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static double | cotan (final WB_Coord v0, final WB_Coord v1) |
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static double | cotan (final WB_Coord p0, final WB_Coord p1, final WB_Coord p2) |
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static double[] | cross (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double[] | cross (final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz) |
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static double | dot (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | getAngleBetween (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | getAngleBetween (final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz) |
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static double | getAngleBetweenNorm (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | getCosAngleBetween (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | getCosAngleBetween (final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz) |
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static double | getCosAngleBetweenNorm (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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static double | getDistance3D (final double px, final double py, final double pz, final double qx, final double qy, final double qz) |
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static double | getDistance3D (final WB_Coord p, final WB_Coord q) |
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static double | getLength3D (final double ux, final double uy, final double uz) |
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static double | getLength3D (final WB_Coord p) |
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static double | getSqDistance3D (final double px, final double py, final double pz, final double qx, final double qy, final double qz) |
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static double | getSqDistance3D (final WB_Coord p, final WB_Coord q) |
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static double | getSqLength3D (final double ux, final double uy, final double uz) |
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static double | getSqLength3D (final WB_Coord p) |
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static double[] | interpolate (final double px, final double py, final double qx, final double qy, final double t) |
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static double[] | interpolate (final double px, final double py, final double pz, final double qx, final double qy, final double qz, final double t) |
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static double[] | interpolateEase (final double px, final double py, final double pz, final double qx, final double qy, final double qz, final double t, final WB_Ease ease, final WB_Ease.EaseType type) |
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static double[] | interpolateEase (final double px, final double py, final double qx, final double qy, final double t, final WB_Ease ease, final WB_Ease.EaseType type) |
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static boolean | isCollinear (final WB_Coord o, final WB_Coord p, final WB_Coord q) |
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static boolean | isOrthogonal (final WB_Coord v0, final WB_Coord v1) |
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static boolean | isOrthogonal (final WB_Coord v0, final WB_Coord v1, final double epsilon) |
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static boolean | isOrthogonalNorm (final WB_Coord v0, final WB_Coord v1) |
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static boolean | isOrthogonalNorm (final WB_Coord v0, final WB_Coord v1, final double epsilon) |
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static boolean | isParallel (final WB_Coord v0, final WB_Coord v1) |
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static boolean | isParallel (final WB_Coord v0, final WB_Coord v1, final double epsilon) |
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static boolean | isParallelNorm (final WB_Coord v0, final WB_Coord v1) |
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static boolean | isParallelNorm (final WB_Coord v0, final WB_Coord v1, final double epsilon) |
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static boolean | isParallelNormX (final WB_Coord o, final WB_Coord p) |
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static boolean | isParallelNormX (final WB_Coord o, final WB_Coord p, final double t) |
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static boolean | isParallelX (final WB_Coord o, final WB_Coord p) |
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static boolean | isParallelX (final WB_Coord o, final WB_Coord p, final double t) |
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static boolean | isZero3D (final double ux, final double uy, final double uz) |
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static double | scalarTriple (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz, final double wx, final double wy, final double wz) |
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static double[][] | tensor3D (final double ux, final double uy, final double uz, final double vx, final double vy, final double vz) |
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