HE_Mesh
6.0.1
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Public Member Functions | |
WB_Render2D (final PApplet home) | |
WB_Render2D (final PGraphics home) | |
void | vertex2D (final WB_Coord p) |
void | drawPoint2D (final WB_Coord p) |
void | drawPoint2D (final WB_Coord p, final double r) |
void | drawPoint2D (final Collection<?extends WB_Coord > points) |
void | drawPoint2D (final WB_Coord[] points) |
void | drawPoint2D (final Collection<?extends WB_Coord > points, final double r) |
void | drawPoint2D (final WB_Coord[] points, final double r) |
void | drawVector2D (final WB_Coord p, final WB_Coord v, final double r) |
void | drawLine2D (final WB_Line L, final double d) |
void | drawRay2D (final WB_Ray R, final double d) |
void | drawSegment2D (final WB_Coord p, final WB_Coord q) |
void | drawPolyLine2D (final WB_PolyLine P) |
void | drawRing2D (final WB_Ring P) |
void | drawPolygon2D (final WB_Polygon P) |
void | drawPolygon2D (final WB_Polygon[] P) |
void | drawPolygon2D (final Collection<?extends WB_Polygon > P) |
void | drawPolygonEdges2D (final WB_Polygon P) |
void | drawPolygonEdges2D (final WB_Polygon[] P) |
void | drawPolygonEdges2D (final Collection<?extends WB_Polygon > P) |
void | drawCircle2D (final WB_Circle C) |
void | drawTriangle2D (final WB_Triangle T) |
void | drawTriangle2D (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3) |
void | drawTriangle2D (final int[] tri, final List<?extends WB_Coord > points) |
void | drawTriangle2D (final int[] tri, final WB_Coord[] points) |
void | drawTriangulation2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points) |
void | drawTriangulation2D (final WB_Triangulation2D tri, final WB_CoordCollection points) |
void | drawTriangulationEdges2D (final WB_Triangulation2D tri, final List<?extends WB_Coord > points) |
void | drawTriangulation2D (final WB_Triangulation2D tri, final WB_Coord[] points) |
void | drawTriangulationEdges2D (final WB_Triangulation2D tri, final WB_Coord[] points) |
void | drawTriangle2D (final Collection<?extends WB_Triangle > triangles) |
void | drawTriangle2D (final WB_Triangle[] triangles) |
void | drawTriangle2DEdges (final Collection<?extends WB_Triangle > triangles) |
void | drawTriangle2DEdges (final WB_Triangle triangle) |
void | drawTriangle2DEdges (final WB_Triangle[] triangles) |
void | drawSegment2D (final Collection<?extends WB_Segment > segments) |
void | drawSegment2D (final WB_Segment segment) |
void | drawSegment2D (final WB_Segment[] segments) |
void | drawSegment2D (final int[] segs, final List<?extends WB_Coord > coords) |
void | translate2D (final WB_Coord p) |
void | drawAABB2D (final WB_AABB2D AABB) |
void | drawAABBNode2D (final WB_AABBNode2D node) |
void | drawAABBLeafNodes2D (final WB_AABBTree2D tree) |
void | drawAABBTree2D (final WB_AABBTree2D tree) |
void | drawAABBTree2D (final WB_AABBTree2D tree, final int level) |
void | drawAABBNode2D (final WB_IndexedAABBNode2D node) |
void | drawAABBLeafNodes2D (final WB_IndexedAABBTree2D tree) |
void | drawAABBTree2D (final WB_IndexedAABBTree2D tree) |
void | drawAABBTree2D (final WB_IndexedAABBTree2D tree, final int level) |
void | drawTriangulation2D (final WB_AlphaTriangulation2D tri) |
void | drawTriangulation2D (final WB_AlphaTriangulation2D tri, final double alpha) |
void | drawTriangulationEdges2D (final WB_AlphaTriangulation2D tri) |
void | drawTriangulation2D (final WB_Triangulation2DWithPoints tri) |
void | drawTriangulationEdges2D (final WB_Triangulation2DWithPoints tri) |
void | drawLineMapped (final WB_Line L, final double d, final WB_Map2D map) |
void | drawPointMapped (final Collection<?extends WB_Coord > points, final double r, final WB_Map2D map) |
void | drawPointMapped (final Collection<?extends WB_Coord > points, final WB_Map2D map) |
void | drawPointMapped (final WB_Coord p, final double r, final WB_Map2D map) |
void | drawPointMapped (final WB_Coord p, final WB_Map2D map) |
void | drawPointMapped (final WB_Coord[] points, final double r, final WB_Map2D map) |
void | drawPointMapped (final WB_Coord[] points, final WB_Map2D map) |
void | drawPolygonEdgesMapped (final WB_Polygon P, final WB_Map2D map) |
void | drawPolygonMapped (final WB_Polygon P, final WB_Map2D map) |
void | drawPolyLineMapped (final WB_PolyLine P, final WB_Map2D map) |
void | drawRayMapped (final WB_Ray R, final double d, final WB_Map2D map) |
void | drawRingMapped (final WB_Ring P, final WB_Map2D map) |
void | drawSegmentMapped (final Collection<?extends WB_Segment > segments, final WB_Map2D map) |
void | drawSegmentMapped (final WB_Coord p, final WB_Coord q, final WB_Map2D map) |
void | drawSegmentMapped (final WB_Segment segment, final WB_Map2D map) |
void | drawSegmentMapped (final WB_Segment[] segments, final WB_Map2D map) |
void | drawTriangleEdgesMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map) |
void | drawTriangleEdgesMapped (final WB_Triangle triangle, final WB_Map2D map) |
void | drawTriangleEdgesMapped (final WB_Triangle[] triangles, final WB_Map2D map) |
void | drawTriangleMapped (final Collection<?extends WB_Triangle > triangles, final WB_Map2D map) |
void | drawTriangleMapped (final int[] tri, final List<?extends WB_Coord > points, final WB_Map2D map) |
void | drawTriangleMapped (final int[] tri, final WB_Coord[] points, final WB_Map2D map) |
void | drawTriangleMapped (final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Map2D map) |
void | drawTriangleMapped (final WB_Triangle T, final WB_Map2D map) |
void | drawTriangleMapped (final WB_Triangle[] triangles, final WB_Map2D map) |
void | drawTriangulationMapped (final WB_Triangulation2D tri, final List<?extends WB_Coord > points, final WB_Map2D map) |
void | drawTriangulationMapped (final WB_Triangulation2D tri, final WB_Coord[] points, final WB_Map2D map) |
void | drawVectorMapped (final WB_Coord p, final WB_Coord v, final double r, final WB_Map2D map) |
void | vertexMapped (final WB_Coord p, final WB_Map2D map) |
void | drawGizmo (final double d) |
void | drawTriangle2D (final WB_TriangleGenerator triangleGenerator) |
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WB_Processing (final PApplet home) | |
WB_Processing (final PGraphics home) | |
Protected Member Functions | |
WB_Render2D () | |
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WB_Processing () | |
Private Member Functions | |
void | line2D (final WB_Coord p, final WB_Coord q) |
void | drawAABBNode2D (final WB_AABBNode2D node, final int level) |
void | drawAABBLeafNode2D (final WB_AABBNode2D node) |
void | drawAABBNode2D (final WB_IndexedAABBNode2D node, final int level) |
void | drawAABBLeafNode2D (final WB_IndexedAABBNode2D node) |
Additional Inherited Members | |
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static int | color (final int r, final int g, final int b) |
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PGraphics | home |
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protected |
wblut.processing.WB_Render2D.WB_Render2D | ( | final PApplet | home | ) |
home |
wblut.processing.WB_Render2D.WB_Render2D | ( | final PGraphics | home | ) |
home |
References wblut.processing.WB_Processing.home.
void wblut.processing.WB_Render2D.drawAABB2D | ( | final WB_AABB2D | AABB | ) |
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private |
Draw leaf node.
node | the node |
References wblut.processing.WB_Render2D.drawAABB2D(), wblut.geom.WB_AABBTree2D.WB_AABBNode2D.getAABB(), wblut.geom.WB_AABBTree2D.WB_AABBNode2D.getChildA(), wblut.geom.WB_AABBTree2D.WB_AABBNode2D.getChildB(), and wblut.geom.WB_AABBTree2D.WB_AABBNode2D.isLeaf.
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private |
Draw leaf node.
node | the node |
References wblut.processing.WB_Render2D.drawAABB2D(), wblut.processing.WB_Render2D.drawAABBLeafNode2D(), wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.getAABB(), wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.getChildA(), wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.getChildB(), and wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.isLeaf.
void wblut.processing.WB_Render2D.drawAABBLeafNodes2D | ( | final WB_AABBTree2D | tree | ) |
Draw leafs.
tree | the tree |
References wblut.processing.WB_Render2D.drawAABBLeafNode2D(), and wblut.geom.WB_AABBTree2D.getRoot().
void wblut.processing.WB_Render2D.drawAABBLeafNodes2D | ( | final WB_IndexedAABBTree2D | tree | ) |
Draw leafs.
tree | the tree |
References wblut.processing.WB_Render2D.drawAABBLeafNode2D(), and wblut.geom.WB_IndexedAABBTree2D.getRoot().
void wblut.processing.WB_Render2D.drawAABBNode2D | ( | final WB_AABBNode2D | node | ) |
/** Draw WB_AABBTree node.
node | the node |
References wblut.processing.WB_Render2D.drawAABB2D(), wblut.geom.WB_AABBTree2D.WB_AABBNode2D.getAABB(), wblut.geom.WB_AABBTree2D.WB_AABBNode2D.getChildA(), and wblut.geom.WB_AABBTree2D.WB_AABBNode2D.getChildB().
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private |
Draw WB_AABBTree node.
node | the node |
level | the level |
References wblut.processing.WB_Render2D.drawAABB2D(), wblut.processing.WB_Render2D.drawAABBNode2D(), wblut.geom.WB_AABBTree2D.WB_AABBNode2D.getAABB(), wblut.geom.WB_AABBTree2D.WB_AABBNode2D.getChildA(), wblut.geom.WB_AABBTree2D.WB_AABBNode2D.getChildB(), and wblut.geom.WB_AABBTree2D.WB_AABBNode2D.getLevel().
void wblut.processing.WB_Render2D.drawAABBNode2D | ( | final WB_IndexedAABBNode2D | node | ) |
Draw WB_AABBTree node.
node | the node |
References wblut.processing.WB_Render2D.drawAABB2D(), wblut.processing.WB_Render2D.drawAABBNode2D(), wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.getAABB(), wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.getChildA(), and wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.getChildB().
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private |
Draw WB_AABBTree node.
node | the node |
level | the level |
References wblut.processing.WB_Render2D.drawAABB2D(), wblut.processing.WB_Render2D.drawAABBNode2D(), wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.getAABB(), wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.getChildA(), wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.getChildB(), and wblut.geom.WB_IndexedAABBTree2D.WB_IndexedAABBNode2D.getLevel().
void wblut.processing.WB_Render2D.drawAABBTree2D | ( | final WB_AABBTree2D | tree | ) |
void wblut.processing.WB_Render2D.drawAABBTree2D | ( | final WB_AABBTree2D | tree, |
final int | level | ||
) |
void wblut.processing.WB_Render2D.drawAABBTree2D | ( | final WB_IndexedAABBTree2D | tree | ) |
void wblut.processing.WB_Render2D.drawAABBTree2D | ( | final WB_IndexedAABBTree2D | tree, |
final int | level | ||
) |
void wblut.processing.WB_Render2D.drawCircle2D | ( | final WB_Circle | C | ) |
C |
References wblut.geom.WB_Circle.getCenter(), wblut.geom.WB_Circle.getRadius(), wblut.processing.WB_Processing.home, wblut.geom.WB_Coord.xd(), and wblut.geom.WB_Coord.yd().
void wblut.processing.WB_Render2D.drawGizmo | ( | final double | d | ) |
References wblut.processing.WB_Processing.home.
void wblut.processing.WB_Render2D.drawLine2D | ( | final WB_Line | L, |
final double | d | ||
) |
L | |
d |
References wblut.geom.WB_Line.getDirection(), wblut.geom.WB_Line.getOrigin(), wblut.processing.WB_Processing.home, wblut.geom.WB_Coord.xd(), and wblut.geom.WB_Coord.yd().
void wblut.processing.WB_Render2D.drawLineMapped | ( | final WB_Line | L, |
final double | d, | ||
final WB_Map2D | map | ||
) |
L | |
d | |
map |
References wblut.geom.WB_Point.addMul(), wblut.processing.WB_Render2D.drawSegmentMapped(), wblut.geom.WB_Line.getDirection(), and wblut.geom.WB_Line.getOrigin().
void wblut.processing.WB_Render2D.drawPoint2D | ( | final WB_Coord | p | ) |
p |
References wblut.processing.WB_Processing.home, wblut.geom.WB_Coord.xf(), and wblut.geom.WB_Coord.yf().
void wblut.processing.WB_Render2D.drawPoint2D | ( | final WB_Coord | p, |
final double | r | ||
) |
p | |
r |
References wblut.processing.WB_Processing.home, wblut.geom.WB_Coord.xf(), and wblut.geom.WB_Coord.yf().
void wblut.processing.WB_Render2D.drawPoint2D | ( | final Collection<?extends WB_Coord > | points | ) |
points |
References wblut.processing.WB_Render2D.drawPoint2D().
void wblut.processing.WB_Render2D.drawPoint2D | ( | final WB_Coord[] | points | ) |
points |
References wblut.processing.WB_Render2D.drawPoint2D().
void wblut.processing.WB_Render2D.drawPoint2D | ( | final Collection<?extends WB_Coord > | points, |
final double | r | ||
) |
points | |
r |
References wblut.processing.WB_Render2D.drawPoint2D().
void wblut.processing.WB_Render2D.drawPoint2D | ( | final WB_Coord[] | points, |
final double | r | ||
) |
points | |
r |
References wblut.processing.WB_Render2D.drawPoint2D().
void wblut.processing.WB_Render2D.drawPointMapped | ( | final Collection<?extends WB_Coord > | points, |
final double | r, | ||
final WB_Map2D | map | ||
) |
points | |
r | |
map |
void wblut.processing.WB_Render2D.drawPointMapped | ( | final Collection<?extends WB_Coord > | points, |
final WB_Map2D | map | ||
) |
points | |
map |
References wblut.processing.WB_Render2D.drawPointMapped().
void wblut.processing.WB_Render2D.drawPointMapped | ( | final WB_Coord | p, |
final double | r, | ||
final WB_Map2D | map | ||
) |
p | |
r | |
map |
References wblut.processing.WB_Render2D.drawPoint2D(), and wblut.geom.WB_Map.mapPoint3D().
p | |
map |
References wblut.processing.WB_Render2D.drawPoint2D(), and wblut.geom.WB_Map.mapPoint3D().
void wblut.processing.WB_Render2D.drawPointMapped | ( | final WB_Coord[] | points, |
final double | r, | ||
final WB_Map2D | map | ||
) |
points | |
r | |
map |
References wblut.processing.WB_Render2D.drawPointMapped().
points | |
map |
References wblut.processing.WB_Render2D.drawPointMapped().
void wblut.processing.WB_Render2D.drawPolygon2D | ( | final WB_Polygon | P | ) |
P |
References wblut.processing.WB_Render2D.drawTriangle2D(), wblut.geom.WB_Polygon.getPoint(), and wblut.geom.WB_Polygon.getTriangles().
void wblut.processing.WB_Render2D.drawPolygon2D | ( | final WB_Polygon[] | P | ) |
References wblut.processing.WB_Render2D.drawPolygon2D().
void wblut.processing.WB_Render2D.drawPolygon2D | ( | final Collection<?extends WB_Polygon > | P | ) |
References wblut.processing.WB_Render2D.drawPolygon2D().
void wblut.processing.WB_Render2D.drawPolygonEdges2D | ( | final WB_Polygon | P | ) |
void wblut.processing.WB_Render2D.drawPolygonEdges2D | ( | final WB_Polygon[] | P | ) |
References wblut.processing.WB_Render2D.drawPolygon2D().
void wblut.processing.WB_Render2D.drawPolygonEdges2D | ( | final Collection<?extends WB_Polygon > | P | ) |
References wblut.processing.WB_Render2D.drawPolygon2D().
void wblut.processing.WB_Render2D.drawPolygonEdgesMapped | ( | final WB_Polygon | P, |
final WB_Map2D | map | ||
) |
void wblut.processing.WB_Render2D.drawPolygonMapped | ( | final WB_Polygon | P, |
final WB_Map2D | map | ||
) |
P | |
map |
References wblut.processing.WB_Render2D.drawTriangleMapped(), wblut.geom.WB_Polygon.getPoint(), and wblut.geom.WB_Polygon.getTriangles().
void wblut.processing.WB_Render2D.drawPolyLine2D | ( | final WB_PolyLine | P | ) |
void wblut.processing.WB_Render2D.drawPolyLineMapped | ( | final WB_PolyLine | P, |
final WB_Map2D | map | ||
) |
P | |
map |
References wblut.processing.WB_Render2D.drawSegmentMapped(), wblut.geom.WB_PolyLine.getNumberOfPoints(), and wblut.geom.WB_PolyLine.getPoint().
void wblut.processing.WB_Render2D.drawRay2D | ( | final WB_Ray | R, |
final double | d | ||
) |
R | |
d |
References wblut.geom.WB_Ray.getDirection(), wblut.geom.WB_Ray.getOrigin(), wblut.processing.WB_Processing.home, wblut.geom.WB_Coord.xd(), and wblut.geom.WB_Coord.yd().
void wblut.processing.WB_Render2D.drawRayMapped | ( | final WB_Ray | R, |
final double | d, | ||
final WB_Map2D | map | ||
) |
R | |
d | |
map |
References wblut.geom.WB_Point.addMul(), wblut.processing.WB_Render2D.drawSegmentMapped(), wblut.geom.WB_Ray.getDirection(), and wblut.geom.WB_Ray.getOrigin().
void wblut.processing.WB_Render2D.drawRing2D | ( | final WB_Ring | P | ) |
P | |
map |
References wblut.processing.WB_Render2D.drawSegmentMapped(), wblut.geom.WB_Ring.getNumberOfPoints(), and wblut.geom.WB_Ring.getPoint().
p | |
q |
References wblut.processing.WB_Processing.home, wblut.geom.WB_Coord.xd(), and wblut.geom.WB_Coord.yd().
void wblut.processing.WB_Render2D.drawSegment2D | ( | final Collection<?extends WB_Segment > | segments | ) |
segments |
References wblut.processing.WB_Render2D.drawSegment2D().
void wblut.processing.WB_Render2D.drawSegment2D | ( | final WB_Segment | segment | ) |
segment |
References wblut.geom.WB_Segment.getEndpoint(), wblut.geom.WB_Line.getOrigin(), and wblut.processing.WB_Render2D.line2D().
void wblut.processing.WB_Render2D.drawSegment2D | ( | final WB_Segment[] | segments | ) |
segments |
References wblut.processing.WB_Render2D.drawSegment2D().
void wblut.processing.WB_Render2D.drawSegment2D | ( | final int[] | segs, |
final List<?extends WB_Coord > | coords | ||
) |
References wblut.processing.WB_Render2D.line2D().
void wblut.processing.WB_Render2D.drawSegmentMapped | ( | final Collection<?extends WB_Segment > | segments, |
final WB_Map2D | map | ||
) |
segments | |
map |
void wblut.processing.WB_Render2D.drawSegmentMapped | ( | final WB_Coord | p, |
final WB_Coord | q, | ||
final WB_Map2D | map | ||
) |
p | |
q | |
map |
References wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertexMapped().
void wblut.processing.WB_Render2D.drawSegmentMapped | ( | final WB_Segment | segment, |
final WB_Map2D | map | ||
) |
segment | |
map |
References wblut.processing.WB_Render2D.drawSegmentMapped(), wblut.geom.WB_Segment.getEndpoint(), and wblut.geom.WB_Line.getOrigin().
void wblut.processing.WB_Render2D.drawSegmentMapped | ( | final WB_Segment[] | segments, |
final WB_Map2D | map | ||
) |
segments | |
map |
References wblut.processing.WB_Render2D.drawSegmentMapped().
void wblut.processing.WB_Render2D.drawTriangle2D | ( | final WB_Triangle | T | ) |
T |
References wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertex2D().
void wblut.processing.WB_Render2D.drawTriangle2D | ( | final WB_Coord | p1, |
final WB_Coord | p2, | ||
final WB_Coord | p3 | ||
) |
p1 | |
p2 | |
p3 |
References wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertex2D().
void wblut.processing.WB_Render2D.drawTriangle2D | ( | final int[] | tri, |
final List<?extends WB_Coord > | points | ||
) |
tri | |
points |
References wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertex2D().
void wblut.processing.WB_Render2D.drawTriangle2D | ( | final int[] | tri, |
final WB_Coord[] | points | ||
) |
tri | |
points |
References wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertex2D().
void wblut.processing.WB_Render2D.drawTriangle2D | ( | final Collection<?extends WB_Triangle > | triangles | ) |
triangles |
References wblut.processing.WB_Render2D.drawTriangle2D().
void wblut.processing.WB_Render2D.drawTriangle2D | ( | final WB_Triangle[] | triangles | ) |
triangles |
References wblut.processing.WB_Render2D.drawTriangle2D().
void wblut.processing.WB_Render2D.drawTriangle2D | ( | final WB_TriangleGenerator | triangleGenerator | ) |
void wblut.processing.WB_Render2D.drawTriangle2DEdges | ( | final Collection<?extends WB_Triangle > | triangles | ) |
triangles |
void wblut.processing.WB_Render2D.drawTriangle2DEdges | ( | final WB_Triangle | triangle | ) |
triangle |
References wblut.processing.WB_Render2D.line2D().
void wblut.processing.WB_Render2D.drawTriangle2DEdges | ( | final WB_Triangle[] | triangles | ) |
triangles |
References wblut.processing.WB_Render2D.drawTriangle2DEdges().
void wblut.processing.WB_Render2D.drawTriangleEdgesMapped | ( | final Collection<?extends WB_Triangle > | triangles, |
final WB_Map2D | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render2D.drawTriangleEdgesMapped | ( | final WB_Triangle | triangle, |
final WB_Map2D | map | ||
) |
triangle | |
map |
References wblut.processing.WB_Render2D.drawSegmentMapped().
void wblut.processing.WB_Render2D.drawTriangleEdgesMapped | ( | final WB_Triangle[] | triangles, |
final WB_Map2D | map | ||
) |
triangles | |
map |
References wblut.processing.WB_Render2D.drawTriangleEdgesMapped().
void wblut.processing.WB_Render2D.drawTriangleMapped | ( | final Collection<?extends WB_Triangle > | triangles, |
final WB_Map2D | map | ||
) |
triangles | |
map |
void wblut.processing.WB_Render2D.drawTriangleMapped | ( | final int[] | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map2D | map | ||
) |
tri | |
points | |
map |
References wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertexMapped().
void wblut.processing.WB_Render2D.drawTriangleMapped | ( | final int[] | tri, |
final WB_Coord[] | points, | ||
final WB_Map2D | map | ||
) |
tri | |
points | |
map |
References wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertexMapped().
void wblut.processing.WB_Render2D.drawTriangleMapped | ( | final WB_Coord | p1, |
final WB_Coord | p2, | ||
final WB_Coord | p3, | ||
final WB_Map2D | map | ||
) |
p1 | |
p2 | |
p3 | |
map |
References wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertexMapped().
void wblut.processing.WB_Render2D.drawTriangleMapped | ( | final WB_Triangle | T, |
final WB_Map2D | map | ||
) |
T | |
map |
References wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertexMapped().
void wblut.processing.WB_Render2D.drawTriangleMapped | ( | final WB_Triangle[] | triangles, |
final WB_Map2D | map | ||
) |
triangles | |
map |
References wblut.processing.WB_Render2D.drawTriangleMapped().
void wblut.processing.WB_Render2D.drawTriangulation2D | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points | ||
) |
tri | |
points |
References wblut.geom.WB_Triangulation2D.getTriangles(), wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertex2D().
void wblut.processing.WB_Render2D.drawTriangulation2D | ( | final WB_Triangulation2D | tri, |
final WB_CoordCollection | points | ||
) |
void wblut.processing.WB_Render2D.drawTriangulation2D | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points | ||
) |
tri | |
points |
References wblut.geom.WB_Triangulation2D.getTriangles(), wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertex2D().
void wblut.processing.WB_Render2D.drawTriangulation2D | ( | final WB_AlphaTriangulation2D | tri | ) |
void wblut.processing.WB_Render2D.drawTriangulation2D | ( | final WB_AlphaTriangulation2D | tri, |
final double | alpha | ||
) |
void wblut.processing.WB_Render2D.drawTriangulation2D | ( | final WB_Triangulation2DWithPoints | tri | ) |
void wblut.processing.WB_Render2D.drawTriangulationEdges2D | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points | ||
) |
tri | |
points |
References wblut.processing.WB_Render2D.drawSegment2D(), and wblut.geom.WB_Triangulation2D.getEdges().
void wblut.processing.WB_Render2D.drawTriangulationEdges2D | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points | ||
) |
tri | |
points |
References wblut.processing.WB_Render2D.drawSegment2D(), and wblut.geom.WB_Triangulation2D.getEdges().
void wblut.processing.WB_Render2D.drawTriangulationEdges2D | ( | final WB_AlphaTriangulation2D | tri | ) |
void wblut.processing.WB_Render2D.drawTriangulationEdges2D | ( | final WB_Triangulation2DWithPoints | tri | ) |
void wblut.processing.WB_Render2D.drawTriangulationMapped | ( | final WB_Triangulation2D | tri, |
final List<?extends WB_Coord > | points, | ||
final WB_Map2D | map | ||
) |
tri | |
points | |
map |
References wblut.geom.WB_Triangulation2D.getTriangles(), wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertexMapped().
void wblut.processing.WB_Render2D.drawTriangulationMapped | ( | final WB_Triangulation2D | tri, |
final WB_Coord[] | points, | ||
final WB_Map2D | map | ||
) |
tri | |
points | |
map |
References wblut.geom.WB_Triangulation2D.getTriangles(), wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertexMapped().
void wblut.processing.WB_Render2D.drawVector2D | ( | final WB_Coord | p, |
final WB_Coord | v, | ||
final double | r | ||
) |
p | |
v | |
r |
References wblut.processing.WB_Processing.home, wblut.geom.WB_Coord.xd(), wblut.geom.WB_Coord.xf(), wblut.geom.WB_Coord.yd(), and wblut.geom.WB_Coord.yf().
void wblut.processing.WB_Render2D.drawVectorMapped | ( | final WB_Coord | p, |
final WB_Coord | v, | ||
final double | r, | ||
final WB_Map2D | map | ||
) |
p | |
v | |
r | |
map |
References wblut.geom.WB_Point.addMul(), and wblut.processing.WB_Render2D.drawSegmentMapped().
p | |
q |
References wblut.processing.WB_Processing.home, and wblut.processing.WB_Render2D.vertex2D().
void wblut.processing.WB_Render2D.translate2D | ( | final WB_Coord | p | ) |
p |
References wblut.processing.WB_Processing.home, wblut.geom.WB_Coord.xf(), and wblut.geom.WB_Coord.yf().
void wblut.processing.WB_Render2D.vertex2D | ( | final WB_Coord | p | ) |
p |
References wblut.processing.WB_Processing.home, wblut.geom.WB_Coord.xf(), and wblut.geom.WB_Coord.yf().
p | |
map |
References wblut.geom.WB_Map.mapPoint3D(), and wblut.processing.WB_Render2D.vertex2D().