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| WB_GeometryFactory () |
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| WB_GeometryFactory3D () |
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WB_Point | origin () |
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WB_Vector | X () |
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WB_Vector | Y () |
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WB_Vector | Z () |
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WB_Vector | minX () |
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WB_Vector | minY () |
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WB_Vector | minZ () |
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WB_Plane | XY () |
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WB_Plane | YZ () |
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WB_Plane | ZX () |
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WB_Plane | YX () |
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WB_Plane | ZY () |
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WB_Plane | XZ () |
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WB_CoordinateSystem3D | createCSFromOX (final WB_Coord origin, final WB_Coord X) |
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WB_CoordinateSystem3D | createCSFromOX (final WB_Coord origin, final WB_Coord X, final WB_CoordinateSystem3D parent) |
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WB_CoordinateSystem3D | createCSFromOXY (final WB_Coord origin, final WB_Coord X, final WB_Coord Y) |
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WB_CoordinateSystem3D | createCSFromOXY (final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_CoordinateSystem3D parent) |
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WB_CoordinateSystem3D | createCSFromOXYZ (final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_Coord Z, final WB_CoordinateSystem3D parent) |
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WB_CoordinateSystem3D | createCSFromOXYZ (final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_Coord Z) |
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WB_Map2D | createEmbeddedPlane () |
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WB_Map2D | createEmbeddedPlane (final int mode, final double offset) |
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WB_Map2D | createEmbeddedPlane (final int mode) |
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WB_Map2D | createEmbeddedPlane (final WB_Plane P, final double offset) |
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WB_Map2D | createEmbeddedPlane (final WB_Plane P) |
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WB_Point | createPoint () |
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WB_Point | createPoint (final WB_Coord p) |
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WB_Point | createPoint (final double[] p) |
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WB_Point | createPoint (final double _x, final double _y) |
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WB_Point | createPoint (final double _x, final double _y, final double _z) |
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WB_Point | createPoint (final Coordinate coord) |
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WB_Point | createInterpolatedPoint (final WB_Coord p, final WB_Coord q, final double f) |
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WB_Point | createIncenter (final WB_Triangle tri) |
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WB_Point | createOrthocenter (final WB_Triangle tri) |
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WB_Point | createPointFromBarycentricCoordinates (final double u, final double v, final double w, final WB_Triangle tri) |
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WB_Point | createPointFromCylindrical (final double r, final double phi, final double z) |
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WB_Point | createPointFromSpherical (final double r, final double theta, final double phi) |
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WB_Point | createPointFromParaboloidal (final double sigma, final double tau, final double phi) |
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WB_Point | createPointFromParabolic (final double sigma, final double tau, final double z) |
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WB_Point | createPointFromOblateSpheroidal (final double a, final double mu, final double nu, final double phi) |
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WB_Point | createPointFromProlateSpheroidal (final double a, final double mu, final double nu, final double phi) |
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WB_Point | createPointFromEllipsoidal (final double a, final double b, final double c, final double lambda, final double mu, final double nu) |
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WB_Point | createPointFromElliptic (final double a, final double mu, final double nu, final double z) |
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WB_Point | createPointFromToroidal (final double a, final double sigma, final double tau, final double phi) |
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WB_Point | createPointFromBispherical (final double a, final double sigma, final double tau, final double phi) |
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WB_Point | createPointFromBipolarCylindrical (final double a, final double sigma, final double tau, final double z) |
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WB_Point | createPointFromConical (final double b, final double c, final double r, final double mu, final double nu) |
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WB_Point | createCentroid (final WB_Triangle tri) |
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WB_Point | createCentroid (final WB_Coord...points) |
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WB_Point | createCircumcenter (final WB_Triangle tri) |
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WB_Point | createPointFromTrilinearCoordinates (final double u, final double v, final double w, final WB_Triangle tri) |
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WB_Point | createMidpoint (final WB_Coord p, final WB_Coord q) |
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WB_Point | createMidpoint (final WB_Coord...p) |
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WB_Vector | createVector () |
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WB_Vector | createVectorFromTo (final WB_Coord p, final WB_Coord q) |
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final WB_Vector | createVector (final WB_Coord p) |
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WB_Vector | createVector (final double _x, final double _y) |
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WB_Vector | createVector (final double _x, final double _y, final double _z) |
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WB_Vector | createNormalizedVector (final WB_Coord p) |
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WB_Vector | createNormalizedVectorFromTo (final WB_Coord p, final WB_Coord q) |
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WB_Vector | createNormalizedVector (final double _x, final double _y, final double _z) |
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WB_Vector | createNormalizedVector (final double _x, final double _y, final double _z, final double _w) |
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WB_Vector | createNormalizedVector (final double _x, final double _y) |
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WB_Vector | createNormalizedPerpendicularVector (final double _x, final double _y) |
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WB_Vector | createNormalizedPerpendicularVector (final double _x, final double _y, final double _z) |
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WB_Vector | createNormalizedPerpendicularVector (final WB_Coord p) |
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WB_Vector | createVectorFromCylindrical (final double r, final double phi, final double z) |
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WB_Vector | createVectorFromSpherical (final double r, final double theta, final double phi) |
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WB_Vector | createVectorFromParaboloidal (final double sigma, final double tau, final double phi) |
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WB_Vector | createVectorFromParabolic (final double sigma, final double tau, final double z) |
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WB_Vector | createVectorFromOblateSpheroidal (final double a, final double mu, final double nu, final double phi) |
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WB_Vector | createVectorFromProlateSpheroidal (final double a, final double mu, final double nu, final double phi) |
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WB_Vector | createVectorFromEllipsoidal (final double a, final double b, final double c, final double lambda, final double mu, final double nu) |
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WB_Vector | createVectorFromElliptic (final double a, final double mu, final double nu, final double z) |
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WB_Vector | createVectorFromToroidal (final double a, final double sigma, final double tau, final double phi) |
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WB_Vector | createVectorFromBispherical (final double a, final double sigma, final double tau, final double phi) |
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WB_Vector | createVectorFromBipolarCylindrical (final double a, final double sigma, final double tau, final double z) |
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WB_Vector | createVectorFromConical (final double b, final double c, final double r, final double mu, final double nu) |
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WB_Line | createLineThroughPoints (final WB_Coord p1, final WB_Coord p2) |
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WB_Line | createLineThroughPoints (final double x1, final double y1, final double x2, final double y2) |
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WB_Line | createLineThroughPoints (final double x1, final double y1, final double z1, final double x2, final double y2, final double z2) |
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WB_Line | createLineWithDirection (final WB_Coord origin, final WB_Coord direction) |
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WB_Line | createLineWithDirection (final double ox, final double oy, final double oz, final double dx, final double dy, final double dz) |
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WB_Line | createParallelLineThroughPoint (final WB_Line L, final WB_Coord p) |
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WB_Plane | createBisector (final WB_Coord p, final WB_Coord q) |
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WB_Ray | createRayThroughPoints (final WB_Coord p1, final WB_Coord p2) |
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WB_Ray | createRayThroughPoints (final double x1, final double y1, final double x2, final double y2) |
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WB_Ray | createRayThroughPoints (final double x1, final double y1, final double z1, final double x2, final double y2, final double z2) |
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WB_Ray | createRayWithDirection (final WB_Coord origin, final WB_Coord direction) |
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WB_Ray | createRayWithDirection (final double ox, final double oy, final double oz, final double dx, final double dy, final double dz) |
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WB_Ray | createParallelRayThroughPoint (final WB_Line L, final WB_Coord p) |
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WB_Segment | createSegment (final WB_Coord p1, final WB_Coord p2) |
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WB_Segment | createSegmentWithLength (final WB_Coord origin, final WB_Coord direction, final double length) |
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WB_Segment | createSegment (final double x1, final double y1, final double x2, final double y2) |
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WB_Segment | createSegmentWithLength (final double ox, final double oy, final double dx, final double dy, final double length) |
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WB_Segment | createSegment (final double x1, final double y1, final double z1, final double x2, final double y2, final double z2) |
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WB_Segment | createSegmentWithLength (final double ox, final double oy, final double oz, final double dx, final double dy, final double dz, final double length) |
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WB_Polygon | createPolygonFromJTSPolygon (final Polygon JTSpoly, final WB_Map2D map) |
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WB_Polygon[] | splitSimplePolygon (final WB_Polygon poly, final WB_Plane P) |
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WB_Triangle | createTriangle (final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z, final double p3x, final double p3y, final double p3z) |
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WB_Triangle | createTriangle (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3) |
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WB_Circle | createInversionCircle (final WB_Circle C, final WB_Circle inversionCircle) |
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WB_Circle | createCircumcircle3D (final WB_Triangle tri) |
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WB_Circle | createIncircle (final WB_Triangle tri) |
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WB_Plane | createPlane (final WB_Coord origin, final WB_Coord normal) |
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WB_Plane | createPlane (final double ox, final double oy, final double oz, final double nx, final double ny, final double nz) |
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WB_Plane | createPlane (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3) |
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WB_Plane | createPlane (final WB_Triangle T) |
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WB_Plane | createFlippedPlane (final WB_Plane P) |
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WB_Plane | createOffsetPlane (final WB_Coord origin, final WB_Coord normal, final double offset) |
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WB_Plane | createOffsetPlane (final double ox, final double oy, final double oz, final double nx, final double ny, final double nz, final double offset) |
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WB_Plane | createOffsetPlane (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final double offset) |
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WB_Mesh | createMesh (final WB_Coord[] points, final int[][] faces) |
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WB_Mesh | createMesh (final Collection<?extends WB_Coord > points, final int[][] faces) |
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WB_Mesh | createMesh (final WB_AABB aabb) |
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WB_Mesh | createUniqueMesh (final WB_Mesh mesh) |
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WB_Mesh | createUniqueMesh (final WB_Mesh mesh, final double threshold) |
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WB_Mesh | createTriMesh (final WB_Coord[] points, final int[][] faces) |
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WB_Mesh | createTriMesh (final Collection<?extends WB_Coord > points, final int[][] faces) |
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WB_Mesh | createTriMesh (final WB_Mesh mesh) |
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WB_Mesh | createRegularPrism (final int n, final double radius, final double h) |
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WB_Mesh | createPrism (final Collection<?extends WB_Coord > points, final double h) |
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WB_Mesh | createPrismOpen (final Collection<?extends WB_Coord > points, final double h) |
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WB_Mesh | createPrism (final WB_Coord[] points, final double h) |
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WB_Mesh | createPrism (final WB_Polygon poly, final double h) |
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WB_Mesh | createPrism (final WB_Polygon poly, final double h, final double offset) |
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WB_Mesh | createMesh (final WB_Polygon poly) |
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WB_Mesh | createMesh (final WB_Polygon poly, final double offset) |
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WB_Mesh | createPrismOpen (final WB_Polygon poly, final double h) |
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WB_Mesh | createRegularAntiPrism (final int n, final double radius, final double h) |
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WB_Mesh | createAntiPrism (final Collection<?extends WB_Coord > points, final double h) |
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WB_Mesh | createAntiPrism (final WB_Coord[] points, final double h) |
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WB_Mesh | createAntiPrism (final WB_Polygon poly, final double h) |
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WB_Mesh | createArchimedes (final int type, final double edgeLength) |
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WB_Mesh | createCatalan (final int type, final double edgeLength) |
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WB_Mesh | createJohnson (final int type, final double edgeLength) |
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WB_Mesh | createOtherPolyhedron (final int type, final double edgeLength) |
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WB_Mesh | createPlato (final int type, final double edgeLength) |
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WB_Mesh | createPolyhedron (String name, final double radius) |
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WB_Mesh | createZonohedron (final WB_Coord[] vectors, final double scale) |
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WB_Mesh | createStellatedIcosahedron (final int type, final double radius) |
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WB_Mesh | createPyramidWithAngles (final Collection<?extends WB_Coord > points, final double[] angles, final boolean b, final WB_Map2D context) |
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WB_Mesh | createPyramidWithAngles (final WB_Coord[] points, final double[] angles, final boolean b, final WB_Map2D context) |
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WB_Mesh | createPyramidWithAngleRange (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final boolean b, final WB_Map2D context) |
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WB_Mesh | createPyramidWithAngleRange (final WB_Coord[] points, final double minangle, final double maxangle, final boolean b, final WB_Map2D context) |
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WB_Mesh | createPyramidWithAngleRange (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final WB_Map2D context) |
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WB_Mesh | createPyramidWithAngleRange (final WB_Coord[] points, final double minangle, final double maxangle, final WB_Map2D context) |
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WB_Mesh | createPyramidWithAngle (final Collection<?extends WB_Coord > points, final double angle, final WB_Map2D context) |
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WB_Mesh | createPyramidWithAngle (final WB_Coord[] points, final double angle, final WB_Map2D context) |
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WB_Mesh | createPyramidWithAngleRange (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle) |
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WB_Mesh | createPyramidWithAngleRange (final WB_Coord[] points, final double minangle, final double maxangle) |
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WB_Mesh | createPyramidWithAngle (final Collection<?extends WB_Coord > points, final double angle) |
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WB_Mesh | createPyramidWithAngle (final WB_Coord[] points, final double angle) |
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WB_Mesh | createPyramidWithHeight (final Collection<?extends WB_Coord > points, final double height, final boolean b, final WB_Map2D context) |
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WB_Mesh | createPyramidWithHeight (final Collection<?extends WB_Coord > points, final double height, final boolean b) |
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WB_Mesh | createPyramidWithHeight (final Collection<?extends WB_Coord > points, final double height) |
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WB_Mesh | createPyramidWithHeight (final WB_Coord[] points, final double height, final boolean b, final WB_Map2D context) |
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WB_Mesh | createPyramidWithHeight (final WB_Coord[] points, final double height, final boolean b) |
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WB_Mesh | createPyramidWithHeight (final WB_Polygon polygon, final double height) |
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WB_Mesh | createDipyramidWithAngleRange (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final WB_Map2D context) |
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WB_Mesh | createDipyramidWithAngleRange (final WB_Coord[] points, final double minangle, final double maxangle, final WB_Map2D context) |
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WB_Mesh | createDipyramidWithAngle (final Collection<?extends WB_Coord > points, final double angle, final WB_Map2D context) |
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WB_Mesh | createDipyramidWithAngle (final WB_Coord[] points, final double angle, final WB_Map2D context) |
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WB_Mesh | createDipyramidWithAngle (final Collection<?extends WB_Coord > points, final double angle) |
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WB_Mesh | createDipyramidWithAngle (final WB_Coord[] points, final double angle) |
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WB_Mesh | createDipyramidWithHeight (final Collection<?extends WB_Coord > points, final double height, final WB_Map2D context) |
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WB_Mesh | createDipyramidWithHeight (final WB_Coord[] points, final double height) |
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WB_Mesh | createDipyramidWithHeight (final WB_Coord[] points, final double height, final WB_Map2D context) |
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WB_Mesh | createDipyramidWithHeight (final Collection<?extends WB_Coord > points, final double height) |
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WB_Mesh | createTaperWithAnglesAndHeight (final Collection<?extends WB_Coord > points, final double[] angles, final double height, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createTaperWithAnglesAndHeight (final WB_Coord[] points, final double angles[], final double height, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createTaperWithAngleRangeAndHeight (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createTaperWithAngleRangeAndHeight (final WB_Coord[] points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createTaperWithAngleRangeAndHeight (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final WB_Map2D context) |
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WB_Mesh | createTaperWithAngleRangeAndHeight (final WB_Coord[] points, final double minangle, final double maxangle, final double height, final WB_Map2D context) |
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WB_Mesh | createTaperWithAngleAndHeight (final Collection<?extends WB_Coord > points, final double angle, final double height, final WB_Map2D context) |
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WB_Mesh | createTaperWithAngleAndHeight (final WB_Coord[] points, final double angle, final double height, final WB_Map2D context) |
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WB_Mesh | createTaperWithAngleAndHeight (final Collection<?extends WB_Coord > points, final double angle, final double height) |
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WB_Mesh | createTaperWithAngleAndHeight (final WB_Coord[] points, final double angle, final double height) |
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WB_Mesh | createBitaperWithAnglesAndHeight (final Collection<?extends WB_Coord > points, final double[] angles, final double height, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createBitaperWithAnglesAndHeight (final WB_Coord[] points, final double[] angles, final double height, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createBitaperWithAngleRangeAndHeight (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createBitaperWithAngleRangeAndHeight (final WB_Coord[] points, final double minangle, final double maxangle, final double height, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createBitaperWithAngleRangeAndHeight (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final WB_Map2D context) |
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WB_Mesh | createBitaperWithAngleRangeAndHeight (final WB_Coord[] points, final double minangle, final double maxangle, final double height, final WB_Map2D context) |
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WB_Mesh | createBitaperWithAngleRangeAndHeight (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height) |
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WB_Mesh | createBitaperWithAngleRangeAndHeight (final WB_Coord[] points, final double minangle, final double maxangle, final double height) |
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WB_Mesh | createBitaperWithAngleAndHeight (final Collection<?extends WB_Coord > points, final double angle, final double height, final WB_Map2D context) |
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WB_Mesh | createBitaperWithAngleAndHeight (final WB_Coord[] points, final double angle, final double height, final WB_Map2D context) |
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WB_Mesh | createBitaperWithAngleAndHeight (final Collection<?extends WB_Coord > points, final double angle, final double height) |
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WB_Mesh | createBitaperWithAngleAndHeight (final WB_Coord[] points, final double angle, final double height) |
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WB_Mesh | createCapsuleWithAnglesAndHeight (final Collection<?extends WB_Coord > points, final double[] angles, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createCapsuleWithAngleRangeAndHeight (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createCapsuleWithAngleAndHeight (final Collection<?extends WB_Coord > points, final double angle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createCapsuleWithAnglesAndHeight (final Collection<?extends WB_Coord > points, final double[] angles, final double height, final double cap) |
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WB_Mesh | createCapsuleWithAngleRangeAndHeight (final Collection<?extends WB_Coord > points, final double minangle, final double maxangle, final double height, final double cap) |
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WB_Mesh | createCapsuleWithAngleAndHeight (final Collection<?extends WB_Coord > points, final double angle, final double height, final double cap) |
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WB_Mesh | createCapsuleWithAnglesAndHeight (final WB_Coord[] points, final double[] angles, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createCapsuleWithAngleRangeAndHeight (final WB_Coord[] points, final double minangle, final double maxangle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createCapsuleWithAngleAndHeight (final WB_Coord[] points, final double angle, final double height, final double cap, final boolean b, final boolean t, final WB_Map2D context) |
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WB_Mesh | createCapsuleWithAnglesAndHeight (final WB_Coord[] points, final double[] angles, final double height, final double cap) |
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WB_Mesh | createCapsuleWithAngleRangeAndHeight (final WB_Coord[] points, final double minangle, final double maxangle, final double height, final double cap) |
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WB_Mesh | createCapsuleWithAngleAndHeight (final WB_Coord[] points, final double angle, final double height, final double cap) |
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WB_Mesh | createSpindle (final Collection<?extends WB_Coord > points, final double height, final double cap, final WB_Map2D context) |
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WB_Mesh | createSpindle (final Collection<?extends WB_Coord > points, final double height, final double cap) |
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WB_Mesh | createSpindle (final WB_Coord[] points, final double height, final double cap, final WB_Map2D context) |
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WB_Mesh | createSpindle (final WB_Coord[] points, final double height, final double cap) |
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WB_Mesh | createConvexHull (final List<?extends WB_Coord > points) |
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WB_Mesh | createConvexHull (final WB_Coord[] points) |
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WB_Mesh | createConvexHull (final WB_Coord[] points, final boolean triangulate) |
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WB_Mesh | createConvexHull (final List<?extends WB_Coord > points, final boolean triangulate) |
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WB_Mesh | createConvexHullWithThreshold (final WB_Coord[] points, final boolean triangulate, final double threshold) |
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WB_Mesh | createConvexHullWithThreshold (final List<?extends WB_Coord > points, final boolean triangulate, final double threshold) |
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WB_Point | createClosestPointOnTriangle (final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c) |
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WB_Point | createClosestPointOnPolygon (final WB_Coord p, final WB_Polygon poly) |
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WB_Sphere | createSphereWithRadius (final WB_Coord center, final double radius) |
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WB_Sphere | createSphereWithDiameter (final WB_Coord center, final double diameter) |
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WB_Sphere | createSphereWithRadius (final double x, final double y, final double z, final double radius) |
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WB_Sphere | createSphereWithDiameter (final double x, final double y, final double z, final double diameter) |
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WB_Tetrahedron | createTetrahedron (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Coord p4) |
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WB_Point | getIntersection (final WB_Coord a, final WB_Coord b, final WB_Plane P) |
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WB_Polygon | createPolygonConvexHull (final WB_Polygon poly) |
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List< WB_Polygon > | createBufferedPolygons (final WB_Polygon poly, final double d) |
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List< WB_Polygon > | createBufferedPolygons (final WB_Polygon poly, final double d, final int n) |
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List< WB_Polygon > | createBufferedPolygonsStraight (final WB_Polygon poly, final double d) |
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List< WB_Polygon > | createBufferedPolygons (final Collection<?extends WB_Polygon > poly, final double d) |
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List< WB_Polygon > | createBufferedPolygons (final Collection<?extends WB_Polygon > poly, final double d, final int n) |
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List< WB_Polygon > | createBufferedPolygonsStraight (final Collection<?extends WB_Polygon > poly, final double d) |
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List< WB_Polygon > | createBoundaryPolygons (final WB_Polygon poly) |
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List< WB_Polygon > | createRibbonPolygons (final WB_Polygon poly, final double d) |
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List< WB_Polygon > | createRibbonPolygons (final Collection<?extends WB_Polygon > poly, final double d) |
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List< WB_Polygon > | createRibbonPolygons (final WB_Polygon poly, final double o, final double i) |
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List< WB_Polygon > | createRibbonPolygons (final Collection<?extends WB_Polygon > poly, final double o, final double i) |
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List< WB_Polygon > | createSimplifiedPolygon (final WB_Polygon poly, final double tol) |
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List< WB_Polygon > | createDensifiedPolygon (final WB_Polygon poly, final double max) |
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List< WB_Polygon > | constrainPolygons (final WB_Polygon poly, final WB_Polygon container) |
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List< WB_Polygon > | constrainPolygons (final WB_Polygon[] polygons, final WB_Polygon container) |
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List< WB_Polygon > | constrainPolygons (final List< WB_Polygon > polygons, final WB_Polygon container) |
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List< WB_Coord > | createUniquePoints (final List< WB_Coord > points, final double threshold) |
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List< WB_Plane > | createUniquePlanes (final List< WB_Plane > planes) |
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| WB_GeometryFactory2D () |
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WB_CoordinateSystem3D | WORLD () |
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WB_Coord | origin2D () |
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WB_Coord | X2D () |
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WB_Coord | Y2D () |
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WB_Coord | minX2D () |
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WB_Coord | minY2D () |
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WB_CoordinateSystem3D | createCSFromOX2D (final WB_Coord origin, final WB_Coord X) |
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WB_CoordinateSystem3D | createCSFromOX2D (final WB_Coord origin, final WB_Coord X, final WB_CoordinateSystem3D parent) |
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WB_CoordinateSystem3D | createCSFromOXY2D (final WB_Coord origin, final WB_Coord X, final WB_Coord Y) |
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WB_CoordinateSystem3D | createCSFromOXY2D (final WB_Coord origin, final WB_Coord X, final WB_Coord Y, final WB_CoordinateSystem3D parent) |
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WB_CoordinateSystem3D | createTransformedCS (final WB_CoordinateSystem3D CS, final WB_Transform T, final WB_CoordinateSystem3D parent) |
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WB_CoordinateSystem3D | createTransformedCS (final WB_CoordinateSystem3D CS, final WB_Transform T) |
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WB_Point | createPoint2D () |
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WB_Point | createPoint2D (final WB_Coord p) |
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WB_Point | createPoint2D (final double x, final double y) |
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WB_Point | createPoint2D (final Coordinate coord) |
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WB_Point | createInterpolatedPoint2D (final WB_Coord p, final WB_Coord q, final double f) |
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WB_Point | createPointFromPolar (final double r, final double phi) |
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WB_Point | createPointFromBipolar (final double a, final double sigma, final double tau) |
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WB_Point | createPointFromParabolic (final double sigma, final double tau) |
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WB_Point | createPointFromHyperbolic (final double u, final double v) |
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WB_Point | createPointFromElliptic (final double a, final double sigma, final double tau) |
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WB_Point | createIncenter2D (final WB_Triangle tri) |
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WB_Point | createClosestPointOnLine2D (final WB_Coord p, final WB_Line L) |
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List< WB_Point > | createClosestPoint (final WB_Line L1, final WB_Line L2) |
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List< WB_Point > | createIntersectionPoints2D (final WB_Circle C0, final WB_Circle C1) |
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List< WB_Point > | createIntersectionPoints2D (final WB_Line L, final WB_Circle C) |
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WB_Point | createIntersectionPoint2D (final WB_Line L1, final WB_Line L2) |
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WB_Point | createMirrorPoint2D (final WB_Coord p, final double x0, final double y0, final double x1, final double y1) |
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WB_Point | createMirrorPoint2D (final WB_Coord p, final WB_Line L) |
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WB_Point | createPointFromBarycentricCoordinates2D (final double u, final double v, final double w, final WB_Triangle tri) |
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WB_Point | createInversionPoint2D (final WB_Coord p, final WB_Circle inversionCircle) |
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WB_Point | createCentroid2D (final WB_Triangle tri) |
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WB_Point | createCentroid2D (final WB_Coord...points) |
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WB_Point | createCircumcenter2D (final WB_Triangle tri) |
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WB_Point | createOrthocenter2D (final WB_Triangle tri) |
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WB_Point | createPointFromTrilinearCoordinates2D (final double u, final double v, final double w, final WB_Triangle tri) |
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WB_Point | createMidpoint2D (final WB_Coord p, final WB_Coord q) |
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WB_Point | createMidpoint2D (final WB_Coord...p) |
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WB_Vector | createVector2D () |
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WB_Vector | createVectorFromTo2D (final WB_Coord p, final WB_Coord q) |
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WB_Vector | createVector2D (final WB_Coord p) |
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WB_Vector | createVector2D (final double _x, final double _y) |
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WB_Vector | createNormalizedVector2D (final WB_Coord p) |
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WB_Vector | createNormalizedVectorFromTo2D (final WB_Coord p, final WB_Coord q) |
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WB_Vector | createNormalizedVector2D (final double _x, final double _y) |
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WB_Vector | createNormalizedPerpendicularVector2D (final double _x, final double _y) |
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WB_Vector | createNormalizedPerpendicularVector2D (final WB_Coord v) |
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WB_Vector | createVectorFromPolar (final double r, final double phi) |
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WB_Vector | createVectorFromBipolar (final double a, final double sigma, final double tau) |
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WB_Vector | createVectorFromParabolic (final double sigma, final double tau) |
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WB_Vector | createVectorFromHyperbolic (final double u, final double v) |
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WB_Vector | createVectorFromElliptic (final double a, final double mu, final double nu) |
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WB_Line | createLineThroughPoints2D (final WB_Coord p1, final WB_Coord p2) |
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WB_Line | createLineThroughPoints2D (final double x1, final double y1, final double x2, final double y2) |
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WB_Line | createLineWithDirection2D (final WB_Coord origin, final WB_Coord direction) |
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WB_Line | createLineWithDirection2D (final double ox, final double oy, final double dx, final double dy) |
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WB_Line | createParallelLineThroughPoint2D (final WB_Line L, final WB_Coord p) |
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WB_Line | createPerpendicularLineThroughPoint2D (final WB_Line L, final WB_Coord p) |
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List< WB_Line > | createParallelLines2D (final WB_Line L, final double d) |
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WB_Line | createBisector2D (final WB_Coord p, final WB_Coord q) |
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List< WB_Line > | createAngleBisector2D (final WB_Line L1, final WB_Line L2) |
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WB_Line | createLineTangentToCircleInPoint (final WB_Circle C, final WB_Coord p) |
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List< WB_Line > | createLinesTangentToCircleThroughPoint (final WB_Circle C, final WB_Coord p) |
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List< WB_Line > | createLinesTangentTo2Circles (final WB_Circle C0, final WB_Circle C1) |
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List< WB_Line > | createPerpendicularLinesTangentToCircle (final WB_Line L, final WB_Circle C) |
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WB_Ray | createRayThroughPoints2D (final WB_Coord p1, final WB_Coord p2) |
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WB_Ray | createRayThroughPoints2D (final double x1, final double y1, final double x2, final double y2) |
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WB_Ray | createRayWithDirection2D (final WB_Coord origin, final WB_Coord direction) |
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WB_Ray | createRayWithDirection2D (final double ox, final double oy, final double dx, final double dy) |
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WB_Ray | createParallelRayThroughPoint2D (final WB_Line L, final WB_Coord p) |
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WB_Segment | createSegment2D (final WB_Coord p1, final WB_Coord p2) |
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WB_Segment | createSegmentWithLength2D (final WB_Coord origin, final WB_Coord direction, final double length) |
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WB_Segment | createSegment2D (final double x1, final double y1, final double x2, final double y2) |
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WB_Segment | createSegmentWithLength2D (final double ox, final double oy, final double dx, final double dy, final double length) |
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WB_PolyLine | createPolyLine (final WB_Coord[] points) |
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WB_PolyLine | createPolyLine (final Collection<?extends WB_Coord > points) |
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WB_Ring | createRing (final WB_Coord[] points) |
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WB_Ring | createRing (final List<?extends WB_Coord > points) |
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WB_Polygon | createSimplePolygon (final WB_Coord...points) |
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WB_Polygon | createSimplePolygon (final WB_Polygon poly) |
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WB_Polygon | createSimplePolygon (final Collection<?extends WB_Coord > points) |
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WB_Polygon | createSimplePolygon (final WB_Triangle triangle) |
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WB_Polygon | createSimplePolygon (final WB_Quad quad) |
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WB_Polygon | createSimplePolygon (final WB_Pentagon pentagon) |
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WB_Polygon | createSimplePolygon (final WB_Hexagon hexagon) |
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WB_Polygon | createSimplePolygon (final WB_Octagon octagon) |
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WB_Polygon | createSimplePolygon (final List<?extends WB_Coord > tuples, final int[] indices) |
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WB_Polygon | createPolygonWithHole (final WB_Coord[] points, final WB_Coord[] innerpoints) |
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WB_Polygon | createPolygonWithHole (final Collection<?extends WB_Coord > points, final Collection<?extends WB_Coord > innerpoints) |
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WB_Polygon | createPolygonWithHoles (final WB_Coord[] points, final WB_Coord[][] innerpoints) |
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WB_Polygon | createPolygonWithHoles (final Collection<?extends WB_Coord > points, final List<?extends WB_Coord >[] innerpoints) |
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WB_Polygon | createPolygonFromJTSPolygon2D (final Polygon JTSpoly) |
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WB_Polygon | createPolygonConvexHull2D (final WB_Polygon poly) |
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List< WB_Polygon > | createConvexPolygonDecomposition2D (final WB_Polygon poly) |
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List< WB_Polygon > | createBufferedPolygons2D (final WB_Polygon poly, final double d) |
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List< WB_Polygon > | createBufferedPolygons2D (final Collection<?extends WB_Polygon > poly, final double d) |
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List< WB_Polygon > | createBufferedPolygons2D (final WB_Polygon poly, final double d, final int n) |
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List< WB_Polygon > | createBufferedPolygonsStraight2D (final WB_Polygon poly, final double d) |
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List< WB_Polygon > | createBufferedPolygons2D (final Collection<?extends WB_Polygon > poly, final double d, final int n) |
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List< WB_Polygon > | createBufferedPolygonsStraight2D (final Collection<?extends WB_Polygon > poly, final double d) |
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List< WB_Polygon > | createBoundaryPolygons2D (final WB_Polygon poly) |
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List< WB_Polygon > | createBoundaryPolygons2D (final Collection<?extends WB_Polygon > poly) |
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List< WB_Polygon > | createRibbonPolygons2D (final WB_Polygon poly, final double d) |
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List< WB_Polygon > | createRibbonPolygons2D (final Collection<?extends WB_Polygon > poly, final double d) |
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List< WB_Polygon > | createRibbonPolygons2D (final WB_Polygon poly, final double o, final double i) |
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List< WB_Polygon > | createRibbonPolygons2D (final Collection<?extends WB_Polygon > poly, final double o, final double i) |
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List< WB_Polygon > | createSimplifiedPolygon2D (final WB_Polygon poly, final double tol) |
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List< WB_Polygon > | createDensifiedPolygon2D (final WB_Polygon poly, final double max) |
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List< WB_Polygon > | unionPolygons2D (final WB_Polygon poly1, final WB_Polygon poly2) |
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List< WB_Polygon > | unionPolygons2D (final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2) |
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List< WB_Polygon > | unionPolygons2D (final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2) |
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List< WB_Polygon > | subtractPolygons2D (final WB_Polygon poly1, final WB_Polygon poly2) |
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List< WB_Polygon > | subtractPolygons2D (final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2) |
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List< WB_Polygon > | subtractPolygons2D (final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2) |
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List< WB_Polygon > | subtractPolygons2D (final Collection<?extends WB_Polygon > poly1, final WB_Polygon poly2) |
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List< WB_Polygon > | intersectPolygons2D (final WB_Polygon poly1, final WB_Polygon poly2) |
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List< WB_Polygon > | intersectPolygons2D (final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2) |
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List< WB_Polygon > | intersectPolygons2D (final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2) |
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List< WB_Polygon > | symDifferencePolygons2D (final WB_Polygon poly1, final WB_Polygon poly2) |
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List< WB_Polygon > | symDifferencePolygons2D (final WB_Polygon poly1, final Collection<?extends WB_Polygon > poly2) |
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List< WB_Polygon > | symDifferencePolygons2D (final Collection<?extends WB_Polygon > poly1, final Collection<?extends WB_Polygon > poly2) |
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List< WB_Polygon > | constrainPolygons2D (final WB_Polygon poly, final WB_Polygon container) |
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List< WB_Polygon > | constrainPolygons2D (final WB_Polygon[] polygons, final WB_Polygon container) |
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List< WB_Polygon > | constrainPolygons2D (final List< WB_Polygon > polygons, final WB_Polygon container) |
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List< WB_Polygon > | createTextWithTrueTypeFont (final String text, final String fontName, final float pointSize) |
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List< WB_Polygon > | createTextWithTrueTypeFont (final String text, final String fontName, final float pointSize, final double flatness) |
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List< WB_Polygon > | createTextWithTrueTypeFont (final String text, final String fontName, final int style, final float pointSize, final double flatness) |
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List< WB_Polygon > | createTextWithFont (final String text, final String fontName, final float pointSize) |
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List< WB_Polygon > | createTextWithFont (final String text, final String fontName, final float pointSize, final double flatness) |
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List< WB_Polygon > | createTextWithFont (final String text, final String fontName, final int style, final float pointSize, final double flatness) |
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List< WB_Polygon > | createTextWithOpenTypeFont (final String text, final String fontName, final float pointSize) |
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List< WB_Polygon > | createTextWithOpenTypeFont (final String text, final String fontName, final float pointSize, final double flatness) |
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List< WB_Polygon > | createTextWithOpenTypeFont (final String text, final String fontName, final int style, final float pointSize, final double flatness) |
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List< WB_Polygon > | createTextWithType1Font (final String text, final String fontName, final float pointSize) |
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List< WB_Polygon > | createTextWithType1Font (final String text, final String fontName, final float pointSize, final double flatness) |
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List< WB_Polygon > | createTextWithType1Font (final String text, final String fontName, final int style, final float pointSize, final double flatness) |
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List< WB_Polygon > | createText (final String text, final String fontName, final float pointSize) |
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List< WB_Polygon > | createText (final String text, final String fontName, final float pointSize, final double flatness) |
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List< WB_Polygon > | createText (final String text, final String fontName, final int style, final float pointSize, final double flatness) |
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List< WB_Polygon > | createText (final String text, final Font font, final int style, final float pointSize, final double flatness) |
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List< WB_Polygon > | createText (final String text, final Font font, final double flatness) |
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List< WB_Polygon > | createShape (final Shape shape, final double flatness) |
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WB_Triangle | createTriangle2D (final double p1x, final double p1y, final double p2x, final double p2y, final double p3x, final double p3y) |
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WB_Triangle | createTriangle2D (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3) |
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WB_Circle | createCircleWithDiameter (final WB_Coord center, final WB_Coord normal, final double diameter) |
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WB_Circle | createCircleWithRadius (final WB_Coord center, final WB_Coord normal, final double radius) |
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WB_Circle | createCircleWithRadius (final WB_Coord center, final double radius) |
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WB_Circle | createCircleWithDiameter (final WB_Coord center, final double diameter) |
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WB_Circle | createCircleWithRadius (final double x, final double y, final double radius) |
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WB_Circle | createCircleWithDiameter (final double x, final double y, final double diameter) |
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WB_Circle | createInversionCircle2D (final WB_Circle C, final WB_Circle inversionCircle) |
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WB_Circle | createCircumcircle2D (final WB_Triangle tri) |
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WB_Circle | createIncircle2D (final WB_Triangle tri) |
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WB_Circle | createCirclePPP (final WB_Coord p0, final WB_Coord p1, final WB_Coord p2) |
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List< WB_Circle > | createCirclePPL (final WB_Coord p, final WB_Coord q, final WB_Line L) |
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List< WB_Circle > | createCirclePLL (final WB_Coord p, final WB_Line L1, final WB_Line L2) |
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List< WB_Circle > | createCirclePPC (final WB_Coord p, final WB_Coord q, final WB_Circle C) |
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List< WB_Circle > | createCirclePCC (final WB_Coord p, final WB_Circle C1, final WB_Circle C2) |
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List< WB_Circle > | createCirclePLC (final WB_Coord p, final WB_Line L, final WB_Circle C) |
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List< WB_Circle > | createCircleLLL (final WB_Line L1, final WB_Line L2, final WB_Line L3) |
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List< WB_Circle > | createCircleLLC (final WB_Line L1, final WB_Line L2, final WB_Circle C) |
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List< WB_Circle > | createCircleLCC (final WB_Line L, final WB_Circle C1, final WB_Circle C2) |
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List< WB_Circle > | createCircleCCC (WB_Circle C1, WB_Circle C2, WB_Circle C3) |
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List< WB_Circle > | createCircleThrough2Points (final WB_Coord p0, final WB_Coord p1, final double r) |
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List< WB_Circle > | createCircleTangentToLineThroughPoint (final WB_Line L, final WB_Coord p, final double r) |
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List< WB_Circle > | createCircleTangentTo2Lines (final WB_Line L0, final WB_Line L1, final double r) |
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List< WB_Circle > | createCircleTangentToCircleThroughPoint (final WB_Circle C, final WB_Coord p, final double r) |
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List< WB_Circle > | createCircleTangentToLineAndCircle (final WB_Line L, final WB_Circle C, final double r) |
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List< WB_Circle > | createCircleTangentTo2CirclesNonCollinear (final WB_Circle C0, final WB_Circle C1, final double r) |
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List< WB_Circle > | createCircleTangentTo2CirclesCollinear (final WB_Circle C0, final WB_Circle C1) |
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List< WB_Circle > | createCircleTangentTo2Circles (final WB_Circle C0, final WB_Circle C1, final double r) |
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WB_Point | createClosestPointOnTriangle2D (final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c) |
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WB_Point | createClosestPointOnPolygon2D (final WB_Coord p, final WB_Polygon poly) |
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List< WB_Coord > | createUniquePoints2D (final List< WB_Coord > points, final double threshold) |
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