > circles)
 
void drawCircle (final WB_Circle[] circles)
 
void drawCurve (final Collection< WB_Curve > curves, final int steps)
 
void drawCurve (final WB_Curve C, final double minU, final double maxU, final int steps)
 
void drawCurve (final WB_Curve C, final int steps)
 
void drawEdge (final HE_Halfedge e)
 
void drawEdge (final long key, final HE_Mesh mesh)
 
void drawEdges (final Collection<?extends HE_MeshStructure > meshes)
 
void drawEdges (final HE_MeshCollection meshes)
 
void drawEdges (final HE_Face f)
 
void drawEdges (final HE_MeshStructure mesh)
 
void drawEdges (final HE_Selection selection)
 
void drawEdgesWithInternalLabel (final int label, final HE_MeshStructure mesh)
 
void drawEdgesWithLabel (final int label, final HE_MeshStructure mesh)
 
void drawFace (final HE_Face f)
 
void drawFace (final HE_Face f, final boolean smooth)
 
void drawFace (final HE_Face f, final PImage texture)
 
void drawFace (final HE_Face f, final PImage texture, final boolean smooth)
 
void drawFace (final HE_Face f, final PImage[] textures)
 
void drawFace (final HE_Face f, final PImage[] textures, final boolean smooth)
 
void drawFace (final Long key, final boolean smooth, final HE_MeshStructure mesh)
 
void drawFace (final Long key, final HE_MeshStructure mesh)
 
void drawFaceFC (final HE_Face f)
 
void drawFaceFC (final HE_Face f, final boolean smooth)
 
void drawFaceHC (final HE_Face f)
 
void drawFaceHC (final HE_Face f, final boolean smooth)
 
void drawFaceNormal (final HE_Face f, final double d)
 
void drawFaceNormals (final HE_MeshStructure mesh, final double d)
 
void drawFaceOffset (final HE_Face f, final double d)
 
void drawFaceSmooth (final HE_Face f)
 
void drawFaceSmooth (final Long key, final HE_MeshStructure mesh)
 
void drawFaceSmoothFC (final HE_Face f)
 
void drawFaceSmoothFC (final Long key, final HE_MeshStructure mesh)
 
void drawFaceSmoothHC (final HE_Face f)
 
void drawFaceSmoothHC (final Long key, final HE_MeshStructure mesh)
 
void drawFaceSmoothVC (final HE_Face f)
 
void drawFaceSmoothVC (final Long key, final HE_MeshStructure mesh)
 
void drawFaceVC (final HE_Face f)
 
void drawFaceVC (final HE_Face f, final boolean smooth)
 
void drawFaces (final Collection<?extends HE_MeshStructure > meshes)
 
void drawFaces (final HE_MeshCollection meshes)
 
void drawFaces (final HE_MeshStructure mesh)
 
void drawFaces (final HE_MeshStructure mesh, final PImage texture)
 
void drawFaces (final HE_MeshStructure mesh, final PImage[] textures)
 
void drawFacesFC (final HE_MeshStructure mesh)
 
void drawFacesHC (final HE_MeshStructure mesh)
 
void drawFacesSmooth (final HE_MeshStructure mesh)
 
void drawFacesSmooth (final HE_MeshStructure mesh, final PImage texture)
 
void drawFacesSmooth (final HE_MeshStructure mesh, final PImage[] textures)
 
void drawFacesSmoothFC (final HE_MeshStructure mesh)
 
void drawFacesSmoothHC (final HE_MeshStructure mesh)
 
void drawFacesSmoothVC (final HE_MeshStructure mesh)
 
void drawFacesVC (final HE_MeshStructure mesh)
 
void drawFacesWithInternalLabel (final int label, final HE_MeshStructure mesh)
 
void drawFacesWithLabel (final int label, final HE_MeshStructure mesh)
 
void drawFrame (final WB_Frame frame)
 
void drawFrameNode (final WB_FrameNode node, final double s)
 
void drawFrameStrut (final WB_FrameStrut strut)
 
void drawHalfedgesWithInternalLabel (final int label, final HE_MeshStructure mesh)
 
void drawHalfedgesWithLabel (final int label, final HE_MeshStructure mesh)
 
void drawHalfedge (final HE_Halfedge he, final double d, final double s)
 
void drawHalfedge (final HE_Halfedge he, final double d, final double s, final double f)
 
void drawHalfedge (final Long key, final double d, final double s, final HE_MeshStructure mesh)
 
void drawHalfedges (final HE_MeshStructure mesh, final double d)
 
void drawHalfedges (final HE_MeshStructure mesh, final double d, final double f)
 
void drawHalfedgeSimple (final HE_Halfedge he, final double d, final double s)
 
void drawLine (final WB_Line L, final double d)
 
void drawLineEmbedded2D (final WB_Line L, final double d, final WB_Map2D map)
 
void drawLineMapped (final WB_Line L, final double d, final WB_Map map)
 
void drawLineUnmapped (final WB_Line L, final double d, final WB_Map map)
 
void drawMesh (final WB_Mesh mesh)
 
void drawMeshEdges (final WB_Mesh mesh)
 
void drawMeshFaces (final WB_Mesh mesh)
 
void drawFrameNodes (final WB_Frame frame, final double s)
 
void drawPath (final HE_Path path)
 
void drawPlane (final WB_Plane P, final double d)
 
void drawPoint (final Collection<?extends WB_Coord > points, final double d)
 
void drawPoint (final WB_Coord p)
 
void drawPoint (final WB_Coord[] points)
 
void drawPoint (final Collection<?extends WB_Coord > points)
 
void drawPoint (final WB_Coord p, final double r)
 
void drawPoint (final WB_Coord[] points, final double d)
 
void drawPointEmbedded2D (final Collection<?extends WB_Coord > points, final double r, final WB_Map2D map)
 
void drawPointEmbedded2D (final Collection<?extends WB_Coord > points, final WB_Map2D map)
 
void drawPointEmbedded2D (final WB_Coord p, final double r, final WB_Map2D map)
 
void drawPointEmbedded2D (final WB_Coord p, final WB_Map2D map)
 
void drawPointEmbedded2D (final WB_Coord[] points, final double r, final WB_Map2D map)
 
void drawPointEmbedded2D (final WB_Coord[] points, final WB_Map2D map)
 
void drawPointMapped (final Collection<?extends WB_Coord > points, final double r, final WB_Map map)
 
void drawPointMapped (final Collection<?extends WB_Coord > points, final WB_Map map)
 
void drawPointMapped (final WB_Coord p, final double r, final WB_Map map)
 
void drawPointMapped (final WB_Coord p, final WB_Map map)
 
void drawPointMapped (final WB_Coord[] points, final double r, final WB_Map map)
 
void drawPointMapped (final WB_Coord[] points, final WB_Map map)
 
void drawPointUnmapped (final Collection<?extends WB_Coord > points, final double r, final WB_Map map)
 
void drawPointUnmapped (final Collection<?extends WB_Coord > points, final WB_Map map)
 
void drawPointUnmapped (final WB_Coord p, final double r, final WB_Map map)
 
void drawPointUnmapped (final WB_Coord p, final WB_Map map)
 
void drawPointUnmapped (final WB_Coord[] points, final double r, final WB_Map map)
 
void drawPointUnmapped (final WB_Coord[] points, final WB_Map map)
 
void drawPolygon (final Collection<?extends WB_Polygon > polygons)
 
void drawPolygon (final int[] indices, final List<?extends WB_Coord > points)
 
void drawPolygon (final WB_Polygon P)
 
void drawPolygonEdges (final Collection<?extends WB_Polygon > polygons)
 
void drawPolygonEdges (final int[] indices, final List<?extends WB_Coord > points)
 
void drawPolygonEdges (final WB_Polygon P)
 
void drawPolygonEdgesEmbedded2D (final WB_Polygon P, final WB_Map2D map)
 
void drawPolygonEdgesMapped (final WB_Polygon P, final WB_Map map)
 
void drawPolygonEdgesUnmapped (final WB_Polygon P, final WB_Map map)
 
void drawPolygonEmbedded2D (final WB_Polygon P, final WB_Map2D map)
 
void drawPolygonMapped (final WB_Polygon P, final WB_Map map)
 
void drawPolygonUnmapped (final WB_Polygon P, final WB_Map map)
 
void drawPolygonVertices (final Collection< WB_Polygon > polygons, final double d)
 
void drawPolygonVertices (final WB_Polygon polygon, final double d)
 
void drawPolyLine (final WB_PolyLine P)
 
void drawPolylineEdges (final Collection< WB_PolyLine > polylines)
 
void drawPolylineEdges (final WB_PolyLine P)
 
void drawPolyLineEmbedded2D (final WB_PolyLine P, final WB_Map2D map)
 
void drawPolyLineMapped (final WB_PolyLine P, final WB_Map map)
 
void drawPolyLineUnmapped (final WB_PolyLine P, final WB_Map map)
 
void drawPolylineVertices (final Collection< WB_PolyLine > polylines, final double d)
 
void drawPolylineVertices (final WB_PolyLine P, final double d)
 
void drawRay (final WB_Ray R, final double d)
 
void drawRayEmbedded2D (final WB_Ray R, final double d, final WB_Map2D map)
 
void drawRayMapped (final WB_Ray R, final double d, final WB_Map map)
 
void drawRayUnmapped (final WB_Ray R, final double d, final WB_Map map)
 
void drawRing (final WB_Ring P)
 
void drawRingEmbedded2D (final WB_Ring P, final WB_Map2D map)
 
void drawRingMapped (final WB_Ring P, final WB_Map map)
 
void drawRingUnmapped (final WB_Ring P, final WB_Map map)
 
void drawSegment (final Collection<?extends WB_Segment > segments)
 
void drawSegment (final List<?extends WB_Coord > points)
 
void drawSegment (final WB_Coord p, final WB_Coord q)
 
void drawSegment (final int[] segs, final List<?extends WB_Coord > coords)
 
void drawSegment (final WB_Segment S)
 
void drawSegmentEmbedded2D (final Collection<?extends WB_Segment > segments, final WB_Map2D map)
 
void drawSegmentEmbedded2D (final WB_Coord p, final WB_Coord q, final WB_Map2D map)
 
void drawSegmentEmbedded2D (final WB_Segment segment, final WB_Map2D map)
 
void drawSegmentEmbedded2D (final WB_Segment[] segments, final WB_Map2D map)
 
void drawSegmentMapped (final Collection<?extends WB_Segment > segments, final WB_Map map)
 
void drawSegmentMapped (final WB_Coord p, final WB_Coord q, final WB_Map map)
 
void drawSegmentMapped (final WB_Segment segment, final WB_Map map)
 
void drawSegmentMapped (final WB_Segment[] segments, final WB_Map map)
 
void drawSegmentUnmapped (final Collection<?extends WB_Segment > segments, final WB_Map map)
 
void drawSegmentUnmapped (final WB_Coord p, final WB_Coord q, final WB_Map map)
 
void drawSegmentUnmapped (final WB_Segment segment, final WB_Map map)
 
void drawSegmentUnmapped (final WB_Segment[] segments, final WB_Map map)
 
void drawSimplePolygon (final WB_Polygon P)
 
void drawTetrahedron (final int[] indices, final List<?extends WB_Coord > points)
 
void drawTetrahedron (final int[] indices, final WB_Coord[] points)
 
void drawTetrahedron (final WB_Coord p0, final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)
 
void drawTetrahedron (final WB_Tetrahedron tetra)
 
void drawTetrahedron (final Collection<?extends WB_Tetrahedron > tetras)
 
void drawTetrahedron (final WB_Tetrahedron[] tetras)
 
void drawTree (final WB_OctreeInteger tree)
 
void drawTree (final WB_QuadtreeInteger tree)
 
void drawTriangle (final Collection<?extends WB_Triangle > triangles)
 
void drawTriangle (final int[] tri, final List<?extends WB_Coord > points)
 
void drawTriangle (final List<?extends WB_Coord > points)
 
void drawTriangle (final int[] tri, final WB_Coord[] points)
 
void drawTriangle (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)
 
void drawTriangle (final WB_Triangle triangle)
 
void drawTriangleEdges (final Collection<?extends WB_Triangle > triangles)
 
void drawTriangleEdges (final WB_Triangle triangle)
 
void drawTriangleEdgesEmbedded2D (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map)
 
void drawTriangleEdgesEmbedded2D (final WB_Triangle triangle, final WB_Map2D map)
 
void drawTriangleEdgesEmbedded2D (final WB_Triangle[] triangles, final WB_Map2D map)
 
void drawTriangleEdgesMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map map)
 
void drawTriangleEdgesMapped (final WB_Triangle triangle, final WB_Map map)
 
void drawTriangleEdgesMapped (final WB_Triangle[] triangles, final WB_Map map)
 
void drawTriangleEdgesUnmapped (final Collection<?extends WB_Triangle > triangles, final WB_Map map)
 
void drawTriangleEdgesUnmapped (final WB_Triangle triangle, final WB_Map map)
 
void drawTriangleEdgesUnmapped (final WB_Triangle[] triangles, final WB_Map map)
 
void drawTriangleEmbedded2D (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map)
 
void drawTriangleEmbedded2D (final int[] tri, final List<?extends WB_Coord > points, final WB_Map2D map)
 
void drawTriangleEmbedded2D (final int[] tri, final WB_Coord[] points, final WB_Map2D map)
 
void drawTriangleEmbedded2D (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Map2D map)
 
void drawTriangleEmbedded2D (final WB_Triangle T, final WB_Map2D map)
 
void drawTriangleEmbedded2D (final WB_Triangle[] triangles, final WB_Map2D map)
 
void drawTriangleMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map map)
 
void drawTriangleMapped (final int[] tri, final List<?extends WB_Coord > points, final WB_Map map)
 
void drawTriangleMapped (final int[] tri, final WB_Coord[] points, final WB_Map map)
 
void drawTriangleMapped (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Map map)
 
void drawTriangleMapped (final WB_Triangle T, final WB_Map map)
 
void drawTriangleMapped (final WB_Triangle[] triangles, final WB_Map map)
 
void drawTriangleUnmapped (final Collection<?extends WB_Triangle > triangles, final WB_Map map)
 
void drawTriangleUnmapped (final int[] tri, final List<?extends WB_Coord > points, final WB_Map map)
 
void drawTriangleUnmapped (final int[] tri, final WB_Coord[] points, final WB_Map map)
 
void drawTriangleUnmapped (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Map map)
 
void drawTriangleUnmapped (final WB_Triangle T, final WB_Map map)
 
void drawTriangleUnmapped (final WB_Triangle[] triangles, final WB_Map map)
 
void drawTriangulation (final WB_Triangulation2D tri, final List<?extends WB_Coord > points)
 
void drawTriangulation (final WB_Triangulation2D tri, final WB_Coord[] points)
 
void drawTriangulation (final WB_Triangulation3D tri, final List<?extends WB_Coord > points)
 
void drawTriangulation (final WB_Triangulation3D tri, final WB_Coord[] points)
 
void drawTriangulationEdges (final WB_Triangulation2D tri, final List<?extends WB_Coord > points)
 
void drawTriangulationEdges (final WB_Triangulation2D tri, final WB_Coord[] points)
 
void drawTriangulationEdgesEmbedded2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map2D map)
 
void drawTriangulationEdgesEmbedded2D (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map2D map)
 
void drawTriangulationEdgesMapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map map)
 
void drawTriangulationEdgesMapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map map)
 
void drawTriangulationEdgesUnmapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map map)
 
void drawTriangulationEdgesUnmapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map map)
 
void drawTriangulationEmbedded2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map2D map)
 
void drawTriangulationEmbedded2D (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map2D map)
 
void drawTriangulationMapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map map)
 
void drawTriangulationMapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map map)
 
void drawTriangulationUnmapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map map)
 
void drawTriangulationUnmapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map map)
 
void drawVector (final WB_Coord p, final WB_Coord v, final double r)
 
void drawVectorEmbedded2D (final WB_Coord p, final WB_Coord v, final double r, final WB_Map2D map)
 
void drawVectorMapped (final WB_Coord p, final WB_Coord v, final double r, final WB_Map map)
 
void drawVectorUnmapped (final WB_Coord p, final WB_Coord v, final double r, final WB_Map map)
 
void drawVertex (final Long key, final HE_MeshStructure mesh, final double d)
 
void drawVertex (final HE_Vertex v, final double d)
 
void drawVertexNormals (final HE_MeshStructure mesh, final double d)
 
void drawVertices (final HE_MeshStructure mesh)
 
void drawVertices (final HE_MeshStructure mesh, final double d)
 
PGraphicsOpenGL getHome ()
 
WB_Ray getPickingRay (final double x, final double y)
 
HE_Face pickClosestFace (final HE_Mesh mesh, final double x, final double y)
 
HE_Face pickClosestFace (final WB_AABBTree meshtree, final double x, final double y)
 
HE_Halfedge pickEdge (final HE_Mesh mesh, final double x, final double y)
 
HE_Halfedge pickEdge (final WB_AABBTree tree, final double x, final double y)
 
List< HE_FacepickFaces (final HE_Mesh mesh, final double x, final double y)
 
List< HE_FacepickFaces (final WB_AABBTree meshtree, final double x, final double y)
 
HE_Face pickFurthestFace (final HE_Mesh mesh, final double x, final double y)
 
HE_Face pickFurthestFace (final WB_AABBTree meshtree, final double x, final double y)
 
HE_Vertex pickVertex (final HE_Mesh mesh, final double x, final double y)
 
HE_Vertex pickVertex (final WB_AABBTree tree, final double x, final double y)
 
void setFaceColorFromTexture (final HE_Mesh mesh, final PImage texture)
 
void setHalfedgeColorFromTexture (final HE_Mesh mesh, final PImage texture)
 
void setVertexColorFromTexture (final HE_Mesh mesh, final PImage texture)
 
void translate (final WB_Coord p)
 
void vertex (final WB_Coord p)
 
void normal (final WB_Coord n)
 
void vertexEmbedded2D (final WB_Coord p, final WB_Map2D map)
 
void vertexMapped (final WB_Coord p, final WB_Map map)
 
void vertexUnmapped (final WB_Coord p, final WB_Map map)
 
void drawVerticesWithInternalLabel (final int label, final HE_MeshStructure mesh, final double d)
 
void drawVerticesWithLabel (final int label, final HE_MeshStructure mesh, final double d)
 
void drawQuad (final WB_Quad quad)
 
void drawQuad (final Collection<?extends WB_Quad > quads)
 
void drawPentagon (final WB_Pentagon pentagon)
 
void drawPentagon (final Collection<?extends WB_Pentagon > pentagons)
 
void drawHexagon (final WB_Hexagon hexagon)
 
void drawHexagon (final Collection<?extends WB_Hexagon > hexagons)
 
void drawOctagon (final WB_Octagon octagon)
 
void drawOctagon (final Collection<?extends WB_Octagon > octagons)
 
void drawGizmo (final double d)
 
- Public Member Functions inherited from wblut.processing.WB_Render2D
 WB_Render2D (final PApplet home)
 
 WB_Render2D (final PGraphics home)
 
void vertex2D (final WB_Coord p)
 
void drawPoint2D (final WB_Coord p)
 
void drawPoint2D (final WB_Coord p, final double r)
 
void drawPoint2D (final Collection<?extends WB_Coord > points)
 
void drawPoint2D (final WB_Coord[] points)
 
void drawPoint2D (final Collection<?extends WB_Coord > points, final double r)
 
void drawPoint2D (final WB_Coord[] points, final double r)
 
void drawVector2D (final WB_Coord p, final WB_Coord v, final double r)
 
void drawLine2D (final WB_Line L, final double d)
 
void drawRay2D (final WB_Ray R, final double d)
 
void drawSegment2D (final WB_Coord p, final WB_Coord q)
 
void drawPolyLine2D (final WB_PolyLine P)
 
void drawRing2D (final WB_Ring P)
 
void drawPolygon2D (final WB_Polygon P)
 
void drawPolygon2D (final WB_Polygon[] P)
 
void drawPolygon2D (final Collection<?extends WB_Polygon > P)
 
void drawPolygonEdges2D (final WB_Polygon P)
 
void drawPolygonEdges2D (final WB_Polygon[] P)
 
void drawPolygonEdges2D (final Collection<?extends WB_Polygon > P)
 
void drawCircle2D (final WB_Circle C)
 
void drawTriangle2D (final WB_Triangle T)
 
void drawTriangle2D (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)
 
void drawTriangle2D (final int[] tri, final List<?extends WB_Coord > points)
 
void drawTriangle2D (final int[] tri, final WB_Coord[] points)
 
void drawTriangulation2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points)
 
void drawTriangulationEdges2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points)
 
void drawTriangulation2D (final WB_Triangulation2D tri, final WB_Coord[] points)
 
void drawTriangulationEdges2D (final WB_Triangulation2D tri, final WB_Coord[] points)
 
void drawTriangle2D (final Collection<?extends WB_Triangle > triangles)
 
void drawTriangle2D (final WB_Triangle[] triangles)
 
void drawTriangle2DEdges (final Collection<?extends WB_Triangle > triangles)
 
void drawTriangle2DEdges (final WB_Triangle triangle)
 
void drawTriangle2DEdges (final WB_Triangle[] triangles)
 
void drawSegment2D (final Collection<?extends WB_Segment > segments)
 
void drawSegment2D (final WB_Segment segment)
 
void drawSegment2D (final WB_Segment[] segments)
 
void drawSegment2D (final int[] segs, final List<?extends WB_Coord > coords)
 
void translate2D (final WB_Coord p)
 
void drawAABB2D (final WB_AABB2D AABB)
 
void drawAABBNode2D (final WB_AABBNode2D node)
 
void drawAABBLeafNodes2D (final WB_AABBTree2D tree)
 
void drawAABBTree2D (final WB_AABBTree2D tree)
 
void drawAABBTree2D (final WB_AABBTree2D tree, final int level)
 
void drawAABBNode2D (final WB_IndexedAABBNode2D node)
 
void drawAABBLeafNodes2D (final WB_IndexedAABBTree2D tree)
 
void drawAABBTree2D (final WB_IndexedAABBTree2D tree)
 
void drawAABBTree2D (final WB_IndexedAABBTree2D tree, final int level)
 
void drawTriangulation2D (final WB_AlphaTriangulation2D tri)
 
void drawTriangulation2D (final WB_AlphaTriangulation2D tri, final double alpha)
 
void drawTriangulationEdges2D (final WB_AlphaTriangulation2D tri)
 
void drawTriangulation2D (final WB_Triangulation2DWithPoints tri)
 
void drawTriangulationEdges2D (final WB_Triangulation2DWithPoints tri)
 
void drawLineMapped (final WB_Line L, final double d, final WB_Map2D map)
 
void drawPointMapped (final Collection<?extends WB_Coord > points, final double r, final WB_Map2D map)
 
void drawPointMapped (final Collection<?extends WB_Coord > points, final WB_Map2D map)
 
void drawPointMapped (final WB_Coord p, final double r, final WB_Map2D map)
 
void drawPointMapped (final WB_Coord p, final WB_Map2D map)
 
void drawPointMapped (final WB_Coord[] points, final double r, final WB_Map2D map)
 
void drawPointMapped (final WB_Coord[] points, final WB_Map2D map)
 
void drawPolygonEdgesMapped (final WB_Polygon P, final WB_Map2D map)
 
void drawPolygonMapped (final WB_Polygon P, final WB_Map2D map)
 
void drawPolyLineMapped (final WB_PolyLine P, final WB_Map2D map)
 
void drawRayMapped (final WB_Ray R, final double d, final WB_Map2D map)
 
void drawRingMapped (final WB_Ring P, final WB_Map2D map)
 
void drawSegmentMapped (final Collection<?extends WB_Segment > segments, final WB_Map2D map)
 
void drawSegmentMapped (final WB_Coord p, final WB_Coord q, final WB_Map2D map)
 
void drawSegmentMapped (final WB_Segment segment, final WB_Map2D map)
 
void drawSegmentMapped (final WB_Segment[] segments, final WB_Map2D map)
 
void drawTriangleEdgesMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map)
 
void drawTriangleEdgesMapped (final WB_Triangle triangle, final WB_Map2D map)
 
void drawTriangleEdgesMapped (final WB_Triangle[] triangles, final WB_Map2D map)
 
void drawTriangleMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map)
 
void drawTriangleMapped (final int[] tri, final List<?extends WB_Coord > points, final WB_Map2D map)
 
void drawTriangleMapped (final int[] tri, final WB_Coord[] points, final WB_Map2D map)
 
void drawTriangleMapped (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Map2D map)
 
void drawTriangleMapped (final WB_Triangle T, final WB_Map2D map)
 
void drawTriangleMapped (final WB_Triangle[] triangles, final WB_Map2D map)
 
void drawTriangulationMapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map2D map)
 
void drawTriangulationMapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map2D map)
 
void drawVectorMapped (final WB_Coord p, final WB_Coord v, final double r, final WB_Map2D map)
 
void vertexMapped (final WB_Coord p, final WB_Map2D map)
 
void drawGizmo (final double d)
 
- Public Member Functions inherited from wblut.processing.WB_Processing
 WB_Processing (final PApplet home)
 
 WB_Processing (final PGraphics home)
 

Additional Inherited Members

- Static Public Member Functions inherited from wblut.processing.WB_Render3D
static int getColorFromPImage (final double u, final double v, final PImage texture)
 
- Static Public Member Functions inherited from wblut.processing.WB_Processing
static int color (final int r, final int g, final int b)
 
- Static Public Attributes inherited from wblut.processing.WB_Render3D
static final WB_ProgressTracker tracker = WB_ProgressTracker.instance()
 
- Protected Member Functions inherited from wblut.processing.WB_Render2D
 WB_Render2D ()
 
- Protected Member Functions inherited from wblut.processing.WB_Processing
 WB_Processing ()
 
- Protected Attributes inherited from wblut.processing.WB_Render3D
final PGraphicsOpenGL home
 
- Protected Attributes inherited from wblut.processing.WB_Processing
PGraphics home
 

Constructor & Destructor Documentation

wblut.processing.WB_Render.WB_Render ( final PApplet  home)
Parameters
home
wblut.processing.WB_Render.WB_Render ( final PGraphics3D  home)
Parameters
home

The documentation for this class was generated from the following file: