absDot(final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
add(final double...x) | wblut.geom.WB_CoordinateMath4D | |
add(final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
add3D(final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
add3D(final double x, final double y, final double z) | wblut.geom.WB_CoordinateMath4D | |
add3DInto(final WB_MutableCoord result, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
add3DInto(final WB_MutableCoord result, final double x, final double y, final double z) | wblut.geom.WB_CoordinateMath4D | |
add3DSelf(final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath4D | |
add3DSelf(final double x, final double y, final double z) | wblut.geom.WB_MutableCoordinateMath4D | |
addInto(final WB_MutableCoord result, final double...x) | wblut.geom.WB_CoordinateMath4D | |
addInto(final WB_MutableCoord result, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
addMul(final double f, final double...x) | wblut.geom.WB_CoordinateMath4D | |
addMul(final double f, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
addMul3D(final double f, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
addMul3D(final double f, final double x, final double y, final double z) | wblut.geom.WB_CoordinateMath4D | |
addMul3DInto(final WB_MutableCoord result, final double f, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
addMul3DInto(final WB_MutableCoord result, final double f, final double x, final double y, final double z) | wblut.geom.WB_CoordinateMath4D | |
addMul3DSelf(final double f, final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath4D | |
addMul3DSelf(final double f, final double x, final double y, final double z) | wblut.geom.WB_MutableCoordinateMath4D | |
addMulInto(final WB_MutableCoord result, final double f, final double...x) | wblut.geom.WB_CoordinateMath4D | |
addMulInto(final WB_MutableCoord result, final double f, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
addMulSelf(final double f, final double...x) | wblut.geom.WB_MutableCoordinateMath4D | |
addMulSelf(final double f, final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath4D | |
addSelf(final double...x) | wblut.geom.WB_MutableCoordinateMath4D | |
addSelf(final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath4D | |
div(final double f) | wblut.geom.WB_CoordinateMath4D | |
div3D(final double f) | wblut.geom.WB_CoordinateMath4D | |
div3DInto(final WB_MutableCoord result, final double f) | wblut.geom.WB_CoordinateMath4D | |
div3DSelf(final double f) | wblut.geom.WB_MutableCoordinateMath4D | |
divInto(final WB_MutableCoord result, final double f) | wblut.geom.WB_CoordinateMath4D | |
divSelf(final double f) | wblut.geom.WB_MutableCoordinateMath4D | |
dot(final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
getd(int i) | wblut.geom.WB_Coord | |
getDistance4D(final WB_Coord p) | wblut.geom.WB_CoordinateMetric4D | |
getf(int i) | wblut.geom.WB_Coord | |
getLength4D() | wblut.geom.WB_CoordinateMetric4D | |
getSqDistance4D(final WB_Coord p) | wblut.geom.WB_CoordinateMetric4D | |
getSqLength4D() | wblut.geom.WB_CoordinateMetric4D | |
isZero() | wblut.geom.WB_CoordinateMetric4D | |
mul(final double f) | wblut.geom.WB_CoordinateMath4D | |
mul3D(final double f) | wblut.geom.WB_CoordinateMath4D | |
mul3DInto(final WB_MutableCoord result, final double f) | wblut.geom.WB_CoordinateMath4D | |
mul3DSelf(final double f) | wblut.geom.WB_MutableCoordinateMath4D | |
mulAddMul(final double f, final double g, final double...x) | wblut.geom.WB_CoordinateMath4D | |
mulAddMul(final double f, final double g, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
mulAddMul3D(final double f, final double g, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
mulAddMul3D(final double f, final double g, final double x, final double y, final double z) | wblut.geom.WB_CoordinateMath4D | |
mulAddMul3DInto(final WB_MutableCoord result, final double f, final double g, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
mulAddMul3DInto(final WB_MutableCoord result, final double f, final double g, final double x, final double y, final double z) | wblut.geom.WB_CoordinateMath4D | |
mulAddMul3DSelf(final double f, final double g, final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath4D | |
mulAddMul3DSelf(final double f, final double g, final double x, final double y, final double z) | wblut.geom.WB_MutableCoordinateMath4D | |
mulAddMulInto(final WB_MutableCoord result, final double f, final double g, final double...x) | wblut.geom.WB_CoordinateMath4D | |
mulAddMulInto(final WB_MutableCoord result, final double f, final double g, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
mulAddMulSelf(final double f, final double g, final double...x) | wblut.geom.WB_MutableCoordinateMath4D | |
mulAddMulSelf(final double f, final double g, final WB_Coord p) | wblut.geom.WB_MutableCoordinateMath4D | |
mulInto(final WB_MutableCoord result, final double f) | wblut.geom.WB_CoordinateMath4D | |
mulSelf(final double f) | wblut.geom.WB_MutableCoordinateMath4D | |
normalizeSelf() | wblut.geom.WB_MutableCoordinateMath4D | |
rotateXWSelf(double angle) | wblut.geom.WB_MutableCoordinateTransform4D | |
rotateXYSelf(double angle) | wblut.geom.WB_MutableCoordinateTransform4D | |
rotateXZSelf(double angle) | wblut.geom.WB_MutableCoordinateTransform4D | |
rotateYWSelf(double angle) | wblut.geom.WB_MutableCoordinateTransform4D | |
rotateYZSelf(double angle) | wblut.geom.WB_MutableCoordinateTransform4D | |
rotateZWSelf(double angle) | wblut.geom.WB_MutableCoordinateTransform4D | |
set(WB_Coord p) | wblut.geom.WB_MutableCoord | |
set(double x, double y) | wblut.geom.WB_MutableCoord | |
set(double x, double y, double z) | wblut.geom.WB_MutableCoord | |
set(double x, double y, double z, double w) | wblut.geom.WB_MutableCoord | |
setCoord(int i, double v) | wblut.geom.WB_MutableCoord | |
setW(double w) | wblut.geom.WB_MutableCoord | |
setX(double x) | wblut.geom.WB_MutableCoord | |
setY(double y) | wblut.geom.WB_MutableCoord | |
setZ(double z) | wblut.geom.WB_MutableCoord | |
sub(final double...x) | wblut.geom.WB_CoordinateMath4D | |
sub(final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
sub3D(final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
sub3D(final double x, final double y, final double z) | wblut.geom.WB_CoordinateMath4D | |
sub3DInto(final WB_MutableCoord result, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
sub3DInto(final WB_MutableCoord result, final double x, final double y, final double z) | wblut.geom.WB_CoordinateMath4D | |
sub3DSelf(final WB_Coord v) | wblut.geom.WB_MutableCoordinateMath4D | |
sub3DSelf(final double x, final double y, final double z) | wblut.geom.WB_MutableCoordinateMath4D | |
subInto(final WB_MutableCoord result, final double...x) | wblut.geom.WB_CoordinateMath4D | |
subInto(final WB_MutableCoord result, final WB_Coord p) | wblut.geom.WB_CoordinateMath4D | |
subSelf(final double...x) | wblut.geom.WB_MutableCoordinateMath4D | |
subSelf(final WB_Coord v) | wblut.geom.WB_MutableCoordinateMath4D | |
trimSelf(final double d) | wblut.geom.WB_MutableCoordinateMath4D | |
wd() | wblut.geom.WB_Coord | |
wf() | wblut.geom.WB_Coord | |
xd() | wblut.geom.WB_Coord | |
xf() | wblut.geom.WB_Coord | |
yd() | wblut.geom.WB_Coord | |
yf() | wblut.geom.WB_Coord | |
zd() | wblut.geom.WB_Coord | |
zf() | wblut.geom.WB_Coord | |