HE_Mesh  5.1.2
wblut.geom.WB_GeometryFactory Member List

This is the complete list of members for wblut.geom.WB_GeometryFactory, including all inherited members.

constrainPolygons(final WB_Polygon poly, final WB_Polygon container)wblut.geom.WB_GeometryFactory3D
constrainPolygons(final WB_Polygon[] polygons, final WB_Polygon container)wblut.geom.WB_GeometryFactory3D
constrainPolygons(final List< WB_Polygon > polygons, final WB_Polygon container)wblut.geom.WB_GeometryFactory3D
constrainPolygons2D(final WB_Polygon poly, final WB_Polygon container)wblut.geom.WB_GeometryFactory2D
constrainPolygons2D(final WB_Polygon[] polygons, final WB_Polygon container)wblut.geom.WB_GeometryFactory2D
constrainPolygons2D(final List< WB_Polygon > polygons, final WB_Polygon container)wblut.geom.WB_GeometryFactory2D
createAngleBisector2D(final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryFactory2D
createAntiPrism(final Collection<?extends WB_Coord > points, final double h)wblut.geom.WB_GeometryFactory3D
createAntiPrism(final WB_Coord[] points, final double h)wblut.geom.WB_GeometryFactory3D
createAntiPrism(final WB_Polygon poly, final double h)wblut.geom.WB_GeometryFactory3D
createArchimedes(final int type, final double edgeLength)wblut.geom.WB_GeometryFactory3D
createBisector(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory3D
createBisector2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory2D
createBitaperWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createBitaperWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createBitaperWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height)wblut.geom.WB_GeometryFactory3D
createBitaperWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height)wblut.geom.WB_GeometryFactory3D
createBitaperWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createBitaperWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createBitaperWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createBitaperWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createBitaperWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height)wblut.geom.WB_GeometryFactory3D
createBitaperWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height)wblut.geom.WB_GeometryFactory3D
createBitaperWithAnglesAndHeight(final Collection<?extends WB_Coord > points, final double[] angles, final double height, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createBitaperWithAnglesAndHeight(final WB_Coord[] points, final double[] angles, final double height, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createBoundaryPolygons(final WB_Polygon poly)wblut.geom.WB_GeometryFactory3D
createBoundaryPolygons2D(final WB_Polygon poly)wblut.geom.WB_GeometryFactory2D
createBoundaryPolygons2D(final Collection<?extends WB_Polygon > poly)wblut.geom.WB_GeometryFactory2D
createBufferedPolygons(final WB_Polygon poly, final double d)wblut.geom.WB_GeometryFactory3D
createBufferedPolygons(final WB_Polygon poly, final double d, final int n)wblut.geom.WB_GeometryFactory3D
createBufferedPolygons(final Collection<?extends WB_Polygon > poly, final double d)wblut.geom.WB_GeometryFactory3D
createBufferedPolygons(final Collection<?extends WB_Polygon > poly, final double d, final int n)wblut.geom.WB_GeometryFactory3D
createBufferedPolygons2D(final WB_Polygon poly, final double d)wblut.geom.WB_GeometryFactory2D
createBufferedPolygons2D(final Collection<?extends WB_Polygon > poly, final double d)wblut.geom.WB_GeometryFactory2D
createBufferedPolygons2D(final WB_Polygon poly, final double d, final int n)wblut.geom.WB_GeometryFactory2D
createBufferedPolygons2D(final Collection<?extends WB_Polygon > poly, final double d, final int n)wblut.geom.WB_GeometryFactory2D
createBufferedPolygonsStraight(final WB_Polygon poly, final double d)wblut.geom.WB_GeometryFactory3D
createBufferedPolygonsStraight(final Collection<?extends WB_Polygon > poly, final double d)wblut.geom.WB_GeometryFactory3D
createBufferedPolygonsStraight2D(final WB_Polygon poly, final double d)wblut.geom.WB_GeometryFactory2D
createBufferedPolygonsStraight2D(final Collection<?extends WB_Polygon > poly, final double d)wblut.geom.WB_GeometryFactory2D
createCapsuleWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height, final double cap)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height, final double cap)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final double cap)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final double cap)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAnglesAndHeight(final Collection<?extends WB_Coord > points, final double[] angles, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAnglesAndHeight(final Collection<?extends WB_Coord > points, final double[] angles, final double height, final double cap)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAnglesAndHeight(final WB_Coord[] points, final double[] angles, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createCapsuleWithAnglesAndHeight(final WB_Coord[] points, final double[] angles, final double height, final double cap)wblut.geom.WB_GeometryFactory3D
createCatalan(final int type, final double edgeLength)wblut.geom.WB_GeometryFactory3D
createCentroid(final WB_Triangle tri)wblut.geom.WB_GeometryFactory3D
createCentroid(final WB_Coord...points)wblut.geom.WB_GeometryFactory3D
createCentroid2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createCentroid2D(final WB_Coord...points)wblut.geom.WB_GeometryFactory2D
createCircleCCC(WB_Circle C1, WB_Circle C2, WB_Circle C3)wblut.geom.WB_GeometryFactory2D
createCircleLCC(final WB_Line L, final WB_Circle C1, final WB_Circle C2)wblut.geom.WB_GeometryFactory2D
createCircleLLC(final WB_Line L1, final WB_Line L2, final WB_Circle C)wblut.geom.WB_GeometryFactory2D
createCircleLLL(final WB_Line L1, final WB_Line L2, final WB_Line L3)wblut.geom.WB_GeometryFactory2D
createCirclePCC(final WB_Coord p, final WB_Circle C1, final WB_Circle C2)wblut.geom.WB_GeometryFactory2D
createCirclePLC(final WB_Coord p, final WB_Line L, final WB_Circle C)wblut.geom.WB_GeometryFactory2D
createCirclePLL(final WB_Coord p, final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryFactory2D
createCirclePPC(final WB_Coord p, final WB_Coord q, final WB_Circle C)wblut.geom.WB_GeometryFactory2D
createCirclePPL(final WB_Coord p, final WB_Coord q, final WB_Line L)wblut.geom.WB_GeometryFactory2D
createCirclePPP(final WB_Coord p0, final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory2D
createCircleTangentTo2Circles(final WB_Circle C0, final WB_Circle C1, final double r)wblut.geom.WB_GeometryFactory2D
createCircleTangentTo2CirclesCollinear(final WB_Circle C0, final WB_Circle C1)wblut.geom.WB_GeometryFactory2D
createCircleTangentTo2CirclesNonCollinear(final WB_Circle C0, final WB_Circle C1, final double r)wblut.geom.WB_GeometryFactory2D
createCircleTangentTo2Lines(final WB_Line L0, final WB_Line L1, final double r)wblut.geom.WB_GeometryFactory2D
createCircleTangentToCircleThroughPoint(final WB_Circle C, final WB_Coord p, final double r)wblut.geom.WB_GeometryFactory2D
createCircleTangentToLineAndCircle(final WB_Line L, final WB_Circle C, final double r)wblut.geom.WB_GeometryFactory2D
createCircleTangentToLineThroughPoint(final WB_Line L, final WB_Coord p, final double r)wblut.geom.WB_GeometryFactory2D
createCircleThrough2Points(final WB_Coord p0, final WB_Coord p1, final double r)wblut.geom.WB_GeometryFactory2D
createCircleWithDiameter(final WB_Coord center, final WB_Coord normal, final double diameter)wblut.geom.WB_GeometryFactory2D
createCircleWithDiameter(final WB_Coord center, final double diameter)wblut.geom.WB_GeometryFactory2D
createCircleWithDiameter(final double x, final double y, final double diameter)wblut.geom.WB_GeometryFactory2D
createCircleWithRadius(final WB_Coord center, final WB_Coord normal, final double radius)wblut.geom.WB_GeometryFactory2D
createCircleWithRadius(final WB_Coord center, final double radius)wblut.geom.WB_GeometryFactory2D
createCircleWithRadius(final double x, final double y, final double radius)wblut.geom.WB_GeometryFactory2D
createCircumcenter(final WB_Triangle tri)wblut.geom.WB_GeometryFactory3D
createCircumcenter2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createCircumcircle2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createCircumcircle3D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory3D
createClosestPoint(final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryFactory2D
createClosestPointOnLine2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryFactory2D
createClosestPointOnPolygon(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryFactory3D
createClosestPointOnPolygon2D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryFactory2D
createClosestPointOnTriangle(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryFactory3D
createClosestPointOnTriangle2D(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryFactory2D
createConvexHull(final List<?extends WB_Coord > points)wblut.geom.WB_GeometryFactory3D
createConvexHull(final WB_Coord[] points)wblut.geom.WB_GeometryFactory3D
createConvexHull(final WB_Coord[] points, final boolean triangulate)wblut.geom.WB_GeometryFactory3D
createConvexHull(final List<?extends WB_Coord > points, final boolean triangulate)wblut.geom.WB_GeometryFactory3D
createConvexHullWithThreshold(final WB_Coord[] points, final boolean triangulate, final double threshold)wblut.geom.WB_GeometryFactory3D
createConvexHullWithThreshold(final List<?extends WB_Coord > points, final boolean triangulate, final double threshold)wblut.geom.WB_GeometryFactory3D
createConvexPolygonDecomposition2D(final WB_Polygon poly)wblut.geom.WB_GeometryFactory2D
createCSFromOX(final WB_Coord origin, final WB_Coord X)wblut.geom.WB_GeometryFactory3D
createCSFromOX(final WB_Coord origin, final WB_Coord X, final WB_CoordinateSystem3D parent)wblut.geom.WB_GeometryFactory3D
createCSFromOX2D(final WB_Coord origin, final WB_Coord X)wblut.geom.WB_GeometryFactory2D
createCSFromOX2D(final WB_Coord origin, final WB_Coord X, final WB_CoordinateSystem3D parent)wblut.geom.WB_GeometryFactory2D
createCSFromOXY(final WB_Coord origin, final WB_Coord X, final WB_Coord Y)wblut.geom.WB_GeometryFactory3D
createCSFromOXY(final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_CoordinateSystem3D parent)wblut.geom.WB_GeometryFactory3D
createCSFromOXY2D(final WB_Coord origin, final WB_Coord X, final WB_Coord Y)wblut.geom.WB_GeometryFactory2D
createCSFromOXY2D(final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_CoordinateSystem3D parent)wblut.geom.WB_GeometryFactory2D
createCSFromOXYZ(final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_Coord Z, final WB_CoordinateSystem3D parent)wblut.geom.WB_GeometryFactory3D
createCSFromOXYZ(final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_Coord Z)wblut.geom.WB_GeometryFactory3D
createDensifiedPolygon(final WB_Polygon poly, final double max)wblut.geom.WB_GeometryFactory3D
createDensifiedPolygon2D(final WB_Polygon poly, final double max)wblut.geom.WB_GeometryFactory2D
createDipyramidWithAngle(final Collection<?extends WB_Coord > points, final double angle, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createDipyramidWithAngle(final WB_Coord[] points, final double angle, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createDipyramidWithAngle(final Collection<?extends WB_Coord > points, final double angle)wblut.geom.WB_GeometryFactory3D
createDipyramidWithAngle(final WB_Coord[] points, final double angle)wblut.geom.WB_GeometryFactory3D
createDipyramidWithAngleRange(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createDipyramidWithAngleRange(final WB_Coord[] points, final double minangle, final double maxangle, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createDipyramidWithHeight(final Collection<?extends WB_Coord > points, final double height, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createDipyramidWithHeight(final WB_Coord[] points, final double height)wblut.geom.WB_GeometryFactory3D
createDipyramidWithHeight(final WB_Coord[] points, final double height, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createDipyramidWithHeight(final Collection<?extends WB_Coord > points, final double height)wblut.geom.WB_GeometryFactory3D
createEmbeddedPlane()wblut.geom.WB_GeometryFactory3D
createEmbeddedPlane(final int mode, final double offset)wblut.geom.WB_GeometryFactory3D
createEmbeddedPlane(final int mode)wblut.geom.WB_GeometryFactory3D
createEmbeddedPlane(final WB_Plane P, final double offset)wblut.geom.WB_GeometryFactory3D
createEmbeddedPlane(final WB_Plane P)wblut.geom.WB_GeometryFactory3D
createFlippedPlane(final WB_Plane P)wblut.geom.WB_GeometryFactory3D
createIncenter(final WB_Triangle tri)wblut.geom.WB_GeometryFactory3D
createIncenter2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createIncircle(final WB_Triangle tri)wblut.geom.WB_GeometryFactory3D
createIncircle2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createInterpolatedPoint(final WB_Coord p, final WB_Coord q, final double f)wblut.geom.WB_GeometryFactory3D
createInterpolatedPoint2D(final WB_Coord p, final WB_Coord q, final double f)wblut.geom.WB_GeometryFactory2D
createIntersectionPoint2D(final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryFactory2D
createIntersectionPoints2D(final WB_Circle C0, final WB_Circle C1)wblut.geom.WB_GeometryFactory2D
createIntersectionPoints2D(final WB_Line L, final WB_Circle C)wblut.geom.WB_GeometryFactory2D
createInversionCircle(final WB_Circle C, final WB_Circle inversionCircle)wblut.geom.WB_GeometryFactory3D
createInversionCircle2D(final WB_Circle C, final WB_Circle inversionCircle)wblut.geom.WB_GeometryFactory2D
createInversionPoint2D(final WB_Coord p, final WB_Circle inversionCircle)wblut.geom.WB_GeometryFactory2D
createJohnson(final int type, final double edgeLength)wblut.geom.WB_GeometryFactory3D
createLinesTangentTo2Circles(final WB_Circle C0, final WB_Circle C1)wblut.geom.WB_GeometryFactory2D
createLinesTangentToCircleThroughPoint(final WB_Circle C, final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createLineTangentToCircleInPoint(final WB_Circle C, final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createLineThroughPoints(final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory3D
createLineThroughPoints(final double x1, final double y1, final double x2, final double y2)wblut.geom.WB_GeometryFactory3D
createLineThroughPoints(final double x1, final double y1, final double z1, final double x2, final double y2, final double z2)wblut.geom.WB_GeometryFactory3D
createLineThroughPoints2D(final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory2D
createLineThroughPoints2D(final double x1, final double y1, final double x2, final double y2)wblut.geom.WB_GeometryFactory2D
createLineWithDirection(final WB_Coord origin, final WB_Coord direction)wblut.geom.WB_GeometryFactory3D
createLineWithDirection(final double ox, final double oy, final double oz, final double dx, final double dy, final double dz)wblut.geom.WB_GeometryFactory3D
createLineWithDirection2D(final WB_Coord origin, final WB_Coord direction)wblut.geom.WB_GeometryFactory2D
createLineWithDirection2D(final double ox, final double oy, final double dx, final double dy)wblut.geom.WB_GeometryFactory2D
createMesh(final WB_Coord[] points, final int[][] faces)wblut.geom.WB_GeometryFactory3D
createMesh(final Collection<?extends WB_Coord > points, final int[][] faces)wblut.geom.WB_GeometryFactory3D
createMesh(final WB_AABB aabb)wblut.geom.WB_GeometryFactory3D
createMesh(final WB_Polygon poly)wblut.geom.WB_GeometryFactory3D
createMesh(final WB_Polygon poly, final double offset)wblut.geom.WB_GeometryFactory3D
createMidpoint(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory3D
createMidpoint(final WB_Coord...p)wblut.geom.WB_GeometryFactory3D
createMidpoint2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory2D
createMidpoint2D(final WB_Coord...p)wblut.geom.WB_GeometryFactory2D
createMirrorPoint2D(final WB_Coord p, final double x0, final double y0, final double x1, final double y1)wblut.geom.WB_GeometryFactory2D
createMirrorPoint2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryFactory2D
createNormalizedPerpendicularVector(final double _x, final double _y)wblut.geom.WB_GeometryFactory3D
createNormalizedPerpendicularVector(final double _x, final double _y, final double _z)wblut.geom.WB_GeometryFactory3D
createNormalizedPerpendicularVector(final WB_Coord p)wblut.geom.WB_GeometryFactory3D
createNormalizedPerpendicularVector2D(final double _x, final double _y)wblut.geom.WB_GeometryFactory2D
createNormalizedPerpendicularVector2D(final WB_Coord v)wblut.geom.WB_GeometryFactory2D
createNormalizedVector(final WB_Coord p)wblut.geom.WB_GeometryFactory3D
createNormalizedVector(final double _x, final double _y, final double _z)wblut.geom.WB_GeometryFactory3D
createNormalizedVector(final double _x, final double _y, final double _z, final double _w)wblut.geom.WB_GeometryFactory3D
createNormalizedVector(final double _x, final double _y)wblut.geom.WB_GeometryFactory3D
createNormalizedVector2D(final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createNormalizedVector2D(final double _x, final double _y)wblut.geom.WB_GeometryFactory2D
createNormalizedVectorFromTo(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory3D
createNormalizedVectorFromTo2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory2D
createOffsetPlane(final WB_Coord origin, final WB_Coord normal, final double offset)wblut.geom.WB_GeometryFactory3D
createOffsetPlane(final double ox, final double oy, final double oz, final double nx, final double ny, final double nz, final double offset)wblut.geom.WB_GeometryFactory3D
createOffsetPlane(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final double offset)wblut.geom.WB_GeometryFactory3D
createOrthocenter(final WB_Triangle tri)wblut.geom.WB_GeometryFactory3D
createOrthocenter2D(final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createOtherPolyhedron(final int type, final double edgeLength)wblut.geom.WB_GeometryFactory3D
createParallelLines2D(final WB_Line L, final double d)wblut.geom.WB_GeometryFactory2D
createParallelLineThroughPoint(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryFactory3D
createParallelLineThroughPoint2D(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createParallelRayThroughPoint(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryFactory3D
createParallelRayThroughPoint2D(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createPerpendicularLinesTangentToCircle(final WB_Line L, final WB_Circle C)wblut.geom.WB_GeometryFactory2D
createPerpendicularLineThroughPoint2D(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createPlane(final WB_Coord origin, final WB_Coord normal)wblut.geom.WB_GeometryFactory3D
createPlane(final double ox, final double oy, final double oz, final double nx, final double ny, final double nz)wblut.geom.WB_GeometryFactory3D
createPlane(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_GeometryFactory3D
createPlane(final WB_Triangle T)wblut.geom.WB_GeometryFactory3D
createPlato(final int type, final double edgeLength)wblut.geom.WB_GeometryFactory3D
createPoint()wblut.geom.WB_GeometryFactory3D
createPoint(final WB_Coord p)wblut.geom.WB_GeometryFactory3D
createPoint(final double[] p)wblut.geom.WB_GeometryFactory3D
createPoint(final double _x, final double _y)wblut.geom.WB_GeometryFactory3D
createPoint(final double _x, final double _y, final double _z)wblut.geom.WB_GeometryFactory3D
createPoint(final Coordinate coord)wblut.geom.WB_GeometryFactory3D
createPoint2D()wblut.geom.WB_GeometryFactory2D
createPoint2D(final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createPoint2D(final double x, final double y)wblut.geom.WB_GeometryFactory2D
createPoint2D(final Coordinate coord)wblut.geom.WB_GeometryFactory2D
createPointFromBarycentricCoordinates(final double u, final double v, final double w, final WB_Triangle tri)wblut.geom.WB_GeometryFactory3D
createPointFromBarycentricCoordinates2D(final double u, final double v, final double w, final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createPointFromBipolar(final double a, final double sigma, final double tau)wblut.geom.WB_GeometryFactory2D
createPointFromBipolarCylindrical(final double a, final double sigma, final double tau, final double z)wblut.geom.WB_GeometryFactory3D
createPointFromBispherical(final double a, final double sigma, final double tau, final double phi)wblut.geom.WB_GeometryFactory3D
createPointFromConical(final double b, final double c, final double r, final double mu, final double nu)wblut.geom.WB_GeometryFactory3D
createPointFromCylindrical(final double r, final double phi, final double z)wblut.geom.WB_GeometryFactory3D
createPointFromEllipsoidal(final double a, final double b, final double c, final double lambda, final double mu, final double nu)wblut.geom.WB_GeometryFactory3D
createPointFromElliptic(final double a, final double mu, final double nu, final double z)wblut.geom.WB_GeometryFactory3D
wblut::geom::WB_GeometryFactory2D.createPointFromElliptic(final double a, final double sigma, final double tau)wblut.geom.WB_GeometryFactory2D
createPointFromHyperbolic(final double u, final double v)wblut.geom.WB_GeometryFactory2D
createPointFromOblateSpheroidal(final double a, final double mu, final double nu, final double phi)wblut.geom.WB_GeometryFactory3D
createPointFromParabolic(final double sigma, final double tau, final double z)wblut.geom.WB_GeometryFactory3D
wblut::geom::WB_GeometryFactory2D.createPointFromParabolic(final double sigma, final double tau)wblut.geom.WB_GeometryFactory2D
createPointFromParaboloidal(final double sigma, final double tau, final double phi)wblut.geom.WB_GeometryFactory3D
createPointFromPolar(final double r, final double phi)wblut.geom.WB_GeometryFactory2D
createPointFromProlateSpheroidal(final double a, final double mu, final double nu, final double phi)wblut.geom.WB_GeometryFactory3D
createPointFromSpherical(final double r, final double theta, final double phi)wblut.geom.WB_GeometryFactory3D
createPointFromToroidal(final double a, final double sigma, final double tau, final double phi)wblut.geom.WB_GeometryFactory3D
createPointFromTrilinearCoordinates(final double u, final double v, final double w, final WB_Triangle tri)wblut.geom.WB_GeometryFactory3D
createPointFromTrilinearCoordinates2D(final double u, final double v, final double w, final WB_Triangle tri)wblut.geom.WB_GeometryFactory2D
createPolygonConvexHull(final WB_Polygon poly)wblut.geom.WB_GeometryFactory3D
createPolygonConvexHull2D(final WB_Polygon poly)wblut.geom.WB_GeometryFactory2D
createPolygonFromJTSPolygon(final Polygon JTSpoly, final WB_Map2D map)wblut.geom.WB_GeometryFactory3D
createPolygonFromJTSPolygon2D(final Polygon JTSpoly)wblut.geom.WB_GeometryFactory2D
createPolygonWithHole(final WB_Coord[] points, final WB_Coord[] innerpoints)wblut.geom.WB_GeometryFactory2D
createPolygonWithHole(final Collection<?extends WB_Coord > points, final Collection<?extends WB_Coord > innerpoints)wblut.geom.WB_GeometryFactory2D
createPolygonWithHoles(final WB_Coord[] points, final WB_Coord[][] innerpoints)wblut.geom.WB_GeometryFactory2D
createPolygonWithHoles(final Collection<?extends WB_Coord > points, final List<?extends WB_Coord >[] innerpoints)wblut.geom.WB_GeometryFactory2D
createPolyhedron(String name, final double radius)wblut.geom.WB_GeometryFactory3D
createPolyLine(final WB_Coord[] points)wblut.geom.WB_GeometryFactory2D
createPolyLine(final Collection<?extends WB_Coord > points)wblut.geom.WB_GeometryFactory2D
createPrism(final Collection<?extends WB_Coord > points, final double h)wblut.geom.WB_GeometryFactory3D
createPrism(final WB_Coord[] points, final double h)wblut.geom.WB_GeometryFactory3D
createPrism(final WB_Polygon poly, final double h)wblut.geom.WB_GeometryFactory3D
createPrism(final WB_Polygon poly, final double h, final double offset)wblut.geom.WB_GeometryFactory3D
createPrismOpen(final Collection<?extends WB_Coord > points, final double h)wblut.geom.WB_GeometryFactory3D
createPrismOpen(final WB_Polygon poly, final double h)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngle(final Collection<?extends WB_Coord > points, final double angle, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngle(final WB_Coord[] points, final double angle, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngle(final Collection<?extends WB_Coord > points, final double angle)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngle(final WB_Coord[] points, final double angle)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngleRange(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final boolean b, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngleRange(final WB_Coord[] points, final double minangle, final double maxangle, final boolean b, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngleRange(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngleRange(final WB_Coord[] points, final double minangle, final double maxangle, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngleRange(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngleRange(final WB_Coord[] points, final double minangle, final double maxangle)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngles(final Collection<?extends WB_Coord > points, final double[] angles, final boolean b, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createPyramidWithAngles(final WB_Coord[] points, final double[] angles, final boolean b, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createPyramidWithHeight(final Collection<?extends WB_Coord > points, final double height, final boolean b, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createPyramidWithHeight(final Collection<?extends WB_Coord > points, final double height, final boolean b)wblut.geom.WB_GeometryFactory3D
createPyramidWithHeight(final Collection<?extends WB_Coord > points, final double height)wblut.geom.WB_GeometryFactory3D
createPyramidWithHeight(final WB_Coord[] points, final double height, final boolean b, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createPyramidWithHeight(final WB_Coord[] points, final double height, final boolean b)wblut.geom.WB_GeometryFactory3D
createPyramidWithHeight(final WB_Polygon polygon, final double height)wblut.geom.WB_GeometryFactory3D
createRayThroughPoints(final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory3D
createRayThroughPoints(final double x1, final double y1, final double x2, final double y2)wblut.geom.WB_GeometryFactory3D
createRayThroughPoints(final double x1, final double y1, final double z1, final double x2, final double y2, final double z2)wblut.geom.WB_GeometryFactory3D
createRayThroughPoints2D(final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory2D
createRayThroughPoints2D(final double x1, final double y1, final double x2, final double y2)wblut.geom.WB_GeometryFactory2D
createRayWithDirection(final WB_Coord origin, final WB_Coord direction)wblut.geom.WB_GeometryFactory3D
createRayWithDirection(final double ox, final double oy, final double oz, final double dx, final double dy, final double dz)wblut.geom.WB_GeometryFactory3D
createRayWithDirection2D(final WB_Coord origin, final WB_Coord direction)wblut.geom.WB_GeometryFactory2D
createRayWithDirection2D(final double ox, final double oy, final double dx, final double dy)wblut.geom.WB_GeometryFactory2D
createRegularAntiPrism(final int n, final double radius, final double h)wblut.geom.WB_GeometryFactory3D
createRegularPrism(final int n, final double radius, final double h)wblut.geom.WB_GeometryFactory3D
createRibbonPolygons(final WB_Polygon poly, final double d)wblut.geom.WB_GeometryFactory3D
createRibbonPolygons(final Collection<?extends WB_Polygon > poly, final double d)wblut.geom.WB_GeometryFactory3D
createRibbonPolygons(final WB_Polygon poly, final double o, final double i)wblut.geom.WB_GeometryFactory3D
createRibbonPolygons(final Collection<?extends WB_Polygon > poly, final double o, final double i)wblut.geom.WB_GeometryFactory3D
createRibbonPolygons2D(final WB_Polygon poly, final double d)wblut.geom.WB_GeometryFactory2D
createRibbonPolygons2D(final Collection<?extends WB_Polygon > poly, final double d)wblut.geom.WB_GeometryFactory2D
createRibbonPolygons2D(final WB_Polygon poly, final double o, final double i)wblut.geom.WB_GeometryFactory2D
createRibbonPolygons2D(final Collection<?extends WB_Polygon > poly, final double o, final double i)wblut.geom.WB_GeometryFactory2D
createRing(final WB_Coord[] points)wblut.geom.WB_GeometryFactory2D
createRing(final List<?extends WB_Coord > points)wblut.geom.WB_GeometryFactory2D
createSegment(final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory3D
createSegment(final double x1, final double y1, final double x2, final double y2)wblut.geom.WB_GeometryFactory3D
createSegment(final double x1, final double y1, final double z1, final double x2, final double y2, final double z2)wblut.geom.WB_GeometryFactory3D
createSegment2D(final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryFactory2D
createSegment2D(final double x1, final double y1, final double x2, final double y2)wblut.geom.WB_GeometryFactory2D
createSegmentWithLength(final WB_Coord origin, final WB_Coord direction, final double length)wblut.geom.WB_GeometryFactory3D
createSegmentWithLength(final double ox, final double oy, final double dx, final double dy, final double length)wblut.geom.WB_GeometryFactory3D
createSegmentWithLength(final double ox, final double oy, final double oz, final double dx, final double dy, final double dz, final double length)wblut.geom.WB_GeometryFactory3D
createSegmentWithLength2D(final WB_Coord origin, final WB_Coord direction, final double length)wblut.geom.WB_GeometryFactory2D
createSegmentWithLength2D(final double ox, final double oy, final double dx, final double dy, final double length)wblut.geom.WB_GeometryFactory2D
createShape(final Shape shape, final double flatness)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Coord...points)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Polygon poly)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final Collection<?extends WB_Coord > points)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Triangle triangle)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Quad quad)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Pentagon pentagon)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Hexagon hexagon)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final WB_Octagon octagon)wblut.geom.WB_GeometryFactory2D
createSimplePolygon(final List<?extends WB_Coord > tuples, final int[] indices)wblut.geom.WB_GeometryFactory2D
createSimplifiedPolygon(final WB_Polygon poly, final double tol)wblut.geom.WB_GeometryFactory3D
createSimplifiedPolygon2D(final WB_Polygon poly, final double tol)wblut.geom.WB_GeometryFactory2D
createSphereWithDiameter(final WB_Coord center, final double diameter)wblut.geom.WB_GeometryFactory3D
createSphereWithDiameter(final double x, final double y, final double z, final double diameter)wblut.geom.WB_GeometryFactory3D
createSphereWithRadius(final WB_Coord center, final double radius)wblut.geom.WB_GeometryFactory3D
createSphereWithRadius(final double x, final double y, final double z, final double radius)wblut.geom.WB_GeometryFactory3D
createSpindle(final Collection<?extends WB_Coord > points, final double height, final double cap, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createSpindle(final Collection<?extends WB_Coord > points, final double height, final double cap)wblut.geom.WB_GeometryFactory3D
createSpindle(final WB_Coord[] points, final double height, final double cap, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createSpindle(final WB_Coord[] points, final double height, final double cap)wblut.geom.WB_GeometryFactory3D
createStellatedIcosahedron(final int type, final double radius)wblut.geom.WB_GeometryFactory3D
createTaperWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createTaperWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createTaperWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height)wblut.geom.WB_GeometryFactory3D
createTaperWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height)wblut.geom.WB_GeometryFactory3D
createTaperWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createTaperWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createTaperWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createTaperWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createTaperWithAnglesAndHeight(final Collection<?extends WB_Coord > points, final double[] angles, final double height, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createTaperWithAnglesAndHeight(final WB_Coord[] points, final double angles[], final double height, final boolean b, final boolean t, final WB_Map2D context)wblut.geom.WB_GeometryFactory3D
createTetrahedron(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Coord p4)wblut.geom.WB_GeometryFactory3D
createText(final String text, final String fontName, final float pointSize)wblut.geom.WB_GeometryFactory2D
createText(final String text, final String fontName, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createText(final String text, final String fontName, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createText(final String text, final Font font, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createText(final String text, final Font font, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithFont(final String text, final String fontName, final float pointSize)wblut.geom.WB_GeometryFactory2D
createTextWithFont(final String text, final String fontName, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithFont(final String text, final String fontName, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithOpenTypeFont(final String text, final String fontName, final float pointSize)wblut.geom.WB_GeometryFactory2D
createTextWithOpenTypeFont(final String text, final String fontName, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithOpenTypeFont(final String text, final String fontName, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithTrueTypeFont(final String text, final String fontName, final float pointSize)wblut.geom.WB_GeometryFactory2D
createTextWithTrueTypeFont(final String text, final String fontName, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithTrueTypeFont(final String text, final String fontName, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithType1Font(final String text, final String fontName, final float pointSize)wblut.geom.WB_GeometryFactory2D
createTextWithType1Font(final String text, final String fontName, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTextWithType1Font(final String text, final String fontName, final int style, final float pointSize, final double flatness)wblut.geom.WB_GeometryFactory2D
createTransformedCS(final WB_CoordinateSystem3D CS, final WB_Transform T, final WB_CoordinateSystem3D parent)wblut.geom.WB_GeometryFactory2D
createTransformedCS(final WB_CoordinateSystem3D CS, final WB_Transform T)wblut.geom.WB_GeometryFactory2D
createTriangle(final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z, final double p3x, final double p3y, final double p3z)wblut.geom.WB_GeometryFactory3D
createTriangle(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_GeometryFactory3D
createTriangle2D(final double p1x, final double p1y, final double p2x, final double p2y, final double p3x, final double p3y)wblut.geom.WB_GeometryFactory2D
createTriangle2D(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_GeometryFactory2D
createTriMesh(final WB_Coord[] points, final int[][] faces)wblut.geom.WB_GeometryFactory3D
createTriMesh(final Collection<?extends WB_Coord > points, final int[][] faces)wblut.geom.WB_GeometryFactory3D
createTriMesh(final WB_Mesh mesh)wblut.geom.WB_GeometryFactory3D
createUniqueMesh(final WB_Mesh mesh)wblut.geom.WB_GeometryFactory3D
createUniqueMesh(final WB_Mesh mesh, final double threshold)wblut.geom.WB_GeometryFactory3D
createUniquePlanes(final List< WB_Plane > planes)wblut.geom.WB_GeometryFactory3D
createUniquePoints(final List< WB_Coord > points, final double threshold)wblut.geom.WB_GeometryFactory3D
createUniquePoints2D(final List< WB_Coord > points, final double threshold)wblut.geom.WB_GeometryFactory2D
createVector()wblut.geom.WB_GeometryFactory3D
createVector(final WB_Coord p)wblut.geom.WB_GeometryFactory3D
createVector(final double _x, final double _y)wblut.geom.WB_GeometryFactory3D
createVector(final double _x, final double _y, final double _z)wblut.geom.WB_GeometryFactory3D
createVector2D()wblut.geom.WB_GeometryFactory2D
createVector2D(final WB_Coord p)wblut.geom.WB_GeometryFactory2D
createVector2D(final double _x, final double _y)wblut.geom.WB_GeometryFactory2D
createVectorFromBipolar(final double a, final double sigma, final double tau)wblut.geom.WB_GeometryFactory2D
createVectorFromBipolarCylindrical(final double a, final double sigma, final double tau, final double z)wblut.geom.WB_GeometryFactory3D
createVectorFromBispherical(final double a, final double sigma, final double tau, final double phi)wblut.geom.WB_GeometryFactory3D
createVectorFromConical(final double b, final double c, final double r, final double mu, final double nu)wblut.geom.WB_GeometryFactory3D
createVectorFromCylindrical(final double r, final double phi, final double z)wblut.geom.WB_GeometryFactory3D
createVectorFromEllipsoidal(final double a, final double b, final double c, final double lambda, final double mu, final double nu)wblut.geom.WB_GeometryFactory3D
createVectorFromElliptic(final double a, final double mu, final double nu, final double z)wblut.geom.WB_GeometryFactory3D
wblut::geom::WB_GeometryFactory2D.createVectorFromElliptic(final double a, final double mu, final double nu)wblut.geom.WB_GeometryFactory2D
createVectorFromHyperbolic(final double u, final double v)wblut.geom.WB_GeometryFactory2D
createVectorFromOblateSpheroidal(final double a, final double mu, final double nu, final double phi)wblut.geom.WB_GeometryFactory3D
createVectorFromParabolic(final double sigma, final double tau, final double z)wblut.geom.WB_GeometryFactory3D
wblut::geom::WB_GeometryFactory2D.createVectorFromParabolic(final double sigma, final double tau)wblut.geom.WB_GeometryFactory2D
createVectorFromParaboloidal(final double sigma, final double tau, final double phi)wblut.geom.WB_GeometryFactory3D
createVectorFromPolar(final double r, final double phi)wblut.geom.WB_GeometryFactory2D
createVectorFromProlateSpheroidal(final double a, final double mu, final double nu, final double phi)wblut.geom.WB_GeometryFactory3D
createVectorFromSpherical(final double r, final double theta, final double phi)wblut.geom.WB_GeometryFactory3D
createVectorFromTo(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory3D
createVectorFromTo2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryFactory2D
createVectorFromToroidal(final double a, final double sigma, final double tau, final double phi)wblut.geom.WB_GeometryFactory3D
createZonohedron(final WB_Coord[] vectors, final double scale)wblut.geom.WB_GeometryFactory3D
getIntersection(final WB_Coord a, final WB_Coord b, final WB_Plane P)wblut.geom.WB_GeometryFactory3D
instance()wblut.geom.WB_GeometryFactory3Dstatic
intersectPolygons2D(final WB_Polygon poly1, final WB_Polygon poly2)wblut.geom.WB_GeometryFactory2D
intersectPolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
intersectPolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
minX()wblut.geom.WB_GeometryFactory3D
minX2D()wblut.geom.WB_GeometryFactory2D
minY()wblut.geom.WB_GeometryFactory3D
minY2D()wblut.geom.WB_GeometryFactory2D
minZ()wblut.geom.WB_GeometryFactory3D
origin()wblut.geom.WB_GeometryFactory3D
origin2D()wblut.geom.WB_GeometryFactory2D
splitSimplePolygon(final WB_Polygon poly, final WB_Plane P)wblut.geom.WB_GeometryFactory3D
subtractPolygons2D(final WB_Polygon poly1, final WB_Polygon poly2)wblut.geom.WB_GeometryFactory2D
subtractPolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
subtractPolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
subtractPolygons2D(final Collection<?extends WB_Polygon > poly1, final WB_Polygon poly2)wblut.geom.WB_GeometryFactory2D
symDifferencePolygons2D(final WB_Polygon poly1, final WB_Polygon poly2)wblut.geom.WB_GeometryFactory2D
symDifferencePolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
symDifferencePolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
unionPolygons2D(final WB_Polygon poly1, final WB_Polygon poly2)wblut.geom.WB_GeometryFactory2D
unionPolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
unionPolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2)wblut.geom.WB_GeometryFactory2D
WB_GeometryFactory()wblut.geom.WB_GeometryFactory
WB_GeometryFactory2D()wblut.geom.WB_GeometryFactory2D
WB_GeometryFactory3D()wblut.geom.WB_GeometryFactory3D
WORLD()wblut.geom.WB_GeometryFactory2D
X()wblut.geom.WB_GeometryFactory3D
X2D()wblut.geom.WB_GeometryFactory2D
XY()wblut.geom.WB_GeometryFactory3D
XZ()wblut.geom.WB_GeometryFactory3D
Y()wblut.geom.WB_GeometryFactory3D
Y2D()wblut.geom.WB_GeometryFactory2D
YX()wblut.geom.WB_GeometryFactory3D
YZ()wblut.geom.WB_GeometryFactory3D
Z()wblut.geom.WB_GeometryFactory3D
ZX()wblut.geom.WB_GeometryFactory3D
ZY()wblut.geom.WB_GeometryFactory3D