HE_Mesh
5.1.2
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This is the complete list of members for wblut.geom.WB_GeometryFactory3D, including all inherited members.
cleanPointlist(final List< WB_Point > points) | wblut.geom.WB_GeometryFactory3D | private |
constrainPolygons(final WB_Polygon poly, final WB_Polygon container) | wblut.geom.WB_GeometryFactory3D | |
constrainPolygons(final WB_Polygon[] polygons, final WB_Polygon container) | wblut.geom.WB_GeometryFactory3D | |
constrainPolygons(final List< WB_Polygon > polygons, final WB_Polygon container) | wblut.geom.WB_GeometryFactory3D | |
constrainPolygons2D(final WB_Polygon poly, final WB_Polygon container) | wblut.geom.WB_GeometryFactory2D | |
constrainPolygons2D(final WB_Polygon[] polygons, final WB_Polygon container) | wblut.geom.WB_GeometryFactory2D | |
constrainPolygons2D(final List< WB_Polygon > polygons, final WB_Polygon container) | wblut.geom.WB_GeometryFactory2D | |
createAngleBisector2D(final WB_Line L1, final WB_Line L2) | wblut.geom.WB_GeometryFactory2D | |
createAntiPrism(final Collection<?extends WB_Coord > points, final double h) | wblut.geom.WB_GeometryFactory3D | |
createAntiPrism(final WB_Coord[] points, final double h) | wblut.geom.WB_GeometryFactory3D | |
createAntiPrism(final WB_Polygon poly, final double h) | wblut.geom.WB_GeometryFactory3D | |
createAntiprismFaces(final int n) | wblut.geom.WB_GeometryFactory3D | private |
createArchimedes(final int type, final double edgeLength) | wblut.geom.WB_GeometryFactory3D | |
createBisector(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryFactory3D | |
createBisector2D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryFactory2D | |
createBitaperWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAnglesAndHeight(final Collection<?extends WB_Coord > points, final double[] angles, final double height, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createBitaperWithAnglesAndHeight(final WB_Coord[] points, final double[] angles, final double height, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createBoundaryPolygons(final WB_Polygon poly) | wblut.geom.WB_GeometryFactory3D | |
createBoundaryPolygons2D(final WB_Polygon poly) | wblut.geom.WB_GeometryFactory2D | |
createBoundaryPolygons2D(final Collection<?extends WB_Polygon > poly) | wblut.geom.WB_GeometryFactory2D | |
createBufferedPolygons(final WB_Polygon poly, final double d) | wblut.geom.WB_GeometryFactory3D | |
createBufferedPolygons(final WB_Polygon poly, final double d, final int n) | wblut.geom.WB_GeometryFactory3D | |
createBufferedPolygons(final Collection<?extends WB_Polygon > poly, final double d) | wblut.geom.WB_GeometryFactory3D | |
createBufferedPolygons(final Collection<?extends WB_Polygon > poly, final double d, final int n) | wblut.geom.WB_GeometryFactory3D | |
createBufferedPolygons2D(final WB_Polygon poly, final double d) | wblut.geom.WB_GeometryFactory2D | |
createBufferedPolygons2D(final Collection<?extends WB_Polygon > poly, final double d) | wblut.geom.WB_GeometryFactory2D | |
createBufferedPolygons2D(final WB_Polygon poly, final double d, final int n) | wblut.geom.WB_GeometryFactory2D | |
createBufferedPolygons2D(final Collection<?extends WB_Polygon > poly, final double d, final int n) | wblut.geom.WB_GeometryFactory2D | |
createBufferedPolygonsStraight(final WB_Polygon poly, final double d) | wblut.geom.WB_GeometryFactory3D | |
createBufferedPolygonsStraight(final Collection<?extends WB_Polygon > poly, final double d) | wblut.geom.WB_GeometryFactory3D | |
createBufferedPolygonsStraight2D(final WB_Polygon poly, final double d) | wblut.geom.WB_GeometryFactory2D | |
createBufferedPolygonsStraight2D(final Collection<?extends WB_Polygon > poly, final double d) | wblut.geom.WB_GeometryFactory2D | |
createCapsuleWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height, final double cap) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height, final double cap) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final double cap) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final double cap) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAnglesAndHeight(final Collection<?extends WB_Coord > points, final double[] angles, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAnglesAndHeight(final Collection<?extends WB_Coord > points, final double[] angles, final double height, final double cap) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAnglesAndHeight(final WB_Coord[] points, final double[] angles, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createCapsuleWithAnglesAndHeight(final WB_Coord[] points, final double[] angles, final double height, final double cap) | wblut.geom.WB_GeometryFactory3D | |
createCatalan(final int type, final double edgeLength) | wblut.geom.WB_GeometryFactory3D | |
createCentroid(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory3D | |
createCentroid(final WB_Coord...points) | wblut.geom.WB_GeometryFactory3D | |
createCentroid2D(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory2D | |
createCentroid2D(final WB_Coord...points) | wblut.geom.WB_GeometryFactory2D | |
createCircleCCC(WB_Circle C1, WB_Circle C2, WB_Circle C3) | wblut.geom.WB_GeometryFactory2D | |
createCircleLCC(final WB_Line L, final WB_Circle C1, final WB_Circle C2) | wblut.geom.WB_GeometryFactory2D | |
createCircleLLC(final WB_Line L1, final WB_Line L2, final WB_Circle C) | wblut.geom.WB_GeometryFactory2D | |
createCircleLLL(final WB_Line L1, final WB_Line L2, final WB_Line L3) | wblut.geom.WB_GeometryFactory2D | |
createCirclePCC(final WB_Coord p, final WB_Circle C1, final WB_Circle C2) | wblut.geom.WB_GeometryFactory2D | |
createCirclePLC(final WB_Coord p, final WB_Line L, final WB_Circle C) | wblut.geom.WB_GeometryFactory2D | |
createCirclePLL(final WB_Coord p, final WB_Line L1, final WB_Line L2) | wblut.geom.WB_GeometryFactory2D | |
createCirclePPC(final WB_Coord p, final WB_Coord q, final WB_Circle C) | wblut.geom.WB_GeometryFactory2D | |
createCirclePPL(final WB_Coord p, final WB_Coord q, final WB_Line L) | wblut.geom.WB_GeometryFactory2D | |
createCirclePPP(final WB_Coord p0, final WB_Coord p1, final WB_Coord p2) | wblut.geom.WB_GeometryFactory2D | |
createCircleTangentTo2Circles(final WB_Circle C0, final WB_Circle C1, final double r) | wblut.geom.WB_GeometryFactory2D | |
createCircleTangentTo2CirclesCollinear(final WB_Circle C0, final WB_Circle C1) | wblut.geom.WB_GeometryFactory2D | |
createCircleTangentTo2CirclesNonCollinear(final WB_Circle C0, final WB_Circle C1, final double r) | wblut.geom.WB_GeometryFactory2D | |
createCircleTangentTo2Lines(final WB_Line L0, final WB_Line L1, final double r) | wblut.geom.WB_GeometryFactory2D | |
createCircleTangentToCircleThroughPoint(final WB_Circle C, final WB_Coord p, final double r) | wblut.geom.WB_GeometryFactory2D | |
createCircleTangentToLineAndCircle(final WB_Line L, final WB_Circle C, final double r) | wblut.geom.WB_GeometryFactory2D | |
createCircleTangentToLineThroughPoint(final WB_Line L, final WB_Coord p, final double r) | wblut.geom.WB_GeometryFactory2D | |
createCircleThrough2Points(final WB_Coord p0, final WB_Coord p1, final double r) | wblut.geom.WB_GeometryFactory2D | |
createCircleWithDiameter(final WB_Coord center, final WB_Coord normal, final double diameter) | wblut.geom.WB_GeometryFactory2D | |
createCircleWithDiameter(final WB_Coord center, final double diameter) | wblut.geom.WB_GeometryFactory2D | |
createCircleWithDiameter(final double x, final double y, final double diameter) | wblut.geom.WB_GeometryFactory2D | |
createCircleWithRadius(final WB_Coord center, final WB_Coord normal, final double radius) | wblut.geom.WB_GeometryFactory2D | |
createCircleWithRadius(final WB_Coord center, final double radius) | wblut.geom.WB_GeometryFactory2D | |
createCircleWithRadius(final double x, final double y, final double radius) | wblut.geom.WB_GeometryFactory2D | |
createCircumcenter(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory3D | |
createCircumcenter2D(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory2D | |
createCircumcircle2D(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory2D | |
createCircumcircle3D(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory3D | |
createClosestPoint(final WB_Line L1, final WB_Line L2) | wblut.geom.WB_GeometryFactory2D | |
createClosestPointOnLine2D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryFactory2D | |
createClosestPointOnPolygon(final WB_Coord p, final WB_Polygon poly) | wblut.geom.WB_GeometryFactory3D | |
createClosestPointOnPolygon2D(final WB_Coord p, final WB_Polygon poly) | wblut.geom.WB_GeometryFactory2D | |
createClosestPointOnTriangle(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c) | wblut.geom.WB_GeometryFactory3D | |
createClosestPointOnTriangle2D(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c) | wblut.geom.WB_GeometryFactory2D | |
createConvexHull(final List<?extends WB_Coord > points) | wblut.geom.WB_GeometryFactory3D | |
createConvexHull(final WB_Coord[] points) | wblut.geom.WB_GeometryFactory3D | |
createConvexHull(final WB_Coord[] points, final boolean triangulate) | wblut.geom.WB_GeometryFactory3D | |
createConvexHull(final List<?extends WB_Coord > points, final boolean triangulate) | wblut.geom.WB_GeometryFactory3D | |
createConvexHullWithThreshold(final WB_Coord[] points, final boolean triangulate, final double threshold) | wblut.geom.WB_GeometryFactory3D | |
createConvexHullWithThreshold(final List<?extends WB_Coord > points, final boolean triangulate, final double threshold) | wblut.geom.WB_GeometryFactory3D | |
createConvexPolygonDecomposition2D(final WB_Polygon poly) | wblut.geom.WB_GeometryFactory2D | |
createCSFromOX(final WB_Coord origin, final WB_Coord X) | wblut.geom.WB_GeometryFactory3D | |
createCSFromOX(final WB_Coord origin, final WB_Coord X, final WB_CoordinateSystem3D parent) | wblut.geom.WB_GeometryFactory3D | |
createCSFromOX2D(final WB_Coord origin, final WB_Coord X) | wblut.geom.WB_GeometryFactory2D | |
createCSFromOX2D(final WB_Coord origin, final WB_Coord X, final WB_CoordinateSystem3D parent) | wblut.geom.WB_GeometryFactory2D | |
createCSFromOXY(final WB_Coord origin, final WB_Coord X, final WB_Coord Y) | wblut.geom.WB_GeometryFactory3D | |
createCSFromOXY(final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_CoordinateSystem3D parent) | wblut.geom.WB_GeometryFactory3D | |
createCSFromOXY2D(final WB_Coord origin, final WB_Coord X, final WB_Coord Y) | wblut.geom.WB_GeometryFactory2D | |
createCSFromOXY2D(final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_CoordinateSystem3D parent) | wblut.geom.WB_GeometryFactory2D | |
createCSFromOXYZ(final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_Coord Z, final WB_CoordinateSystem3D parent) | wblut.geom.WB_GeometryFactory3D | |
createCSFromOXYZ(final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_Coord Z) | wblut.geom.WB_GeometryFactory3D | |
createDensifiedPolygon(final WB_Polygon poly, final double max) | wblut.geom.WB_GeometryFactory3D | |
createDensifiedPolygon2D(final WB_Polygon poly, final double max) | wblut.geom.WB_GeometryFactory2D | |
createDipyramidWithAngle(final Collection<?extends WB_Coord > points, final double angle, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createDipyramidWithAngle(final WB_Coord[] points, final double angle, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createDipyramidWithAngle(final Collection<?extends WB_Coord > points, final double angle) | wblut.geom.WB_GeometryFactory3D | |
createDipyramidWithAngle(final WB_Coord[] points, final double angle) | wblut.geom.WB_GeometryFactory3D | |
createDipyramidWithAngleRange(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createDipyramidWithAngleRange(final WB_Coord[] points, final double minangle, final double maxangle, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createDipyramidWithHeight(final Collection<?extends WB_Coord > points, final double height, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createDipyramidWithHeight(final WB_Coord[] points, final double height) | wblut.geom.WB_GeometryFactory3D | |
createDipyramidWithHeight(final WB_Coord[] points, final double height, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createDipyramidWithHeight(final Collection<?extends WB_Coord > points, final double height) | wblut.geom.WB_GeometryFactory3D | |
createEmbeddedPlane() | wblut.geom.WB_GeometryFactory3D | |
createEmbeddedPlane(final int mode, final double offset) | wblut.geom.WB_GeometryFactory3D | |
createEmbeddedPlane(final int mode) | wblut.geom.WB_GeometryFactory3D | |
createEmbeddedPlane(final WB_Plane P, final double offset) | wblut.geom.WB_GeometryFactory3D | |
createEmbeddedPlane(final WB_Plane P) | wblut.geom.WB_GeometryFactory3D | |
createFlippedPlane(final WB_Plane P) | wblut.geom.WB_GeometryFactory3D | |
createIncenter(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory3D | |
createIncenter2D(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory2D | |
createIncircle(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory3D | |
createIncircle2D(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory2D | |
createInterpolatedPoint(final WB_Coord p, final WB_Coord q, final double f) | wblut.geom.WB_GeometryFactory3D | |
createInterpolatedPoint2D(final WB_Coord p, final WB_Coord q, final double f) | wblut.geom.WB_GeometryFactory2D | |
createIntersectionPoint2D(final WB_Line L1, final WB_Line L2) | wblut.geom.WB_GeometryFactory2D | |
createIntersectionPoints2D(final WB_Circle C0, final WB_Circle C1) | wblut.geom.WB_GeometryFactory2D | |
createIntersectionPoints2D(final WB_Line L, final WB_Circle C) | wblut.geom.WB_GeometryFactory2D | |
createInversionCircle(final WB_Circle C, final WB_Circle inversionCircle) | wblut.geom.WB_GeometryFactory3D | |
createInversionCircle2D(final WB_Circle C, final WB_Circle inversionCircle) | wblut.geom.WB_GeometryFactory2D | |
createInversionPoint2D(final WB_Coord p, final WB_Circle inversionCircle) | wblut.geom.WB_GeometryFactory2D | |
createJohnson(final int type, final double edgeLength) | wblut.geom.WB_GeometryFactory3D | |
createLinesTangentTo2Circles(final WB_Circle C0, final WB_Circle C1) | wblut.geom.WB_GeometryFactory2D | |
createLinesTangentToCircleThroughPoint(final WB_Circle C, final WB_Coord p) | wblut.geom.WB_GeometryFactory2D | |
createLineTangentToCircleInPoint(final WB_Circle C, final WB_Coord p) | wblut.geom.WB_GeometryFactory2D | |
createLineThroughPoints(final WB_Coord p1, final WB_Coord p2) | wblut.geom.WB_GeometryFactory3D | |
createLineThroughPoints(final double x1, final double y1, final double x2, final double y2) | wblut.geom.WB_GeometryFactory3D | |
createLineThroughPoints(final double x1, final double y1, final double z1, final double x2, final double y2, final double z2) | wblut.geom.WB_GeometryFactory3D | |
createLineThroughPoints2D(final WB_Coord p1, final WB_Coord p2) | wblut.geom.WB_GeometryFactory2D | |
createLineThroughPoints2D(final double x1, final double y1, final double x2, final double y2) | wblut.geom.WB_GeometryFactory2D | |
createLineWithDirection(final WB_Coord origin, final WB_Coord direction) | wblut.geom.WB_GeometryFactory3D | |
createLineWithDirection(final double ox, final double oy, final double oz, final double dx, final double dy, final double dz) | wblut.geom.WB_GeometryFactory3D | |
createLineWithDirection2D(final WB_Coord origin, final WB_Coord direction) | wblut.geom.WB_GeometryFactory2D | |
createLineWithDirection2D(final double ox, final double oy, final double dx, final double dy) | wblut.geom.WB_GeometryFactory2D | |
createMesh(final WB_Coord[] points, final int[][] faces) | wblut.geom.WB_GeometryFactory3D | |
createMesh(final Collection<?extends WB_Coord > points, final int[][] faces) | wblut.geom.WB_GeometryFactory3D | |
createMesh(final WB_AABB aabb) | wblut.geom.WB_GeometryFactory3D | |
createMesh(final WB_Polygon poly) | wblut.geom.WB_GeometryFactory3D | |
createMesh(final WB_Polygon poly, final double offset) | wblut.geom.WB_GeometryFactory3D | |
createMidpoint(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryFactory3D | |
createMidpoint(final WB_Coord...p) | wblut.geom.WB_GeometryFactory3D | |
createMidpoint2D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryFactory2D | |
createMidpoint2D(final WB_Coord...p) | wblut.geom.WB_GeometryFactory2D | |
createMirrorPoint2D(final WB_Coord p, final double x0, final double y0, final double x1, final double y1) | wblut.geom.WB_GeometryFactory2D | |
createMirrorPoint2D(final WB_Coord p, final WB_Line L) | wblut.geom.WB_GeometryFactory2D | |
createNormalizedPerpendicularVector(final double _x, final double _y) | wblut.geom.WB_GeometryFactory3D | |
createNormalizedPerpendicularVector(final double _x, final double _y, final double _z) | wblut.geom.WB_GeometryFactory3D | |
createNormalizedPerpendicularVector(final WB_Coord p) | wblut.geom.WB_GeometryFactory3D | |
createNormalizedPerpendicularVector2D(final double _x, final double _y) | wblut.geom.WB_GeometryFactory2D | |
createNormalizedPerpendicularVector2D(final WB_Coord v) | wblut.geom.WB_GeometryFactory2D | |
createNormalizedVector(final WB_Coord p) | wblut.geom.WB_GeometryFactory3D | |
createNormalizedVector(final double _x, final double _y, final double _z) | wblut.geom.WB_GeometryFactory3D | |
createNormalizedVector(final double _x, final double _y, final double _z, final double _w) | wblut.geom.WB_GeometryFactory3D | |
createNormalizedVector(final double _x, final double _y) | wblut.geom.WB_GeometryFactory3D | |
createNormalizedVector2D(final WB_Coord p) | wblut.geom.WB_GeometryFactory2D | |
createNormalizedVector2D(final double _x, final double _y) | wblut.geom.WB_GeometryFactory2D | |
createNormalizedVectorFromTo(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryFactory3D | |
createNormalizedVectorFromTo2D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryFactory2D | |
createOffsetPlane(final WB_Coord origin, final WB_Coord normal, final double offset) | wblut.geom.WB_GeometryFactory3D | |
createOffsetPlane(final double ox, final double oy, final double oz, final double nx, final double ny, final double nz, final double offset) | wblut.geom.WB_GeometryFactory3D | |
createOffsetPlane(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final double offset) | wblut.geom.WB_GeometryFactory3D | |
createOrthocenter(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory3D | |
createOrthocenter2D(final WB_Triangle tri) | wblut.geom.WB_GeometryFactory2D | |
createOtherPolyhedron(final int type, final double edgeLength) | wblut.geom.WB_GeometryFactory3D | |
createParallelLines2D(final WB_Line L, final double d) | wblut.geom.WB_GeometryFactory2D | |
createParallelLineThroughPoint(final WB_Line L, final WB_Coord p) | wblut.geom.WB_GeometryFactory3D | |
createParallelLineThroughPoint2D(final WB_Line L, final WB_Coord p) | wblut.geom.WB_GeometryFactory2D | |
createParallelRayThroughPoint(final WB_Line L, final WB_Coord p) | wblut.geom.WB_GeometryFactory3D | |
createParallelRayThroughPoint2D(final WB_Line L, final WB_Coord p) | wblut.geom.WB_GeometryFactory2D | |
createPerpendicularLinesTangentToCircle(final WB_Line L, final WB_Circle C) | wblut.geom.WB_GeometryFactory2D | |
createPerpendicularLineThroughPoint2D(final WB_Line L, final WB_Coord p) | wblut.geom.WB_GeometryFactory2D | |
createPlane(final WB_Coord origin, final WB_Coord normal) | wblut.geom.WB_GeometryFactory3D | |
createPlane(final double ox, final double oy, final double oz, final double nx, final double ny, final double nz) | wblut.geom.WB_GeometryFactory3D | |
createPlane(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3) | wblut.geom.WB_GeometryFactory3D | |
createPlane(final WB_Triangle T) | wblut.geom.WB_GeometryFactory3D | |
createPlato(final int type, final double edgeLength) | wblut.geom.WB_GeometryFactory3D | |
createPoint() | wblut.geom.WB_GeometryFactory3D | |
createPoint(final WB_Coord p) | wblut.geom.WB_GeometryFactory3D | |
createPoint(final double[] p) | wblut.geom.WB_GeometryFactory3D | |
createPoint(final double _x, final double _y) | wblut.geom.WB_GeometryFactory3D | |
createPoint(final double _x, final double _y, final double _z) | wblut.geom.WB_GeometryFactory3D | |
createPoint(final Coordinate coord) | wblut.geom.WB_GeometryFactory3D | |
createPoint2D() | wblut.geom.WB_GeometryFactory2D | |
createPoint2D(final WB_Coord p) | wblut.geom.WB_GeometryFactory2D | |
createPoint2D(final double x, final double y) | wblut.geom.WB_GeometryFactory2D | |
createPoint2D(final Coordinate coord) | wblut.geom.WB_GeometryFactory2D | |
createPointFromBarycentricCoordinates(final double u, final double v, final double w, final WB_Triangle tri) | wblut.geom.WB_GeometryFactory3D | |
createPointFromBarycentricCoordinates2D(final double u, final double v, final double w, final WB_Triangle tri) | wblut.geom.WB_GeometryFactory2D | |
createPointFromBipolar(final double a, final double sigma, final double tau) | wblut.geom.WB_GeometryFactory2D | |
createPointFromBipolarCylindrical(final double a, final double sigma, final double tau, final double z) | wblut.geom.WB_GeometryFactory3D | |
createPointFromBispherical(final double a, final double sigma, final double tau, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createPointFromConical(final double b, final double c, final double r, final double mu, final double nu) | wblut.geom.WB_GeometryFactory3D | |
createPointFromCylindrical(final double r, final double phi, final double z) | wblut.geom.WB_GeometryFactory3D | |
createPointFromEllipsoidal(final double a, final double b, final double c, final double lambda, final double mu, final double nu) | wblut.geom.WB_GeometryFactory3D | |
createPointFromElliptic(final double a, final double mu, final double nu, final double z) | wblut.geom.WB_GeometryFactory3D | |
wblut::geom::WB_GeometryFactory2D.createPointFromElliptic(final double a, final double sigma, final double tau) | wblut.geom.WB_GeometryFactory2D | |
createPointFromHyperbolic(final double u, final double v) | wblut.geom.WB_GeometryFactory2D | |
createPointFromOblateSpheroidal(final double a, final double mu, final double nu, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createPointFromParabolic(final double sigma, final double tau, final double z) | wblut.geom.WB_GeometryFactory3D | |
wblut::geom::WB_GeometryFactory2D.createPointFromParabolic(final double sigma, final double tau) | wblut.geom.WB_GeometryFactory2D | |
createPointFromParaboloidal(final double sigma, final double tau, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createPointFromPolar(final double r, final double phi) | wblut.geom.WB_GeometryFactory2D | |
createPointFromProlateSpheroidal(final double a, final double mu, final double nu, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createPointFromSpherical(final double r, final double theta, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createPointFromToroidal(final double a, final double sigma, final double tau, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createPointFromTrilinearCoordinates(final double u, final double v, final double w, final WB_Triangle tri) | wblut.geom.WB_GeometryFactory3D | |
createPointFromTrilinearCoordinates2D(final double u, final double v, final double w, final WB_Triangle tri) | wblut.geom.WB_GeometryFactory2D | |
createPolygonConvexHull(final WB_Polygon poly) | wblut.geom.WB_GeometryFactory3D | |
createPolygonConvexHull2D(final WB_Polygon poly) | wblut.geom.WB_GeometryFactory2D | |
createPolygonFromJTSPolygon(final Polygon JTSpoly, final WB_Map2D map) | wblut.geom.WB_GeometryFactory3D | |
createPolygonFromJTSPolygon2D(final Polygon JTSpoly) | wblut.geom.WB_GeometryFactory2D | |
createPolygonsFromJTSGeometry(final Geometry geometry, final WB_Map2D map) | wblut.geom.WB_GeometryFactory3D | private |
createPolygonWithHole(final WB_Coord[] points, final WB_Coord[] innerpoints) | wblut.geom.WB_GeometryFactory2D | |
createPolygonWithHole(final Collection<?extends WB_Coord > points, final Collection<?extends WB_Coord > innerpoints) | wblut.geom.WB_GeometryFactory2D | |
createPolygonWithHoles(final WB_Coord[] points, final WB_Coord[][] innerpoints) | wblut.geom.WB_GeometryFactory2D | |
createPolygonWithHoles(final Collection<?extends WB_Coord > points, final List<?extends WB_Coord >[] innerpoints) | wblut.geom.WB_GeometryFactory2D | |
createPolyhedron(String name, final double radius) | wblut.geom.WB_GeometryFactory3D | |
createPolyLine(final WB_Coord[] points) | wblut.geom.WB_GeometryFactory2D | |
createPolyLine(final Collection<?extends WB_Coord > points) | wblut.geom.WB_GeometryFactory2D | |
createPrism(final Collection<?extends WB_Coord > points, final double h) | wblut.geom.WB_GeometryFactory3D | |
createPrism(final WB_Coord[] points, final double h) | wblut.geom.WB_GeometryFactory3D | |
createPrism(final WB_Polygon poly, final double h) | wblut.geom.WB_GeometryFactory3D | |
createPrism(final WB_Polygon poly, final double h, final double offset) | wblut.geom.WB_GeometryFactory3D | |
createPrismFaces(final int n) | wblut.geom.WB_GeometryFactory3D | private |
createPrismFacesOpen(final int n) | wblut.geom.WB_GeometryFactory3D | private |
createPrismOpen(final Collection<?extends WB_Coord > points, final double h) | wblut.geom.WB_GeometryFactory3D | |
createPrismOpen(final WB_Polygon poly, final double h) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngle(final Collection<?extends WB_Coord > points, final double angle, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngle(final WB_Coord[] points, final double angle, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngle(final Collection<?extends WB_Coord > points, final double angle) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngle(final WB_Coord[] points, final double angle) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngleRange(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final boolean b, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngleRange(final WB_Coord[] points, final double minangle, final double maxangle, final boolean b, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngleRange(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngleRange(final WB_Coord[] points, final double minangle, final double maxangle, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngleRange(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngleRange(final WB_Coord[] points, final double minangle, final double maxangle) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngles(final Collection<?extends WB_Coord > points, final double[] angles, final boolean b, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithAngles(final WB_Coord[] points, final double[] angles, final boolean b, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithHeight(final Collection<?extends WB_Coord > points, final double height, final boolean b, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithHeight(final Collection<?extends WB_Coord > points, final double height, final boolean b) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithHeight(final Collection<?extends WB_Coord > points, final double height) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithHeight(final WB_Coord[] points, final double height, final boolean b, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithHeight(final WB_Coord[] points, final double height, final boolean b) | wblut.geom.WB_GeometryFactory3D | |
createPyramidWithHeight(final WB_Polygon polygon, final double height) | wblut.geom.WB_GeometryFactory3D | |
createRayThroughPoints(final WB_Coord p1, final WB_Coord p2) | wblut.geom.WB_GeometryFactory3D | |
createRayThroughPoints(final double x1, final double y1, final double x2, final double y2) | wblut.geom.WB_GeometryFactory3D | |
createRayThroughPoints(final double x1, final double y1, final double z1, final double x2, final double y2, final double z2) | wblut.geom.WB_GeometryFactory3D | |
createRayThroughPoints2D(final WB_Coord p1, final WB_Coord p2) | wblut.geom.WB_GeometryFactory2D | |
createRayThroughPoints2D(final double x1, final double y1, final double x2, final double y2) | wblut.geom.WB_GeometryFactory2D | |
createRayWithDirection(final WB_Coord origin, final WB_Coord direction) | wblut.geom.WB_GeometryFactory3D | |
createRayWithDirection(final double ox, final double oy, final double oz, final double dx, final double dy, final double dz) | wblut.geom.WB_GeometryFactory3D | |
createRayWithDirection2D(final WB_Coord origin, final WB_Coord direction) | wblut.geom.WB_GeometryFactory2D | |
createRayWithDirection2D(final double ox, final double oy, final double dx, final double dy) | wblut.geom.WB_GeometryFactory2D | |
createRegularAntiPrism(final int n, final double radius, final double h) | wblut.geom.WB_GeometryFactory3D | |
createRegularPrism(final int n, final double radius, final double h) | wblut.geom.WB_GeometryFactory3D | |
createRibbonPolygons(final WB_Polygon poly, final double d) | wblut.geom.WB_GeometryFactory3D | |
createRibbonPolygons(final Collection<?extends WB_Polygon > poly, final double d) | wblut.geom.WB_GeometryFactory3D | |
createRibbonPolygons(final WB_Polygon poly, final double o, final double i) | wblut.geom.WB_GeometryFactory3D | |
createRibbonPolygons(final Collection<?extends WB_Polygon > poly, final double o, final double i) | wblut.geom.WB_GeometryFactory3D | |
createRibbonPolygons2D(final WB_Polygon poly, final double d) | wblut.geom.WB_GeometryFactory2D | |
createRibbonPolygons2D(final Collection<?extends WB_Polygon > poly, final double d) | wblut.geom.WB_GeometryFactory2D | |
createRibbonPolygons2D(final WB_Polygon poly, final double o, final double i) | wblut.geom.WB_GeometryFactory2D | |
createRibbonPolygons2D(final Collection<?extends WB_Polygon > poly, final double o, final double i) | wblut.geom.WB_GeometryFactory2D | |
createRing(final WB_Coord[] points) | wblut.geom.WB_GeometryFactory2D | |
createRing(final List<?extends WB_Coord > points) | wblut.geom.WB_GeometryFactory2D | |
createSegment(final WB_Coord p1, final WB_Coord p2) | wblut.geom.WB_GeometryFactory3D | |
createSegment(final double x1, final double y1, final double x2, final double y2) | wblut.geom.WB_GeometryFactory3D | |
createSegment(final double x1, final double y1, final double z1, final double x2, final double y2, final double z2) | wblut.geom.WB_GeometryFactory3D | |
createSegment2D(final WB_Coord p1, final WB_Coord p2) | wblut.geom.WB_GeometryFactory2D | |
createSegment2D(final double x1, final double y1, final double x2, final double y2) | wblut.geom.WB_GeometryFactory2D | |
createSegmentWithLength(final WB_Coord origin, final WB_Coord direction, final double length) | wblut.geom.WB_GeometryFactory3D | |
createSegmentWithLength(final double ox, final double oy, final double dx, final double dy, final double length) | wblut.geom.WB_GeometryFactory3D | |
createSegmentWithLength(final double ox, final double oy, final double oz, final double dx, final double dy, final double dz, final double length) | wblut.geom.WB_GeometryFactory3D | |
createSegmentWithLength2D(final WB_Coord origin, final WB_Coord direction, final double length) | wblut.geom.WB_GeometryFactory2D | |
createSegmentWithLength2D(final double ox, final double oy, final double dx, final double dy, final double length) | wblut.geom.WB_GeometryFactory2D | |
createShape(final Shape shape, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createSimplePolygon(final WB_Coord...points) | wblut.geom.WB_GeometryFactory2D | |
createSimplePolygon(final WB_Polygon poly) | wblut.geom.WB_GeometryFactory2D | |
createSimplePolygon(final Collection<?extends WB_Coord > points) | wblut.geom.WB_GeometryFactory2D | |
createSimplePolygon(final WB_Triangle triangle) | wblut.geom.WB_GeometryFactory2D | |
createSimplePolygon(final WB_Quad quad) | wblut.geom.WB_GeometryFactory2D | |
createSimplePolygon(final WB_Pentagon pentagon) | wblut.geom.WB_GeometryFactory2D | |
createSimplePolygon(final WB_Hexagon hexagon) | wblut.geom.WB_GeometryFactory2D | |
createSimplePolygon(final WB_Octagon octagon) | wblut.geom.WB_GeometryFactory2D | |
createSimplePolygon(final List<?extends WB_Coord > tuples, final int[] indices) | wblut.geom.WB_GeometryFactory2D | |
createSimplifiedPolygon(final WB_Polygon poly, final double tol) | wblut.geom.WB_GeometryFactory3D | |
createSimplifiedPolygon2D(final WB_Polygon poly, final double tol) | wblut.geom.WB_GeometryFactory2D | |
createSphereWithDiameter(final WB_Coord center, final double diameter) | wblut.geom.WB_GeometryFactory3D | |
createSphereWithDiameter(final double x, final double y, final double z, final double diameter) | wblut.geom.WB_GeometryFactory3D | |
createSphereWithRadius(final WB_Coord center, final double radius) | wblut.geom.WB_GeometryFactory3D | |
createSphereWithRadius(final double x, final double y, final double z, final double radius) | wblut.geom.WB_GeometryFactory3D | |
createSpindle(final Collection<?extends WB_Coord > points, final double height, final double cap, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createSpindle(final Collection<?extends WB_Coord > points, final double height, final double cap) | wblut.geom.WB_GeometryFactory3D | |
createSpindle(final WB_Coord[] points, final double height, final double cap, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createSpindle(final WB_Coord[] points, final double height, final double cap) | wblut.geom.WB_GeometryFactory3D | |
createStellatedIcosahedron(final int type, final double radius) | wblut.geom.WB_GeometryFactory3D | |
createTaperWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createTaperWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createTaperWithAngleAndHeight(final Collection<?extends WB_Coord > points, final double angle, final double height) | wblut.geom.WB_GeometryFactory3D | |
createTaperWithAngleAndHeight(final WB_Coord[] points, final double angle, final double height) | wblut.geom.WB_GeometryFactory3D | |
createTaperWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createTaperWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createTaperWithAngleRangeAndHeight(final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createTaperWithAngleRangeAndHeight(final WB_Coord[] points, final double minangle, final double maxangle, final double height, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createTaperWithAnglesAndHeight(final Collection<?extends WB_Coord > points, final double[] angles, final double height, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createTaperWithAnglesAndHeight(final WB_Coord[] points, final double angles[], final double height, final boolean b, final boolean t, final WB_Map2D context) | wblut.geom.WB_GeometryFactory3D | |
createTetrahedron(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Coord p4) | wblut.geom.WB_GeometryFactory3D | |
createText(final String text, final String fontName, final float pointSize) | wblut.geom.WB_GeometryFactory2D | |
createText(final String text, final String fontName, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createText(final String text, final String fontName, final int style, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createText(final String text, final Font font, final int style, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createText(final String text, final Font font, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createTextWithFont(final String text, final String fontName, final float pointSize) | wblut.geom.WB_GeometryFactory2D | |
createTextWithFont(final String text, final String fontName, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createTextWithFont(final String text, final String fontName, final int style, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createTextWithOpenTypeFont(final String text, final String fontName, final float pointSize) | wblut.geom.WB_GeometryFactory2D | |
createTextWithOpenTypeFont(final String text, final String fontName, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createTextWithOpenTypeFont(final String text, final String fontName, final int style, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createTextWithTrueTypeFont(final String text, final String fontName, final float pointSize) | wblut.geom.WB_GeometryFactory2D | |
createTextWithTrueTypeFont(final String text, final String fontName, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createTextWithTrueTypeFont(final String text, final String fontName, final int style, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createTextWithType1Font(final String text, final String fontName, final float pointSize) | wblut.geom.WB_GeometryFactory2D | |
createTextWithType1Font(final String text, final String fontName, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createTextWithType1Font(final String text, final String fontName, final int style, final float pointSize, final double flatness) | wblut.geom.WB_GeometryFactory2D | |
createTransformedCS(final WB_CoordinateSystem3D CS, final WB_Transform T, final WB_CoordinateSystem3D parent) | wblut.geom.WB_GeometryFactory2D | |
createTransformedCS(final WB_CoordinateSystem3D CS, final WB_Transform T) | wblut.geom.WB_GeometryFactory2D | |
createTriangle(final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z, final double p3x, final double p3y, final double p3z) | wblut.geom.WB_GeometryFactory3D | |
createTriangle(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3) | wblut.geom.WB_GeometryFactory3D | |
createTriangle2D(final double p1x, final double p1y, final double p2x, final double p2y, final double p3x, final double p3y) | wblut.geom.WB_GeometryFactory2D | |
createTriangle2D(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3) | wblut.geom.WB_GeometryFactory2D | |
createTriMesh(final WB_Coord[] points, final int[][] faces) | wblut.geom.WB_GeometryFactory3D | |
createTriMesh(final Collection<?extends WB_Coord > points, final int[][] faces) | wblut.geom.WB_GeometryFactory3D | |
createTriMesh(final WB_Mesh mesh) | wblut.geom.WB_GeometryFactory3D | |
createUniqueMesh(final WB_Mesh mesh) | wblut.geom.WB_GeometryFactory3D | |
createUniqueMesh(final WB_Mesh mesh, final double threshold) | wblut.geom.WB_GeometryFactory3D | |
createUniquePlanes(final List< WB_Plane > planes) | wblut.geom.WB_GeometryFactory3D | |
createUniquePoints(final List< WB_Coord > points, final double threshold) | wblut.geom.WB_GeometryFactory3D | |
createUniquePoints2D(final List< WB_Coord > points, final double threshold) | wblut.geom.WB_GeometryFactory2D | |
createVector() | wblut.geom.WB_GeometryFactory3D | |
createVector(final WB_Coord p) | wblut.geom.WB_GeometryFactory3D | |
createVector(final double _x, final double _y) | wblut.geom.WB_GeometryFactory3D | |
createVector(final double _x, final double _y, final double _z) | wblut.geom.WB_GeometryFactory3D | |
createVector2D() | wblut.geom.WB_GeometryFactory2D | |
createVector2D(final WB_Coord p) | wblut.geom.WB_GeometryFactory2D | |
createVector2D(final double _x, final double _y) | wblut.geom.WB_GeometryFactory2D | |
createVectorFromBipolar(final double a, final double sigma, final double tau) | wblut.geom.WB_GeometryFactory2D | |
createVectorFromBipolarCylindrical(final double a, final double sigma, final double tau, final double z) | wblut.geom.WB_GeometryFactory3D | |
createVectorFromBispherical(final double a, final double sigma, final double tau, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createVectorFromConical(final double b, final double c, final double r, final double mu, final double nu) | wblut.geom.WB_GeometryFactory3D | |
createVectorFromCylindrical(final double r, final double phi, final double z) | wblut.geom.WB_GeometryFactory3D | |
createVectorFromEllipsoidal(final double a, final double b, final double c, final double lambda, final double mu, final double nu) | wblut.geom.WB_GeometryFactory3D | |
createVectorFromElliptic(final double a, final double mu, final double nu, final double z) | wblut.geom.WB_GeometryFactory3D | |
wblut::geom::WB_GeometryFactory2D.createVectorFromElliptic(final double a, final double mu, final double nu) | wblut.geom.WB_GeometryFactory2D | |
createVectorFromHyperbolic(final double u, final double v) | wblut.geom.WB_GeometryFactory2D | |
createVectorFromOblateSpheroidal(final double a, final double mu, final double nu, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createVectorFromParabolic(final double sigma, final double tau, final double z) | wblut.geom.WB_GeometryFactory3D | |
wblut::geom::WB_GeometryFactory2D.createVectorFromParabolic(final double sigma, final double tau) | wblut.geom.WB_GeometryFactory2D | |
createVectorFromParaboloidal(final double sigma, final double tau, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createVectorFromPolar(final double r, final double phi) | wblut.geom.WB_GeometryFactory2D | |
createVectorFromProlateSpheroidal(final double a, final double mu, final double nu, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createVectorFromSpherical(final double r, final double theta, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createVectorFromTo(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryFactory3D | |
createVectorFromTo2D(final WB_Coord p, final WB_Coord q) | wblut.geom.WB_GeometryFactory2D | |
createVectorFromToroidal(final double a, final double sigma, final double tau, final double phi) | wblut.geom.WB_GeometryFactory3D | |
createVerticesFromArray(final double[][] vertices) | wblut.geom.WB_GeometryFactory3D | private |
createZonohedron(final WB_Coord[] vectors, final double scale) | wblut.geom.WB_GeometryFactory3D | |
getIntersection(final WB_Coord a, final WB_Coord b, final WB_Plane P) | wblut.geom.WB_GeometryFactory3D | |
instance() | wblut.geom.WB_GeometryFactory3D | static |
intersectPolygons2D(final WB_Polygon poly1, final WB_Polygon poly2) | wblut.geom.WB_GeometryFactory2D | |
intersectPolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2) | wblut.geom.WB_GeometryFactory2D | |
intersectPolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2) | wblut.geom.WB_GeometryFactory2D | |
JTSgf | wblut.geom.WB_GeometryFactory3D | private |
minX() | wblut.geom.WB_GeometryFactory3D | |
minX2D() | wblut.geom.WB_GeometryFactory2D | |
minY() | wblut.geom.WB_GeometryFactory3D | |
minY2D() | wblut.geom.WB_GeometryFactory2D | |
minZ() | wblut.geom.WB_GeometryFactory3D | |
origin() | wblut.geom.WB_GeometryFactory3D | |
origin2D() | wblut.geom.WB_GeometryFactory2D | |
splitSimplePolygon(final WB_Polygon poly, final WB_Plane P) | wblut.geom.WB_GeometryFactory3D | |
subtractPolygons2D(final WB_Polygon poly1, final WB_Polygon poly2) | wblut.geom.WB_GeometryFactory2D | |
subtractPolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2) | wblut.geom.WB_GeometryFactory2D | |
subtractPolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2) | wblut.geom.WB_GeometryFactory2D | |
subtractPolygons2D(final Collection<?extends WB_Polygon > poly1, final WB_Polygon poly2) | wblut.geom.WB_GeometryFactory2D | |
symDifferencePolygons2D(final WB_Polygon poly1, final WB_Polygon poly2) | wblut.geom.WB_GeometryFactory2D | |
symDifferencePolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2) | wblut.geom.WB_GeometryFactory2D | |
symDifferencePolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2) | wblut.geom.WB_GeometryFactory2D | |
unionPolygons2D(final WB_Polygon poly1, final WB_Polygon poly2) | wblut.geom.WB_GeometryFactory2D | |
unionPolygons2D(final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2) | wblut.geom.WB_GeometryFactory2D | |
unionPolygons2D(final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2) | wblut.geom.WB_GeometryFactory2D | |
WB_GeometryFactory2D() | wblut.geom.WB_GeometryFactory2D | |
WB_GeometryFactory3D() | wblut.geom.WB_GeometryFactory3D | |
WORLD() | wblut.geom.WB_GeometryFactory2D | |
X() | wblut.geom.WB_GeometryFactory3D | |
X2D() | wblut.geom.WB_GeometryFactory2D | |
XY() | wblut.geom.WB_GeometryFactory3D | |
XZ() | wblut.geom.WB_GeometryFactory3D | |
Y() | wblut.geom.WB_GeometryFactory3D | |
Y2D() | wblut.geom.WB_GeometryFactory2D | |
YX() | wblut.geom.WB_GeometryFactory3D | |
YZ() | wblut.geom.WB_GeometryFactory3D | |
Z() | wblut.geom.WB_GeometryFactory3D | |
ZX() | wblut.geom.WB_GeometryFactory3D | |
ZY() | wblut.geom.WB_GeometryFactory3D |