HE_Mesh  5.0.0
wblut.geom.WB_PolygonTriangulator Member List

This is the complete list of members for wblut.geom.WB_PolygonTriangulator, including all inherited members.

createShell(final Polygon inputPolygon)wblut.geom.WB_PolygonTriangulatorprotected
doImprove(final List< IndexedTriangle > earList)wblut.geom.WB_PolygonTriangulatorprivate
doJoinHole(final int shellVertexIndex, final Coordinate[] holeCoords, final int holeVertexIndex)wblut.geom.WB_PolygonTriangulatorprivate
extractEdgesTri(final int[] ears)wblut.geom.WB_PolygonTriangulatorprivatestatic
geometryfactorywblut.geom.WB_PolygonTriangulatorprivate
getIndex(final int i, final int j, final int f)wblut.geom.WB_PolygonTriangulatorprivatestatic
getLowestVertex(final Geometry geom)wblut.geom.WB_PolygonTriangulatorprivatestatic
getOrderedHoles(final Polygon poly)wblut.geom.WB_PolygonTriangulatorprivatestatic
isValidEdge(final int index0, final int index1)wblut.geom.WB_PolygonTriangulatorprivate
joinHoleToShell(final Polygon inputPolygon, final Geometry hole)wblut.geom.WB_PolygonTriangulatorprivate
main(final String[] args)wblut.geom.WB_PolygonTriangulatorstatic
makeSimplePolygon(final WB_Polygon polygon)wblut.geom.WB_PolygonTriangulatorprotected
nextShellCoord(final int pos)wblut.geom.WB_PolygonTriangulatorprivate
shellCoordAvailablewblut.geom.WB_PolygonTriangulatorprivate
shellCoordswblut.geom.WB_PolygonTriangulatorprivate
triangulate(final Polygon inputPolygon, final boolean improve)wblut.geom.WB_PolygonTriangulatorprivate
triangulateFace(final HE_Face face, final boolean optimize)wblut.geom.WB_PolygonTriangulator
triangulatePolygon2D(final WB_Polygon polygon, final boolean optimize)wblut.geom.WB_PolygonTriangulator
triangulatePolygon2D(final List<?extends WB_Coord > outerPolygon, final List<?extends WB_Coord >[] innerPolygons, final boolean optimize, final WB_Map2D context)wblut.geom.WB_PolygonTriangulator
triangulatePolygon2D(final int[] polygon, final WB_Coord[] points, final boolean optimize, final WB_Map2D context)wblut.geom.WB_PolygonTriangulator
triangulatePolygon2D(final int[] polygon, final List<?extends WB_Coord > points, final boolean optimize, final WB_Map2D context)wblut.geom.WB_PolygonTriangulator
triangulateQuad(final WB_Coord p0, final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_PolygonTriangulatorstatic
triangulateSimplePolygon(final WB_Polygon polygon, final boolean optimize)wblut.geom.WB_PolygonTriangulator
WB_PolygonTriangulator()wblut.geom.WB_PolygonTriangulator