HE_Mesh  5.1.2
wblut.hemesh.HET_MeshOp Member List

This is the complete list of members for wblut.hemesh.HET_MeshOp, including all inherited members.

assignFaceToLoop(final HE_Mesh mesh, final HE_Face face, final HE_Halfedge halfedge)wblut.hemesh.HET_MeshOpstatic
classifyEdgeToPlane3D(final HE_Halfedge edge, final WB_Plane P)wblut.hemesh.HET_MeshOpstatic
classifyFaceToPlane3D(final HE_Face f, final WB_Plane P)wblut.hemesh.HET_MeshOpstatic
classifyVertexToPlane3D(final HE_Vertex v, final WB_Plane P)wblut.hemesh.HET_MeshOpstatic
cleanUnusedElementsByFace(final HE_MeshStructure mesh)wblut.hemesh.HET_MeshOpstatic
collapseEdge(final HE_Mesh mesh, final HE_Halfedge e)wblut.hemesh.HET_MeshOpstatic
collapseEdgeBoundaryPreserving(final HE_Mesh mesh, final HE_Halfedge e, final boolean strict)wblut.hemesh.HET_MeshOpstatic
collapseHalfedge(final HE_Mesh mesh, final HE_Halfedge he)wblut.hemesh.HET_MeshOpstatic
collapseHalfedgeBoundaryPreserving(final HE_Mesh mesh, final HE_Halfedge he)wblut.hemesh.HET_MeshOpstatic
computeNormal3D(final WB_Coord p0, final WB_Coord p1, final WB_Coord p2, WB_Vector tempD1, WB_Vector tempD2, final WB_Vector ret)wblut.hemesh.HET_MeshOpprivatestatic
createFaceFromHalfedgeLoop(final HE_Mesh mesh, final HE_Halfedge he)wblut.hemesh.HET_MeshOpstatic
createFaceFromHalfedgeLoop(final HE_Mesh mesh, final List< HE_Halfedge > hes)wblut.hemesh.HET_MeshOpstatic
divideEdge(final HE_Mesh mesh, final HE_Halfedge origE, final int n)wblut.hemesh.HET_MeshOpstatic
divideEdge(final HE_Mesh mesh, final long key, final int n)wblut.hemesh.HET_MeshOpstatic
expandVertexToEdge(final HE_Mesh mesh, final HE_Vertex v, final HE_Face f1, final HE_Face f2, final WB_Coord vn)wblut.hemesh.HET_MeshOpstatic
findOptimalSolution(final HE_Vertex v, final WB_Vector normal, final WB_Vector t1, final WB_Vector t2)wblut.hemesh.HET_MeshOpprivatestatic
flipEdge(final HE_Mesh mesh, final HE_Halfedge he)wblut.hemesh.HET_MeshOpstatic
flipEdgeConditional(final HE_Mesh mesh, final HE_Halfedge he)wblut.hemesh.HET_MeshOpstatic
flipFaces(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
flipFaces(final HE_Mesh mesh, final HE_RAS< HE_Face > faces)wblut.hemesh.HET_MeshOpstatic
flipPlanarEdgeConditional(final HE_Mesh mesh, final HE_Halfedge he, final double cosa)wblut.hemesh.HET_MeshOpstatic
flipPlanarEdgeConditional(final HE_Mesh mesh, final HE_Halfedge he)wblut.hemesh.HET_MeshOpstatic
getClosestIntersection(final WB_AABBTree tree, final WB_Ray ray)wblut.hemesh.HET_MeshOpstatic
getClosestIntersection(final WB_AABBTree tree, final WB_Line line)wblut.hemesh.HET_MeshOpstatic
getClosestIntersection(final WB_AABBTree tree, final WB_Segment segment)wblut.hemesh.HET_MeshOpstatic
getClosestIntersection(final HE_Mesh mesh, final WB_Ray ray)wblut.hemesh.HET_MeshOpstatic
getClosestIntersection(final HE_Mesh mesh, final WB_Line line)wblut.hemesh.HET_MeshOpstatic
getClosestIntersection(final HE_Mesh mesh, final WB_Segment segment)wblut.hemesh.HET_MeshOpstatic
getClosestPointToTriangleFace(final WB_Coord p, final HE_Face T)wblut.hemesh.HET_MeshOpstatic
getClosestPointToTriangleMesh(final WB_Coord p, final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
getCurvatureDirections(final HE_Vertex v)wblut.hemesh.HET_MeshOpstatic
getFaceArea(final HE_Face face)wblut.hemesh.HET_MeshOpstatic
getFaceNormal(final HE_Face face)wblut.hemesh.HET_MeshOpstatic
getFaceType(final HE_Face face)wblut.hemesh.HET_MeshOpstatic
getFurthestIntersection(final WB_AABBTree tree, final WB_Ray ray)wblut.hemesh.HET_MeshOpstatic
getFurthestIntersection(final WB_AABBTree tree, final WB_Line line)wblut.hemesh.HET_MeshOpstatic
getFurthestIntersection(final WB_AABBTree tree, final WB_Segment segment)wblut.hemesh.HET_MeshOpstatic
getFurthestIntersection(final HE_Mesh mesh, final WB_Ray ray)wblut.hemesh.HET_MeshOpstatic
getFurthestIntersection(final HE_Mesh mesh, final WB_Line line)wblut.hemesh.HET_MeshOpstatic
getFurthestIntersection(final HE_Mesh mesh, final WB_Segment segment)wblut.hemesh.HET_MeshOpstatic
getGaussianCurvature(final HE_Vertex vertex, final WB_Vector meanCurvatureVector)wblut.hemesh.HET_MeshOpstatic
getGaussianCurvature(final HE_Vertex vertex)wblut.hemesh.HET_MeshOpstatic
getIntersection(final HE_Face face, final WB_Line line)wblut.hemesh.HET_MeshOpstatic
getIntersection(final HE_Face face, final WB_Ray ray)wblut.hemesh.HET_MeshOpstatic
getIntersection(final HE_Face face, final WB_Segment segment)wblut.hemesh.HET_MeshOpstatic
getIntersection(final HE_Halfedge e, final WB_Plane P)wblut.hemesh.HET_MeshOpstatic
getIntersection(final WB_AABBTree tree, final WB_Ray ray)wblut.hemesh.HET_MeshOpstatic
getIntersection(final WB_AABBTree tree, final WB_Segment segment)wblut.hemesh.HET_MeshOpstatic
getIntersection(final WB_AABBTree tree, final WB_Line line)wblut.hemesh.HET_MeshOpstatic
getIntersection(final WB_AABBTree tree, final WB_Plane P)wblut.hemesh.HET_MeshOpstatic
getIntersection(final HE_Mesh mesh, final WB_Ray ray)wblut.hemesh.HET_MeshOpstatic
getIntersection(final HE_Mesh mesh, final WB_Segment segment)wblut.hemesh.HET_MeshOpstatic
getIntersection(final HE_Mesh mesh, final WB_Line line)wblut.hemesh.HET_MeshOpstatic
getIntersection(final HE_Mesh mesh, final WB_Plane P)wblut.hemesh.HET_MeshOpstatic
getNonNormFaceNormal(final HE_Face face)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final WB_AABBTree tree, final WB_Plane P)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final WB_AABBTree tree, final WB_Triangle T)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final WB_AABBTree tree, final WB_AABB AABB)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final WB_AABBTree tree, final WB_Coord p)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final WB_AABBTree tree, final WB_Ray R)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final WB_AABBTree tree, final WB_Line L)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final WB_AABBTree tree, final WB_Segment segment)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final HE_Mesh mesh, final WB_Plane P)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final HE_Mesh mesh, final WB_Ray R)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final HE_Mesh mesh, final WB_Line L)wblut.hemesh.HET_MeshOpstatic
getPotentialIntersectedFaces(final HE_Mesh mesh, final WB_Segment segment)wblut.hemesh.HET_MeshOpstatic
getUmbrellaAngle(final HE_Vertex v)wblut.hemesh.HET_MeshOpstatic
getVertexAngleNormal(final HE_Vertex vertex)wblut.hemesh.HET_MeshOpstatic
getVertexAreaNormal(final HE_Vertex v)wblut.hemesh.HET_MeshOpstatic
getVertexAverageNormal(final HE_Vertex v)wblut.hemesh.HET_MeshOpstatic
getVertexCS(final HE_Vertex v)wblut.hemesh.HET_MeshOpstatic
getVertexNormal(final HE_Vertex v)wblut.hemesh.HET_MeshOpstatic
getVertexType(final HE_Vertex vertex)wblut.hemesh.HET_MeshOpstatic
getVolume(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
gfwblut.hemesh.HET_MeshOpprivatestatic
HET_MeshOp()wblut.hemesh.HET_MeshOpprivate
improveTriangulation(final HE_Mesh mesh, final HE_Selection triangles)wblut.hemesh.HET_MeshOpstatic
improveTriangulation(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
improveTriangulation(final HE_Mesh mesh, final double cosa)wblut.hemesh.HET_MeshOpstatic
improveTriangulation(final HE_Mesh mesh, final HE_Selection triangles, final double cosa)wblut.hemesh.HET_MeshOpstatic
isInside(final HE_Mesh mesh, final WB_Coord p)wblut.hemesh.HET_MeshOpstatic
isInside(final WB_AABBTree tree, final WB_Coord p)wblut.hemesh.HET_MeshOpstatic
pointIsInFace(final WB_Coord p, final HE_Face f)wblut.hemesh.HET_MeshOpstatic
pointIsStrictlyInFace(final WB_Coord p, final HE_Face f)wblut.hemesh.HET_MeshOpstatic
selectAllFacesConnectedToUnpairedHalfedge(final HE_Mesh mesh, final HE_Halfedge unpairedHalfedge)wblut.hemesh.HET_MeshOpstatic
signedVolume(final HE_Face f, final WB_Coord center)wblut.hemesh.HET_MeshOpprivatestatic
splitEdge(final HE_Mesh mesh, final HE_Halfedge edge)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final HE_Halfedge edge, final double f)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final HE_Halfedge edge, final double x, final double y, final double z)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final HE_Halfedge edge, final double[] f)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final HE_Halfedge edge, final float[] f)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final HE_Halfedge edge, final WB_Coord v)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final long key)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final long key, final double f)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final long key, final double x, final double y, final double z)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final long key, final double[] f)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final long key, final float[] f)wblut.hemesh.HET_MeshOpstatic
splitEdge(final HE_Mesh mesh, final Long key, final WB_Point v)wblut.hemesh.HET_MeshOpstatic
splitEdges(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
splitEdges(final HE_Mesh mesh, final double offset)wblut.hemesh.HET_MeshOpstatic
splitEdges(final HE_Selection selection)wblut.hemesh.HET_MeshOpstatic
splitEdges(final HE_Selection selection, final double offset)wblut.hemesh.HET_MeshOpstatic
splitFace(final HE_Mesh mesh, final HE_Face face, final HE_Vertex vi, final HE_Vertex vj)wblut.hemesh.HET_MeshOpstatic
splitFace(final HE_Mesh mesh, final long fkey, final long vkeyi, final long vkeyj)wblut.hemesh.HET_MeshOpstatic
splitFacesCenter(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
splitFacesCenter(final HE_Mesh mesh, final double d)wblut.hemesh.HET_MeshOpstatic
splitFacesCenter(final HE_Mesh mesh, final double d, final double c)wblut.hemesh.HET_MeshOpstatic
splitFacesCenter(final HE_Selection faces)wblut.hemesh.HET_MeshOpstatic
splitFacesCenter(final HE_Selection faces, final double d)wblut.hemesh.HET_MeshOpstatic
splitFacesCenter(final HE_Selection faces, final double d, final double c)wblut.hemesh.HET_MeshOpstatic
splitFacesCenterHole(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
splitFacesCenterHole(final HE_Mesh mesh, final double d)wblut.hemesh.HET_MeshOpstatic
splitFacesCenterHole(final HE_Mesh mesh, final double d, final double c)wblut.hemesh.HET_MeshOpstatic
splitFacesCenterHole(final HE_Selection faces)wblut.hemesh.HET_MeshOpstatic
splitFacesCenterHole(final HE_Selection faces, final double d)wblut.hemesh.HET_MeshOpstatic
splitFacesCenterHole(final HE_Selection faces, final double d, final double c)wblut.hemesh.HET_MeshOpstatic
splitFacesHybrid(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
splitFacesHybrid(final HE_Selection sel)wblut.hemesh.HET_MeshOpstatic
splitFacesMidEdge(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
splitFacesMidEdge(final HE_Selection selection)wblut.hemesh.HET_MeshOpstatic
splitFacesMidEdgeHole(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
splitFacesMidEdgeHole(final HE_Selection selection)wblut.hemesh.HET_MeshOpstatic
splitFacesQuad(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
splitFacesQuad(final HE_Mesh mesh, final double d)wblut.hemesh.HET_MeshOpstatic
splitFacesQuad(final HE_Selection sel)wblut.hemesh.HET_MeshOpstatic
splitFacesQuad(final HE_Selection sel, final double d)wblut.hemesh.HET_MeshOpstatic
splitFacesTri(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
splitFacesTri(final HE_Mesh mesh, final double d)wblut.hemesh.HET_MeshOpstatic
splitFacesTri(final HE_Selection selection)wblut.hemesh.HET_MeshOpstatic
splitFacesTri(final HE_Selection selection, final double d)wblut.hemesh.HET_MeshOpstatic
trackerwblut.hemesh.HET_MeshOpstatic
triangulate(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
triangulate(final HE_Mesh mesh, final HE_Face face)wblut.hemesh.HET_MeshOpstatic
triangulate(final HE_Selection sel)wblut.hemesh.HET_MeshOpstatic
triangulate(final HE_Mesh mesh, final long key)wblut.hemesh.HET_MeshOpstatic
triangulateConcaveFace(final HE_Mesh mesh, final HE_Face face)wblut.hemesh.HET_MeshOpstatic
triangulateConcaveFace(final HE_Mesh mesh, final long key)wblut.hemesh.HET_MeshOpstatic
triangulateConcaveFaces(final HE_Mesh mesh)wblut.hemesh.HET_MeshOpstatic
triangulateConcaveFaces(final HE_Mesh mesh, final List< HE_Face > sel)wblut.hemesh.HET_MeshOpstatic
triangulateFaceStar(final HE_Mesh mesh, final HE_Vertex v)wblut.hemesh.HET_MeshOpstatic
triangulateFaceStar(final HE_Mesh mesh, final long vertexkey)wblut.hemesh.HET_MeshOpstatic