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void | unmapPoint2D (WB_Coord p, WB_MutableCoord result) |
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void | unmapPoint2D (double u, double v, WB_MutableCoord result) |
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void | unmapVector2D (WB_Coord v, WB_MutableCoord result) |
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void | unmapVector2D (double u, double v, WB_MutableCoord result) |
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WB_Coord | unmapPoint2D (WB_Coord p) |
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WB_Coord | unmapPoint2D (double u, double v) |
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WB_Coord | unmapVector2D (WB_Coord v) |
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WB_Coord | unmapVector2D (double u, double v) |
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void | mapPoint3D (WB_Coord p, WB_MutableCoord result) |
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void | mapPoint3D (double x, double y, double z, WB_MutableCoord result) |
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void | unmapPoint3D (WB_Coord p, WB_MutableCoord result) |
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void | unmapPoint3D (double u, double v, double w, WB_MutableCoord result) |
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void | mapVector3D (WB_Coord p, WB_MutableCoord result) |
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void | mapVector3D (double x, double y, double z, WB_MutableCoord result) |
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void | unmapVector3D (WB_Coord p, WB_MutableCoord result) |
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void | unmapVector3D (double u, double v, double w, WB_MutableCoord result) |
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WB_Coord | mapPoint3D (WB_Coord p) |
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WB_Coord | mapPoint3D (double x, double y, double z) |
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WB_Coord | unmapPoint3D (WB_Coord p) |
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WB_Coord | unmapPoint3D (double u, double v, double w) |
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WB_Coord | mapVector3D (WB_Coord p) |
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WB_Coord | mapVector3D (double x, double y, double z) |
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WB_Coord | unmapVector3D (WB_Coord p) |
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WB_Coord | unmapVector3D (double u, double v, double w) |
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WB_Map2D is an interface for classes that transform between 3D coordinates and 2D coordinates through some form of mapping or projection.