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| WB_Point () |
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| WB_Point (final double x, final double y) |
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| WB_Point (final double x, final double y, final double z) |
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| WB_Point (final double[] x) |
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| WB_Point (final double[] fromPoint, final double[] toPoint) |
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| WB_Point (final WB_Coord v) |
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WB_Vector | subToVector3D (final double x, final double y, final double z) |
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WB_Vector | subToVector3D (final WB_Coord p) |
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WB_Vector | subToVector2D (final double x, final double y, final double z) |
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WB_Vector | subToVector2D (final WB_Coord p) |
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WB_Point | add (final double...x) |
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WB_Point | add (final WB_Coord p) |
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WB_Point | sub (final double...x) |
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WB_Point | sub (final WB_Coord p) |
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WB_Point | mul (final double f) |
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WB_Point | div (final double f) |
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WB_Point | addMul (final double f, final double...x) |
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WB_Point | addMul (final double f, final WB_Coord p) |
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WB_Point | mulAddMul (final double f, final double g, final WB_Coord p) |
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WB_Point | mulAddMul (final double f, final double g, final double...x) |
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WB_Point | cross (final WB_Coord p) |
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WB_M33 | tensor (final WB_Coord v) |
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double | scalarTriple (final WB_Coord v, final WB_Coord w) |
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WB_Point | addSelf (final WB_Coord p) |
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WB_Point | subSelf (final double...x) |
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WB_Point | subSelf (final WB_Coord v) |
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WB_Point | mulSelf (final double f) |
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WB_Point | divSelf (final double f) |
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WB_Point | addMulSelf (final double f, final double...x) |
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WB_Point | addMulSelf (final double f, final WB_Coord p) |
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WB_Point | addSelf (final double...x) |
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WB_Point | addSelf (final double x, final double y, final double z) |
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WB_Point | mulAddMulSelf (final double f, final double g, final double...x) |
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WB_Point | mulAddMulSelf (final double f, final double g, final WB_Coord p) |
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WB_Point | crossSelf (final WB_Coord p) |
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double | normalizeSelf () |
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WB_Point | trimSelf (final double d) |
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WB_Point | apply2D (final WB_Transform2D T) |
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WB_Point | applyAsPoint2D (final WB_Transform2D T) |
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WB_Point | applyAsVector2D (final WB_Transform2D T) |
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WB_Point | applyAsNormal2D (final WB_Transform2D T) |
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void | apply2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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void | applyAsPoint2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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void | applyAsVector2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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void | applyAsNormal2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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WB_Coord | translate2D (final double px, final double py) |
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void | translate2DInto (final WB_MutableCoord result, final double px, final double py) |
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WB_Coord | translate2D (final WB_Coord p) |
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void | translate2DInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_Point | rotateAboutPoint2D (final double angle, final double px, final double py) |
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void | rotateAboutPoint2DInto (final WB_MutableCoord result, final double angle, final double px, final double py) |
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WB_Point | rotateAboutPoint2D (final double angle, final WB_Coord p) |
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void | rotateAboutPoint2DInto (final WB_MutableCoord result, final double angle, final WB_Coord p) |
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WB_Point | rotateAboutOrigin2D (final double angle) |
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void | rotateAboutOrigin2DInto (final WB_MutableCoord result, final double angle) |
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WB_Point | scale2D (final double f) |
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void | scale2DInto (final WB_MutableCoord result, final double f) |
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WB_Point | scale2D (final double fx, final double fy) |
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void | scale2DInto (final WB_MutableCoord result, final double fx, final double fy) |
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WB_Point | apply2DSelf (final WB_Transform2D T) |
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WB_Point | applyAsPoint2DSelf (final WB_Transform2D T) |
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WB_Point | applyAsVector2DSelf (final WB_Transform2D T) |
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WB_Point | applyAsNormal2DSelf (final WB_Transform2D T) |
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WB_Coord | translate2DSelf (final double px, final double py) |
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WB_Coord | translate2DSelf (final WB_Coord p) |
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WB_Point | rotateAboutPoint2DSelf (final double angle, final double px, final double py) |
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WB_Point | rotateAboutPoint2DSelf (final double angle, final WB_Coord p) |
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WB_Point | rotateAboutOrigin2DSelf (final double angle) |
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WB_Point | scale2DSelf (final double f) |
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WB_Point | scale2DSelf (final double fx, final double fy) |
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WB_Point | apply (final WB_Transform T) |
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WB_Point | applyAsPoint (final WB_Transform T) |
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WB_Point | applyAsNormal (final WB_Transform T) |
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WB_Point | applyAsVector (final WB_Transform T) |
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void | applyInto (final WB_MutableCoord result, final WB_Transform T) |
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void | applyAsPointInto (final WB_MutableCoord result, final WB_Transform T) |
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void | applyAsNormalInto (final WB_MutableCoord result, final WB_Transform T) |
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void | applyAsVectorInto (final WB_MutableCoord result, final WB_Transform T) |
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WB_Coord | translate (final double px, final double py, final double pz) |
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WB_Coord | translateInto (final WB_MutableCoord result, final double px, final double py, final double pz) |
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WB_Coord | translate (final WB_Coord p) |
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WB_Coord | translateInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_Point | rotateAboutAxis2P (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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void | rotateAboutAxis2PInto (final WB_MutableCoord result, final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Point | rotateAboutAxis2P (final double angle, final WB_Coord p1, final WB_Coord p2) |
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void | rotateAboutAxis2PInto (final WB_MutableCoord result, final double angle, final WB_Coord p1, final WB_Coord p2) |
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WB_Point | rotateAboutAxis (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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void | rotateAboutAxisInto (final WB_MutableCoord result, final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Point | rotateAboutAxis (final double angle, final WB_Coord p, final WB_Coord a) |
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void | rotateAboutAxisInto (final WB_MutableCoord result, final double angle, final WB_Coord p, final WB_Coord a) |
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WB_Point | rotateAboutOrigin (final double angle, final double x, final double y, final double z) |
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void | rotateAboutOriginInto (final WB_MutableCoord result, final double angle, final double x, final double y, final double z) |
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WB_Point | rotateAboutOrigin (final double angle, final WB_Coord a) |
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void | rotateAboutOriginInto (final WB_MutableCoord result, final double angle, final WB_Coord v) |
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WB_Point | scale (final double f) |
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void | scaleInto (final WB_MutableCoord result, final double f) |
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WB_Point | scale (final double fx, final double fy, final double fz) |
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void | scaleInto (final WB_MutableCoord result, final double fx, final double fy, final double fz) |
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WB_Point | applySelf (final WB_Transform T) |
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WB_Point | applyAsPointSelf (final WB_Transform T) |
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WB_Vector | applyAsVectorSelf (final WB_Transform T) |
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WB_Vector | applyAsNormalSelf (final WB_Transform T) |
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WB_Coord | translateSelf (final double px, final double py, final double pz) |
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WB_Coord | translateSelf (final WB_Coord p) |
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WB_Point | rotateAboutAxis2PSelf (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Point | rotateAboutAxis2PSelf (final double angle, final WB_Coord p1, final WB_Coord p2) |
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WB_Point | rotateAboutAxisSelf (final double angle, final WB_Coord p, final WB_Coord a) |
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WB_Point | rotateAboutAxisSelf (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Point | rotateAboutOriginSelf (final double angle, final double x, final double y, final double z) |
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WB_Point | rotateAboutOriginSelf (final double angle, final WB_Coord a) |
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WB_Point | scaleSelf (final double f) |
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WB_Point | scaleSelf (final double fx, final double fy, final double fz) |
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void | invert () |
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double[] | coords () |
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WB_Point | copy () |
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boolean | smallerThan (final WB_Coord otherXYZ) |
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int | compareTo (final WB_Coord p) |
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int | compareToY1st (final WB_Coord p) |
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boolean | equals (final Object o) |
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int | hashCode () |
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String | toString () |
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double | wd () |
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float | wf () |
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double | getd (final int i) |
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float | getf (final int i) |
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| WB_Vector () |
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| WB_Vector (final double x, final double y) |
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| WB_Vector (final double x, final double y, final double z) |
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| WB_Vector (final double[] x) |
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| WB_Vector (final double[] fromPoint, final double[] toPoint) |
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| WB_Vector (final WB_Coord v) |
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| WB_Vector (final WB_Coord fromPoint, final WB_Coord toPoint) |
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WB_Vector | add (final double...x) |
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WB_Vector | add (final WB_Coord p) |
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WB_Vector | sub (final double...x) |
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WB_Vector | sub (final WB_Coord p) |
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WB_Vector | mul (final double f) |
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WB_Vector | div (final double f) |
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WB_Vector | addMul (final double f, final double...x) |
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WB_Vector | addMul (final double f, final WB_Coord p) |
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WB_Vector | mulAddMul (final double f, final double g, final WB_Coord p) |
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WB_Vector | mulAddMul (final double f, final double g, final double...x) |
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void | addInto (final WB_MutableCoord result, final double...x) |
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void | addInto (final WB_MutableCoord result, final WB_Coord p) |
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void | subInto (final WB_MutableCoord result, final double...x) |
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void | subInto (final WB_MutableCoord result, final WB_Coord p) |
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void | mulInto (final WB_MutableCoord result, final double f) |
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void | divInto (final WB_MutableCoord result, final double f) |
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void | addMulInto (final WB_MutableCoord result, final double f, final double...x) |
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void | addMulInto (final WB_MutableCoord result, final double f, final WB_Coord p) |
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void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final WB_Coord p) |
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void | mulAddMulInto (final WB_MutableCoord result, final double f, final double g, final double...x) |
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double | dot2D (final WB_Coord p) |
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double | absDot2D (final WB_Coord p) |
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double | dot (final WB_Coord p) |
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double | absDot (final WB_Coord p) |
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WB_Vector | cross (final WB_Coord p) |
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void | crossInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_M33 | tensor (final WB_Coord v) |
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double | scalarTriple (final WB_Coord v, final WB_Coord w) |
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WB_Vector | addSelf (final WB_Coord p) |
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WB_Vector | subSelf (final double...x) |
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WB_Vector | subSelf (final WB_Coord v) |
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WB_Vector | mulSelf (final double f) |
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WB_Vector | divSelf (final double f) |
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WB_Vector | addMulSelf (final double f, final double...x) |
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WB_Vector | addMulSelf (final double f, final WB_Coord p) |
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WB_Vector | addSelf (final double...x) |
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WB_Vector | addSelf (final double x, final double y, final double z) |
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WB_Vector | mulAddMulSelf (final double f, final double g, final double...x) |
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WB_Vector | mulAddMulSelf (final double f, final double g, final WB_Coord p) |
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WB_Vector | crossSelf (final WB_Coord p) |
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double | normalizeSelf () |
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WB_Vector | trimSelf (final double d) |
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WB_Vector | apply2D (final WB_Transform2D T) |
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WB_Point | applyAsPoint2D (final WB_Transform2D T) |
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WB_Vector | applyAsVector2D (final WB_Transform2D T) |
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WB_Vector | applyAsNormal2D (final WB_Transform2D T) |
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void | apply2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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void | applyAsPoint2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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void | applyAsVector2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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void | applyAsNormal2DInto (final WB_MutableCoord result, final WB_Transform2D T) |
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WB_Coord | translate2D (final double px, final double py) |
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void | translate2DInto (final WB_MutableCoord result, final double px, final double py) |
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WB_Coord | translate2D (final WB_Coord p) |
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void | translate2DInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_Vector | rotateAboutPoint2D (final double angle, final double px, final double py) |
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void | rotateAboutPoint2DInto (final WB_MutableCoord result, final double angle, final double px, final double py) |
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WB_Vector | rotateAboutPoint2D (final double angle, final WB_Coord p) |
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void | rotateAboutPoint2DInto (final WB_MutableCoord result, final double angle, final WB_Coord p) |
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WB_Vector | rotateAboutOrigin2D (final double angle) |
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void | rotateAboutOrigin2DInto (final WB_MutableCoord result, final double angle) |
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WB_Vector | scale2D (final double f) |
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void | scale2DInto (final WB_MutableCoord result, final double f) |
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WB_Vector | scale2D (final double fx, final double fy) |
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void | scale2DInto (final WB_MutableCoord result, final double fx, final double fy) |
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WB_Vector | apply2DSelf (final WB_Transform2D T) |
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WB_Vector | applyAsPoint2DSelf (final WB_Transform2D T) |
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WB_Vector | applyAsVector2DSelf (final WB_Transform2D T) |
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WB_Vector | applyAsNormal2DSelf (final WB_Transform2D T) |
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WB_Coord | translate2DSelf (final double px, final double py) |
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WB_Coord | translate2DSelf (final WB_Coord p) |
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WB_Vector | rotateAboutPoint2DSelf (final double angle, final double px, final double py) |
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WB_Vector | rotateAboutPoint2DSelf (final double angle, final WB_Coord p) |
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WB_Vector | rotateAboutOrigin2DSelf (final double angle) |
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WB_Vector | scale2DSelf (final double f) |
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WB_Vector | scale2DSelf (final double fx, final double fy) |
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WB_Vector | apply (final WB_Transform T) |
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WB_Point | applyAsPoint (final WB_Transform T) |
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WB_Vector | applyAsNormal (final WB_Transform T) |
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WB_Vector | applyAsVector (final WB_Transform T) |
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void | applyInto (final WB_MutableCoord result, final WB_Transform T) |
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void | applyAsPointInto (final WB_MutableCoord result, final WB_Transform T) |
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void | applyAsNormalInto (final WB_MutableCoord result, final WB_Transform T) |
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void | applyAsVectorInto (final WB_MutableCoord result, final WB_Transform T) |
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WB_Coord | translate (final double px, final double py, final double pz) |
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WB_Coord | translateInto (final WB_MutableCoord result, final double px, final double py, final double pz) |
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WB_Coord | translate (final WB_Coord p) |
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WB_Coord | translateInto (final WB_MutableCoord result, final WB_Coord p) |
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WB_Vector | rotateAboutAxis2P (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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void | rotateAboutAxis2PInto (final WB_MutableCoord result, final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Vector | rotateAboutAxis2P (final double angle, final WB_Coord p1, final WB_Coord p2) |
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void | rotateAboutAxis2PInto (final WB_MutableCoord result, final double angle, final WB_Coord p1, final WB_Coord p2) |
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WB_Vector | rotateAboutAxis (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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void | rotateAboutAxisInto (final WB_MutableCoord result, final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Vector | rotateAboutAxis (final double angle, final WB_Coord p, final WB_Coord a) |
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void | rotateAboutAxisInto (final WB_MutableCoord result, final double angle, final WB_Coord p, final WB_Coord a) |
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WB_Vector | rotateAboutOrigin (final double angle, final double x, final double y, final double z) |
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void | rotateAboutOriginInto (final WB_MutableCoord result, final double angle, final double x, final double y, final double z) |
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WB_Vector | rotateAboutOrigin (final double angle, final WB_Coord a) |
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void | rotateAboutOriginInto (final WB_MutableCoord result, final double angle, final WB_Coord v) |
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WB_Vector | scale (final double f) |
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void | scaleInto (final WB_MutableCoord result, final double f) |
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WB_Vector | scale (final double fx, final double fy, final double fz) |
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void | scaleInto (final WB_MutableCoord result, final double fx, final double fy, final double fz) |
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WB_Vector | applySelf (final WB_Transform T) |
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WB_Vector | applyAsPointSelf (final WB_Transform T) |
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WB_Vector | applyAsVectorSelf (final WB_Transform T) |
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WB_Vector | applyAsNormalSelf (final WB_Transform T) |
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WB_Coord | translateSelf (final double px, final double py, final double pz) |
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WB_Coord | translateSelf (final WB_Coord p) |
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WB_Vector | rotateAboutAxis2PSelf (final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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WB_Vector | rotateAboutAxis2PSelf (final double angle, final WB_Coord p1, final WB_Coord p2) |
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WB_Vector | rotateAboutAxisSelf (final double angle, final WB_Coord p, final WB_Coord a) |
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WB_Vector | rotateAboutAxisSelf (final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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WB_Vector | rotateAboutOriginSelf (final double angle, final double x, final double y, final double z) |
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WB_Vector | rotateAboutOriginSelf (final double angle, final WB_Coord a) |
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WB_Vector | scaleSelf (final double f) |
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WB_Vector | scaleSelf (final double fx, final double fy, final double fz) |
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void | invert () |
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double[] | coords () |
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WB_Vector | copy () |
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double | getDistance2D (final WB_Coord p) |
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double | getSqDistance2D (final WB_Coord p) |
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double | getLength2D () |
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double | getSqLength2D () |
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double | getHeading2D () |
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WB_Vector | getOrthoNormal2D () |
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boolean | isCollinear2D (final WB_Coord p, final WB_Coord q) |
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boolean | isParallel2D (final WB_Coord p) |
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boolean | isParallel2D (final WB_Coord p, final double t) |
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boolean | isParallelNorm2D (final WB_Coord p) |
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boolean | isParallelNorm2D (final WB_Coord p, final double t) |
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boolean | isOrthogonal2D (final WB_Coord p) |
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boolean | isOrthogonal2D (final WB_Coord p, final double t) |
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boolean | isOrthogonalNorm2D (final WB_Coord p) |
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boolean | isOrthogonalNorm2D (final WB_Coord p, final double t) |
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double | getDistance3D (final WB_Coord p) |
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double | getDistance (final WB_Coord p) |
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double | getSqDistance3D (final WB_Coord p) |
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double | getSqDistance (final WB_Coord p) |
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double | getLength3D () |
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double | getLength () |
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double | getSqLength3D () |
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double | getSqLength () |
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double | getAngle (final WB_Coord p) |
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double | getAngleNorm (final WB_Coord p) |
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WB_Vector | getOrthoNormal3D () |
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WB_Vector | getOrthoNormal () |
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boolean | isCollinear (final WB_Coord p, final WB_Coord q) |
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boolean | isParallel (final WB_Coord p) |
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boolean | isParallel (final WB_Coord p, final double t) |
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boolean | isParallelNorm (final WB_Coord p) |
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boolean | isParallelNorm (final WB_Coord p, final double t) |
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boolean | isOrthogonal (final WB_Coord p) |
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boolean | isOrthogonal (final WB_Coord p, final double t) |
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boolean | isOrthogonalNorm (final WB_Coord p) |
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boolean | isOrthogonalNorm (final WB_Coord p, final double t) |
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boolean | isZero () |
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boolean | smallerThan (final WB_Coord otherXYZ) |
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int | compareTo (final WB_Coord p) |
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int | compareToY1st (final WB_Coord p) |
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boolean | equals (final Object o) |
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int | hashCode () |
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String | toString () |
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| WB_SimpleVector () |
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| WB_SimpleVector (final double x, final double y) |
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| WB_SimpleVector (final double x, final double y, final double z) |
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| WB_SimpleVector (final double[] x) |
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| WB_SimpleVector (final double[] fromPoint, final double[] toPoint) |
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| WB_SimpleVector (final WB_Coord v) |
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| WB_SimpleVector (final WB_Coord fromPoint, final WB_Coord toPoint) |
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double | getd (final int i) |
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float | getf (final int i) |
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double | xd () |
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double | yd () |
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double | zd () |
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double | wd () |
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float | xf () |
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float | yf () |
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float | zf () |
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float | wf () |
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void | setX (final double x) |
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void | setY (final double y) |
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void | setZ (final double z) |
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void | setW (final double w) |
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void | setCoord (final int i, final double v) |
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void | set (final double x, final double y) |
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void | set (final double x, final double y, final double z) |
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void | set (final double x, final double y, final double z, final double w) |
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void | set (final WB_Coord v) |
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int | compareTo (final WB_Coord p) |
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int | compareToY1st (final WB_Coord p) |
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boolean | equals (final Object o) |
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int | hashCode () |
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String | toString () |
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| WB_SimpleVector2D () |
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| WB_SimpleVector2D (final double x, final double y) |
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| WB_SimpleVector2D (final double[] x) |
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| WB_SimpleVector2D (final double[] fromPoint, final double[] toPoint) |
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| WB_SimpleVector2D (final WB_Coord v) |
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| WB_SimpleVector2D (final WB_Coord fromPoint, final WB_Coord toPoint) |
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double | getd (final int i) |
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float | getf (final int i) |
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double | xd () |
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double | yd () |
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double | zd () |
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double | wd () |
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float | xf () |
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float | yf () |
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float | zf () |
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float | wf () |
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void | setX (final double x) |
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void | setY (final double y) |
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void | setZ (final double z) |
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void | setW (final double w) |
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void | setCoord (final int i, final double v) |
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void | set (final WB_Coord v) |
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void | set (final double x, final double y) |
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void | set (final double x, final double y, final double z) |
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void | set (final double x, final double y, final double z, final double w) |
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int | compareTo (final WB_Coord p) |
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int | compareToY1st (final WB_Coord p) |
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boolean | equals (final Object o) |
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int | hashCode () |
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String | toString () |
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void | setX (double x) |
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void | setY (double y) |
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void | setZ (double z) |
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void | setW (double w) |
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void | setCoord (int i, double v) |
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void | set (WB_Coord p) |
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void | set (double x, double y) |
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void | set (double x, double y, double z) |
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void | set (double x, double y, double z, double w) |
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double | getd (int i) |
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float | getf (int i) |
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WB_Coord | translateSelf (final double px, final double py, double pz) |
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void | applyInto (WB_MutableCoord result, final WB_Transform T) |
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WB_Coord | translate (final double px, final double py, double pz) |
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WB_Coord | translateInto (final WB_MutableCoord result, final double px, final double py, double pz) |
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void | rotateAboutAxis2PInto (WB_MutableCoord result, final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z) |
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void | rotateAboutAxis2PInto (WB_MutableCoord result, final double angle, final WB_Coord p1, final WB_Coord p2) |
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void | rotateAboutAxisInto (WB_MutableCoord result, final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az) |
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void | rotateAboutAxisInto (WB_MutableCoord result, final double angle, final WB_Coord p, final WB_Coord a) |
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void | rotateAboutOriginInto (WB_MutableCoord result, final double angle, final double x, final double y, final double z) |
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void | rotateAboutOriginInto (WB_MutableCoord result, final double angle, final WB_Coord v) |
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void | scaleInto (WB_MutableCoord result, final double fx, final double fy, final double fz) |
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void | scaleInto (WB_MutableCoord result, final double f) |
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void | apply2DInto (WB_MutableCoord result, final WB_Transform2D T) |
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void | rotateAboutPoint2DInto (WB_MutableCoord result, final double angle, final double px, final double py) |
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void | rotateAboutPoint2DInto (WB_MutableCoord result, final double angle, final WB_Coord p) |
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void | rotateAboutOrigin2DInto (WB_MutableCoord result, final double angle) |
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void | scale2DInto (WB_MutableCoord result, final double fx, final double fy) |
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void | scale2DInto (WB_MutableCoord result, final double f) |
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boolean | isCollinear (WB_Coord p, WB_Coord q) |
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boolean | isParallel (WB_Coord p) |
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boolean | isParallel (WB_Coord p, double tol) |
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boolean | isParallelNorm (WB_Coord p) |
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boolean | isParallelNorm (WB_Coord p, double tol) |
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boolean | isOrthogonal (WB_Coord p) |
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boolean | isOrthogonal (WB_Coord p, double tol) |
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boolean | isOrthogonalNorm (WB_Coord p) |
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boolean | isOrthogonalNorm (WB_Coord p, double tol) |
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boolean | isCollinear2D (WB_Coord p, WB_Coord q) |
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boolean | isParallel2D (WB_Coord p) |
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boolean | isParallel2D (WB_Coord p, double tol) |
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boolean | isParallelNorm2D (WB_Coord p) |
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boolean | isParallelNorm2D (WB_Coord p, double tol) |
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boolean | isOrthogonal2D (WB_Coord p) |
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boolean | isOrthogonal2D (WB_Coord p, double tol) |
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boolean | isOrthogonalNorm2D (WB_Coord p) |
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boolean | isOrthogonalNorm2D (WB_Coord p, double tol) |
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static WB_Coord | X () |
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static WB_Coord | Y () |
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static WB_Coord | Z () |
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static WB_Coord | ZERO () |
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static WB_Coord | ORIGIN () |
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static WB_Point | add (final WB_Coord p, final WB_Coord q) |
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static WB_Point | sub (final WB_Coord p, final WB_Coord q) |
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static WB_Vector | subToVector2D (final WB_Coord p, final WB_Coord q) |
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static WB_Vector | subToVector3D (final WB_Coord p, final WB_Coord q) |
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static WB_Vector | subToVector2D (final WB_Coord p, final double x, final double y) |
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static WB_Vector | subToVector3D (final WB_Coord p, final double x, final double y, final double z) |
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static WB_Point | mul (final WB_Coord p, final double f) |
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static WB_Point | div (final WB_Coord p, final double f) |
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static WB_Point | addMul (final WB_Coord p, final double f, final WB_Coord q) |
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static WB_Point | mulAddMul (final double f, final WB_Coord p, final double g, final WB_Coord q) |
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static WB_Point | cross (final WB_Coord p, final WB_Coord q) |
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static WB_Point | getOrthoNormal2D (final WB_Coord p) |
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static WB_Point | getOrthoNormal3D (final WB_Coord p) |
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static WB_Point | interpolate (final WB_Coord v, final WB_Coord w, final double f) |
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static WB_Point | interpolateEaseIn (final WB_Coord v, final WB_Coord w, final double f, final WB_Ease.Ease ease) |
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static WB_Point | interpolateEaseOut (final WB_Coord v, final WB_Coord w, final double f, final WB_Ease.Ease ease) |
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static WB_Point | interpolateEaseInOut (final WB_Coord v, final WB_Coord w, final double f, final WB_Ease.Ease ease) |
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static WB_Coord | X () |
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static WB_Coord | Y () |
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static WB_Coord | Z () |
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static WB_Coord | ZERO () |
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static WB_Coord | ORIGIN () |
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static WB_Vector | add (final WB_Coord p, final WB_Coord q) |
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static WB_Vector | sub (final WB_Coord p, final WB_Coord q) |
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static WB_Vector | subToVector2D (final WB_Coord p, final WB_Coord q) |
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static WB_Vector | subToVector3D (final WB_Coord p, final WB_Coord q) |
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static WB_Vector | subToVector2D (final WB_Coord p, final double x, final double y) |
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static WB_Vector | subToVector3D (final WB_Coord p, final double x, final double y, final double z) |
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static WB_Vector | mul (final WB_Coord p, final double f) |
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static WB_Vector | div (final WB_Coord p, final double f) |
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static WB_Vector | addMul (final WB_Coord p, final double f, final WB_Coord q) |
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static WB_Vector | mulAddMul (final double f, final WB_Coord p, final double g, final WB_Coord q) |
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static double | dot2D (final WB_Coord p, final WB_Coord q) |
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static double | absDot2D (final WB_Coord p, final WB_Coord q) |
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static double | dot (final WB_Coord p, final WB_Coord q) |
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static double | absDot (final WB_Coord p, final WB_Coord q) |
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static WB_Vector | cross (final WB_Coord p, final WB_Coord q) |
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static WB_M33 | tensor (final WB_Coord u, final WB_Coord v) |
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static double | scalarTriple (final WB_Coord u, final WB_Coord v, final WB_Coord w) |
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static double | getDistance2D (final WB_Coord q, final WB_Coord p) |
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static double | getDistance3D (final WB_Coord q, final WB_Coord p) |
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static double | getSqDistance2D (final WB_Coord q, final WB_Coord p) |
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static double | getSqDistance3D (final WB_Coord q, final WB_Coord p) |
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static double | getLength2D (final WB_Coord p) |
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static double | getLength3D (final WB_Coord p) |
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static double | getSqLength2D (final WB_Coord v) |
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static double | getSqLength3D (final WB_Coord v) |
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static double | getAngle (final WB_Coord q, final WB_Coord p) |
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static double | getAngleNorm (final WB_Coord q, final WB_Coord p) |
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static double | getHeading2D (final WB_Coord p) |
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static boolean | isCollinear (final WB_Coord o, final WB_Coord p, final WB_Coord q) |
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static boolean | isCollinear2D (final WB_Coord o, final WB_Coord p, final WB_Coord q) |
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static boolean | isParallel (final WB_Coord p, final WB_Coord q) |
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static boolean | isParallel (final WB_Coord p, final WB_Coord q, final double t) |
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static boolean | isParallelNorm (final WB_Coord p, final WB_Coord q) |
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static boolean | isParallelNorm (final WB_Coord p, final WB_Coord q, final double t) |
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static boolean | isParallel2D (final WB_Coord p, final WB_Coord q) |
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static boolean | isParallel2D (final WB_Coord p, final WB_Coord q, final double t) |
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static boolean | isParallelNorm2D (final WB_Coord p, final WB_Coord q) |
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static boolean | isParallelNorm2D (final WB_Coord p, final WB_Coord q, final double t) |
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static boolean | isOrthogonal (final WB_Coord p, final WB_Coord q) |
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static boolean | isOrthogonal (final WB_Coord p, final WB_Coord q, final double t) |
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static boolean | isOrthogonalNorm (final WB_Coord p, final WB_Coord q) |
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static boolean | isOrthogonalNorm (final WB_Coord p, final WB_Coord q, final double t) |
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static boolean | isOrthogonal2D (final WB_Coord p, final WB_Coord q) |
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static boolean | isOrthogonal2D (final WB_Coord p, final WB_Coord q, final double t) |
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static boolean | isOrthogonalNorm2D (final WB_Coord p, final WB_Coord q) |
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static boolean | isOrthogonalNorm2D (final WB_Coord p, final WB_Coord q, final double t) |
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static WB_Vector | getOrthoNormal2D (final WB_Coord p) |
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static WB_Vector | getOrthoNormal3D (final WB_Coord p) |
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static WB_Vector | interpolate (final WB_Coord v, final WB_Coord w, final double f) |
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static WB_Vector | interpolateEaseIn (final WB_Coord v, final WB_Coord w, final double f, final WB_Ease.Ease ease) |
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static WB_Vector | interpolateEaseOut (final WB_Coord v, final WB_Coord w, final double f, final WB_Ease.Ease ease) |
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static WB_Vector | interpolateEaseInOut (final WB_Coord v, final WB_Coord w, final double f, final WB_Ease.Ease ease) |
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static WB_Coord | X () |
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static WB_Coord | Y () |
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static WB_Coord | Z () |
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static WB_Coord | ZERO () |
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static WB_Coord | ORIGIN () |
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static WB_Coord | X () |
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static WB_Coord | Y () |
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static WB_Coord | ZERO () |
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static WB_Coord | ORIGIN () |
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