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class | FaceNormalRunner |
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class | TriangulateRunner |
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wblut.geom.WB_Mesh.WB_Mesh |
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wblut.geom.WB_Mesh.WB_Mesh |
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final WB_Mesh |
mesh | ) |
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wblut.geom.WB_Mesh.WB_Mesh |
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final Collection<?extends WB_Coord > |
points, |
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final int |
faces[][] |
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wblut.geom.WB_Mesh.WB_Mesh |
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final WB_Coord[] |
points, |
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final int |
faces[][] |
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List<WB_Coord> wblut.geom.WB_Mesh.createVertices |
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final Collection<?extends WB_Coord > |
points | ) |
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double [] wblut.geom.WB_Mesh.DCurv |
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final int |
i | ) |
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double wblut.geom.WB_Mesh.DCurvInvariant |
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final int |
i | ) |
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WB_AABB wblut.geom.WB_Mesh.getAABB |
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WB_Point wblut.geom.WB_Mesh.getCenter |
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int [][] wblut.geom.WB_Mesh.getEdgesAsInt |
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int [] wblut.geom.WB_Mesh.getFace |
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final int |
i | ) |
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WB_Point wblut.geom.WB_Mesh.getFaceCenter |
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final int |
id | ) |
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WB_Vector wblut.geom.WB_Mesh.getFaceNormal |
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final int |
id | ) |
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int [][] wblut.geom.WB_Mesh.getFacesAsInt |
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int wblut.geom.WB_Mesh.getNumberOfFaces |
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int wblut.geom.WB_Mesh.getNumberOfVertices |
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WB_Plane wblut.geom.WB_Mesh.getPlane |
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final int |
id, |
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final double |
d |
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- Parameters
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- Returns
References wblut.geom.WB_Point.addMul(), wblut.geom.WB_Point.addSelf(), wblut.geom.WB_Vector.addSelf(), wblut.geom.WB_GeometryFactory3D.createPlane(), wblut.geom.WB_GeometryFactory3D.createPoint(), wblut.geom.WB_GeometryFactory3D.createVector(), wblut.geom.WB_Point.divSelf(), wblut.geom.WB_Mesh.getFace(), wblut.geom.WB_Vector.normalizeSelf(), wblut.geom.WB_Coord.xd(), wblut.geom.WB_Coord.yd(), and wblut.geom.WB_Coord.zd().
WB_Plane wblut.geom.WB_Mesh.getPlane |
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final int |
id | ) |
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List<WB_Plane> wblut.geom.WB_Mesh.getPlanes |
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final double |
d | ) |
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List<WB_Plane> wblut.geom.WB_Mesh.getPlanes |
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WB_Polygon wblut.geom.WB_Mesh.getPolygon |
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final int |
id | ) |
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List<WB_Polygon> wblut.geom.WB_Mesh.getPolygons |
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int [] wblut.geom.WB_Mesh.getTriangles |
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WB_Coord wblut.geom.WB_Mesh.getVertex |
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final int |
i | ) |
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WB_Vector wblut.geom.WB_Mesh.getVertexNormal |
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final int |
i | ) |
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- Parameters
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References wblut.geom.WB_Point.add(), wblut.geom.WB_Point.addSelf(), wblut.geom.WB_GeometryFactory3D.createMesh(), wblut.geom.WB_Mesh.getAABB(), wblut.geom.WB_AABB.getCenterX(), wblut.geom.WB_AABB.getCenterY(), wblut.geom.WB_AABB.getCenterZ(), wblut.geom.WB_AABB.getDepth(), wblut.geom.WB_AABB.getHeight(), wblut.geom.WB_AABB.getWidth(), and wblut.geom.WB_Point.mulSelf().
double wblut.geom.WB_Mesh.K |
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final int |
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double wblut.geom.WB_Mesh.k1 |
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final int |
i | ) |
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WB_Vector wblut.geom.WB_Mesh.k1dir |
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final int |
i | ) |
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double wblut.geom.WB_Mesh.k1max |
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double wblut.geom.WB_Mesh.k1min |
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double wblut.geom.WB_Mesh.k2 |
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final int |
i | ) |
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WB_Vector wblut.geom.WB_Mesh.k2dir |
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final int |
i | ) |
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double wblut.geom.WB_Mesh.k2max |
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double wblut.geom.WB_Mesh.k2min |
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double wblut.geom.WB_Mesh.Kmax |
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double wblut.geom.WB_Mesh.Kmin |
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WB_Mesh wblut.geom.WB_Mesh.triangulate |
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WB_Mesh wblut.geom.WB_Mesh.triangulateForceMT |
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WB_Mesh wblut.geom.WB_Mesh.triangulateForceST |
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WB_Mesh wblut.geom.WB_Mesh.triangulateMT |
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int [] wblut.geom.WB_Mesh.triangulateMTIndices |
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WB_Mesh wblut.geom.WB_Mesh.triangulateST |
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void wblut.geom.WB_Mesh.updateCurvatures |
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void wblut.geom.WB_Mesh.updateDCurvatures |
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void wblut.geom.WB_Mesh.updateFaceNormalsMT |
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void wblut.geom.WB_Mesh.updateFaceNormalsST |
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void wblut.geom.WB_Mesh.updateVertexNormals |
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void wblut.geom.WB_Mesh.updateVertexNormalsAngle |
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void wblut.geom.WB_Mesh.updatevfNeighbors |
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int [] wblut.geom.WB_Mesh.vfNeighbors |
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final int |
i | ) |
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int [][] wblut.geom.WB_Mesh.faces |
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List<WB_Coord> wblut.geom.WB_Mesh.vertices |
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The documentation for this class was generated from the following file: