HE_Mesh  5.1.2
wblut.geom.WB_IndexedAABBTree2D Member List

This is the complete list of members for wblut.geom.WB_IndexedAABBTree2D, including all inherited members.

addNode(final WB_Coord p, final WB_IndexedAABBNode2D node, final PriorityQueue< Entry > entries, double closest2)wblut.geom.WB_IndexedAABBTree2Dprivate
buildNode(final WB_IndexedAABBNode2D node, final List< WB_IndexedTriangle > faces, final Collection<?extends WB_IndexedTriangle > mesh, final int level)wblut.geom.WB_IndexedAABBTree2Dprivate
buildTree(final Collection<?extends WB_IndexedTriangle > mesh)wblut.geom.WB_IndexedAABBTree2Dprivate
depthwblut.geom.WB_IndexedAABBTree2Dprivate
expandBy(final double d)wblut.geom.WB_IndexedAABBTree2D
findOptimalSubset(double bestSah, final WB_IndexedAABBNode2D node, final List< WB_IndexedTriangle > childA, final List< WB_IndexedTriangle > childB, final List< WB_IndexedTriangle > faces)wblut.geom.WB_IndexedAABBTree2Dprivate
getClosestEntry(final WB_Coord p)wblut.geom.WB_IndexedAABBTree2D
getClosestFace(final WB_Coord p)wblut.geom.WB_IndexedAABBTree2D
getClosestPoint(final WB_Coord p)wblut.geom.WB_IndexedAABBTree2D
getDepth()wblut.geom.WB_IndexedAABBTree2D
getRoot()wblut.geom.WB_IndexedAABBTree2D
getSAH(final double denom, final double surfaceAreaA, final int numA, final double surfaceAreaB, final int numB)wblut.geom.WB_IndexedAABBTree2Dprivatestatic
maxLevelwblut.geom.WB_IndexedAABBTree2Dprivate
maxNumberOfFaceswblut.geom.WB_IndexedAABBTree2Dprivate
rootwblut.geom.WB_IndexedAABBTree2Dprivate
trackerwblut.geom.WB_IndexedAABBTree2Dstatic
WB_IndexedAABBTree2D(final int[] triangles, final List<?extends WB_Coord > points, final int mnof)wblut.geom.WB_IndexedAABBTree2D
WB_IndexedAABBTree2D(final WB_Triangulation2D triangulation, final List<?extends WB_Coord > points, final int mnof)wblut.geom.WB_IndexedAABBTree2D
WB_IndexedAABBTree2D(final WB_AlphaTriangulation2D triangulation, final double alpha, final int mnof)wblut.geom.WB_IndexedAABBTree2D
WB_IndexedAABBTree2D(final WB_Triangulation2DWithPoints triangulation, final int mnof)wblut.geom.WB_IndexedAABBTree2D
WB_IndexedAABBTree2D(final Collection<?extends WB_IndexedTriangle > mesh, final int mnof)wblut.geom.WB_IndexedAABBTree2D