HE_Mesh
5.1.2
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This is the complete list of members for wblut.geom.WB_IndexedAABBTree2D, including all inherited members.
addNode(final WB_Coord p, final WB_IndexedAABBNode2D node, final PriorityQueue< Entry > entries, double closest2) | wblut.geom.WB_IndexedAABBTree2D | private |
buildNode(final WB_IndexedAABBNode2D node, final List< WB_IndexedTriangle > faces, final Collection<?extends WB_IndexedTriangle > mesh, final int level) | wblut.geom.WB_IndexedAABBTree2D | private |
buildTree(final Collection<?extends WB_IndexedTriangle > mesh) | wblut.geom.WB_IndexedAABBTree2D | private |
depth | wblut.geom.WB_IndexedAABBTree2D | private |
expandBy(final double d) | wblut.geom.WB_IndexedAABBTree2D | |
findOptimalSubset(double bestSah, final WB_IndexedAABBNode2D node, final List< WB_IndexedTriangle > childA, final List< WB_IndexedTriangle > childB, final List< WB_IndexedTriangle > faces) | wblut.geom.WB_IndexedAABBTree2D | private |
getClosestEntry(final WB_Coord p) | wblut.geom.WB_IndexedAABBTree2D | |
getClosestFace(final WB_Coord p) | wblut.geom.WB_IndexedAABBTree2D | |
getClosestPoint(final WB_Coord p) | wblut.geom.WB_IndexedAABBTree2D | |
getDepth() | wblut.geom.WB_IndexedAABBTree2D | |
getRoot() | wblut.geom.WB_IndexedAABBTree2D | |
getSAH(final double denom, final double surfaceAreaA, final int numA, final double surfaceAreaB, final int numB) | wblut.geom.WB_IndexedAABBTree2D | privatestatic |
maxLevel | wblut.geom.WB_IndexedAABBTree2D | private |
maxNumberOfFaces | wblut.geom.WB_IndexedAABBTree2D | private |
root | wblut.geom.WB_IndexedAABBTree2D | private |
tracker | wblut.geom.WB_IndexedAABBTree2D | static |
WB_IndexedAABBTree2D(final int[] triangles, final List<?extends WB_Coord > points, final int mnof) | wblut.geom.WB_IndexedAABBTree2D | |
WB_IndexedAABBTree2D(final WB_Triangulation2D triangulation, final List<?extends WB_Coord > points, final int mnof) | wblut.geom.WB_IndexedAABBTree2D | |
WB_IndexedAABBTree2D(final WB_AlphaTriangulation2D triangulation, final double alpha, final int mnof) | wblut.geom.WB_IndexedAABBTree2D | |
WB_IndexedAABBTree2D(final WB_Triangulation2DWithPoints triangulation, final int mnof) | wblut.geom.WB_IndexedAABBTree2D | |
WB_IndexedAABBTree2D(final Collection<?extends WB_IndexedTriangle > mesh, final int mnof) | wblut.geom.WB_IndexedAABBTree2D |