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| WB_OrthoProject () |
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| WB_OrthoProject (final int mode) |
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| WB_OrthoProject (final WB_Coord v) |
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| WB_OrthoProject (final WB_Plane P) |
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void | set (final WB_Coord c) |
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void | mapPoint3D (final WB_Coord p, final WB_MutableCoord result) |
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void | mapPoint3D (final double x, final double y, final double z, final WB_MutableCoord result) |
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void | unmapPoint3D (final WB_Coord p, final WB_MutableCoord result) |
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void | unmapPoint3D (final double u, final double v, final double w, final WB_MutableCoord result) |
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void | unmapPoint2D (final double u, final double v, final WB_MutableCoord result) |
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void | unmapPoint2D (final WB_Coord p, final WB_MutableCoord result) |
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void | mapVector3D (final WB_Coord v, final WB_MutableCoord result) |
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void | mapVector3D (final double x, final double y, final double z, final WB_MutableCoord result) |
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void | unmapVector3D (final WB_Coord v, final WB_MutableCoord result) |
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void | unmapVector3D (final double u, final double v, final double w, final WB_MutableCoord result) |
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void | unmapVector2D (final double u, final double v, final WB_MutableCoord result) |
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void | unmapVector2D (final WB_Coord v, final WB_MutableCoord result) |
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WB_Point | mapPoint3D (final WB_Coord p) |
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WB_Point | mapPoint3D (final double x, final double y, final double z) |
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WB_Point | unmapPoint3D (final WB_Coord p) |
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WB_Point | unmapPoint3D (final double u, final double v, final double w) |
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WB_Point | unmapPoint2D (final double u, final double v) |
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WB_Point | unmapPoint2D (final WB_Coord p) |
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WB_Vector | mapVector3D (final WB_Coord v) |
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WB_Vector | mapVector3D (final double x, final double y, final double z) |
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WB_Vector | unmapVector3D (final WB_Coord v) |
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WB_Vector | unmapVector3D (final double u, final double v, final double w) |
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WB_Vector | unmapVector2D (final double u, final double v) |
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WB_Vector | unmapVector2D (final WB_Coord v) |
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void | unmapPoint2D (WB_Coord p, WB_MutableCoord result) |
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void | unmapPoint2D (double u, double v, WB_MutableCoord result) |
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void | unmapVector2D (WB_Coord v, WB_MutableCoord result) |
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void | unmapVector2D (double u, double v, WB_MutableCoord result) |
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WB_Coord | unmapPoint2D (WB_Coord p) |
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WB_Coord | unmapPoint2D (double u, double v) |
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WB_Coord | unmapVector2D (WB_Coord v) |
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WB_Coord | unmapVector2D (double u, double v) |
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void | mapPoint3D (WB_Coord p, WB_MutableCoord result) |
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void | mapPoint3D (double x, double y, double z, WB_MutableCoord result) |
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void | unmapPoint3D (WB_Coord p, WB_MutableCoord result) |
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void | unmapPoint3D (double u, double v, double w, WB_MutableCoord result) |
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void | mapVector3D (WB_Coord p, WB_MutableCoord result) |
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void | mapVector3D (double x, double y, double z, WB_MutableCoord result) |
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void | unmapVector3D (WB_Coord p, WB_MutableCoord result) |
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void | unmapVector3D (double u, double v, double w, WB_MutableCoord result) |
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WB_Coord | mapPoint3D (WB_Coord p) |
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WB_Coord | mapPoint3D (double x, double y, double z) |
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WB_Coord | unmapPoint3D (WB_Coord p) |
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WB_Coord | unmapPoint3D (double u, double v, double w) |
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WB_Coord | mapVector3D (WB_Coord p) |
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WB_Coord | mapVector3D (double x, double y, double z) |
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WB_Coord | unmapVector3D (WB_Coord p) |
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WB_Coord | unmapVector3D (double u, double v, double w) |
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WB_OrthoProject projects coordinates from world space to the X, Y or Z-plane. Since a projection is not reversible, the 2D-to-3D functions always return a point on the X-,Y- or Z-plane, unless the w-coordinate is explicitly given.