HE_Mesh  6.0.1
wblut.geom.WB_CoordinateFull3D Member List

This is the complete list of members for wblut.geom.WB_CoordinateFull3D, including all inherited members.

absDot(final WB_Coord p)wblut.geom.WB_CoordinateMath3D
absDot2D(final WB_Coord p)wblut.geom.WB_CoordinateMath2D
add(final double...x)wblut.geom.WB_CoordinateMath2D
add(final WB_Coord p)wblut.geom.WB_CoordinateMath2D
addInto(final WB_MutableCoord result, final double...x)wblut.geom.WB_CoordinateMath2D
addInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_CoordinateMath2D
addMul(final double f, final double...x)wblut.geom.WB_CoordinateMath2D
addMul(final double f, final WB_Coord p)wblut.geom.WB_CoordinateMath2D
addMulInto(final WB_MutableCoord result, final double f, final double...x)wblut.geom.WB_CoordinateMath2D
addMulInto(final WB_MutableCoord result, final double f, final WB_Coord p)wblut.geom.WB_CoordinateMath2D
apply(final WB_Transform T)wblut.geom.WB_CoordinateTransform3D
apply2D(final WB_Transform2D T)wblut.geom.WB_CoordinateTransform2D
apply2DInto(WB_MutableCoord result, final WB_Transform2D T)wblut.geom.WB_CoordinateTransform2D
applyAsNormal(final WB_Transform T)wblut.geom.WB_CoordinateTransform3D
applyAsNormal2D(final WB_Transform2D T)wblut.geom.WB_CoordinateTransform2D
applyAsNormal2DInto(final WB_MutableCoord result, final WB_Transform2D T)wblut.geom.WB_CoordinateTransform2D
applyAsNormalInto(final WB_MutableCoord result, final WB_Transform T)wblut.geom.WB_CoordinateTransform3D
applyAsPoint(final WB_Transform T)wblut.geom.WB_CoordinateTransform3D
applyAsPoint2D(final WB_Transform2D T)wblut.geom.WB_CoordinateTransform2D
applyAsPoint2DInto(final WB_MutableCoord result, final WB_Transform2D T)wblut.geom.WB_CoordinateTransform2D
applyAsPointInto(final WB_MutableCoord result, final WB_Transform T)wblut.geom.WB_CoordinateTransform3D
applyAsVector(final WB_Transform T)wblut.geom.WB_CoordinateTransform3D
applyAsVector2D(final WB_Transform2D T)wblut.geom.WB_CoordinateTransform2D
applyAsVector2DInto(final WB_MutableCoord result, final WB_Transform2D T)wblut.geom.WB_CoordinateTransform2D
applyAsVectorInto(final WB_MutableCoord result, final WB_Transform T)wblut.geom.WB_CoordinateTransform3D
applyInto(WB_MutableCoord result, final WB_Transform T)wblut.geom.WB_CoordinateTransform3D
cross(final WB_Coord p)wblut.geom.WB_CoordinateMath3D
crossInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_CoordinateMath3D
div(final double f)wblut.geom.WB_CoordinateMath2D
divInto(final WB_MutableCoord result, final double f)wblut.geom.WB_CoordinateMath2D
dot(final WB_Coord p)wblut.geom.WB_CoordinateMath3D
dot2D(final WB_Coord p)wblut.geom.WB_CoordinateMath2D
getAngle(final WB_Coord p)wblut.geom.WB_CoordinateMetric2D
getAngleNorm(final WB_Coord p)wblut.geom.WB_CoordinateMetric2D
getd(int i)wblut.geom.WB_Coord
getDistance(final WB_Coord p)wblut.geom.WB_CoordinateMetric3D
getDistance2D(final WB_Coord p)wblut.geom.WB_CoordinateMetric2D
getDistance3D(final WB_Coord p)wblut.geom.WB_CoordinateMetric3D
getf(int i)wblut.geom.WB_Coord
getHeading2D()wblut.geom.WB_CoordinateMetric2D
getLength()wblut.geom.WB_CoordinateMetric3D
getLength2D()wblut.geom.WB_CoordinateMetric2D
getLength3D()wblut.geom.WB_CoordinateMetric3D
getOrthoNormal()wblut.geom.WB_CoordinateMetric3D
getOrthoNormal2D()wblut.geom.WB_CoordinateMetric2D
getOrthoNormal3D()wblut.geom.WB_CoordinateMetric3D
getSqDistance(final WB_Coord p)wblut.geom.WB_CoordinateMetric3D
getSqDistance2D(final WB_Coord p)wblut.geom.WB_CoordinateMetric2D
getSqDistance3D(final WB_Coord p)wblut.geom.WB_CoordinateMetric3D
getSqLength()wblut.geom.WB_CoordinateMetric3D
getSqLength2D()wblut.geom.WB_CoordinateMetric2D
getSqLength3D()wblut.geom.WB_CoordinateMetric3D
isCollinear(WB_Coord p, WB_Coord q)wblut.geom.WB_CoordinateMetric3D
isCollinear2D(WB_Coord p, WB_Coord q)wblut.geom.WB_CoordinateMetric2D
isOrthogonal(WB_Coord p)wblut.geom.WB_CoordinateMetric3D
isOrthogonal(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric3D
isOrthogonal2D(WB_Coord p)wblut.geom.WB_CoordinateMetric2D
isOrthogonal2D(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric2D
isOrthogonalNorm(WB_Coord p)wblut.geom.WB_CoordinateMetric3D
isOrthogonalNorm(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric3D
isOrthogonalNorm2D(WB_Coord p)wblut.geom.WB_CoordinateMetric2D
isOrthogonalNorm2D(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric2D
isParallel(WB_Coord p)wblut.geom.WB_CoordinateMetric3D
isParallel(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric3D
isParallel2D(WB_Coord p)wblut.geom.WB_CoordinateMetric2D
isParallel2D(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric2D
isParallelNorm(WB_Coord p)wblut.geom.WB_CoordinateMetric3D
isParallelNorm(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric3D
isParallelNorm2D(WB_Coord p)wblut.geom.WB_CoordinateMetric2D
isParallelNorm2D(WB_Coord p, double tol)wblut.geom.WB_CoordinateMetric2D
isZero()wblut.geom.WB_CoordinateMetric3D
mul(final double f)wblut.geom.WB_CoordinateMath2D
mulAddMul(final double f, final double g, final double...x)wblut.geom.WB_CoordinateMath2D
mulAddMul(final double f, final double g, final WB_Coord p)wblut.geom.WB_CoordinateMath2D
mulAddMulInto(final WB_MutableCoord result, final double f, final double g, final double...x)wblut.geom.WB_CoordinateMath2D
mulAddMulInto(final WB_MutableCoord result, final double f, final double g, final WB_Coord p)wblut.geom.WB_CoordinateMath2D
mulInto(final WB_MutableCoord result, final double f)wblut.geom.WB_CoordinateMath2D
rotateAboutAxis(final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az)wblut.geom.WB_CoordinateTransform3D
rotateAboutAxis(final double angle, final WB_Coord p, final WB_Coord a)wblut.geom.WB_CoordinateTransform3D
rotateAboutAxis2P(final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)wblut.geom.WB_CoordinateTransform3D
rotateAboutAxis2P(final double angle, final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_CoordinateTransform3D
rotateAboutAxis2PInto(WB_MutableCoord result, final double angle, final double p1x, final double p1y, final double p1z, final double p2x, final double p2y, final double p2z)wblut.geom.WB_CoordinateTransform3D
rotateAboutAxis2PInto(WB_MutableCoord result, final double angle, final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_CoordinateTransform3D
rotateAboutAxisInto(WB_MutableCoord result, final double angle, final double px, final double py, final double pz, final double ax, final double ay, final double az)wblut.geom.WB_CoordinateTransform3D
rotateAboutAxisInto(WB_MutableCoord result, final double angle, final WB_Coord p, final WB_Coord a)wblut.geom.WB_CoordinateTransform3D
rotateAboutOrigin(final double angle, final double x, final double y, final double z)wblut.geom.WB_CoordinateTransform3D
rotateAboutOrigin(final double angle, final WB_Coord v)wblut.geom.WB_CoordinateTransform3D
rotateAboutOrigin2D(final double angle)wblut.geom.WB_CoordinateTransform2D
rotateAboutOrigin2DInto(WB_MutableCoord result, final double angle)wblut.geom.WB_CoordinateTransform2D
rotateAboutOriginInto(WB_MutableCoord result, final double angle, final double x, final double y, final double z)wblut.geom.WB_CoordinateTransform3D
rotateAboutOriginInto(WB_MutableCoord result, final double angle, final WB_Coord v)wblut.geom.WB_CoordinateTransform3D
rotateAboutPoint2D(final double angle, final double px, final double py)wblut.geom.WB_CoordinateTransform2D
rotateAboutPoint2D(final double angle, final WB_Coord p)wblut.geom.WB_CoordinateTransform2D
rotateAboutPoint2DInto(WB_MutableCoord result, final double angle, final double px, final double py)wblut.geom.WB_CoordinateTransform2D
rotateAboutPoint2DInto(WB_MutableCoord result, final double angle, final WB_Coord p)wblut.geom.WB_CoordinateTransform2D
scalarTriple(final WB_Coord v, final WB_Coord w)wblut.geom.WB_CoordinateMath3D
scale(final double fx, final double fy, final double fz)wblut.geom.WB_CoordinateTransform3D
scale(final double f)wblut.geom.WB_CoordinateTransform3D
scale2D(final double fx, final double fy)wblut.geom.WB_CoordinateTransform2D
scale2D(final double f)wblut.geom.WB_CoordinateTransform2D
scale2DInto(WB_MutableCoord result, final double fx, final double fy)wblut.geom.WB_CoordinateTransform2D
scale2DInto(WB_MutableCoord result, final double f)wblut.geom.WB_CoordinateTransform2D
scaleInto(WB_MutableCoord result, final double fx, final double fy, final double fz)wblut.geom.WB_CoordinateTransform3D
scaleInto(WB_MutableCoord result, final double f)wblut.geom.WB_CoordinateTransform3D
sub(final double...x)wblut.geom.WB_CoordinateMath2D
sub(final WB_Coord p)wblut.geom.WB_CoordinateMath2D
subInto(final WB_MutableCoord result, final double...x)wblut.geom.WB_CoordinateMath2D
subInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_CoordinateMath2D
tensor(final WB_Coord v)wblut.geom.WB_CoordinateMath3D
translate(final double px, final double py, double pz)wblut.geom.WB_CoordinateTransform3D
translate(final WB_Coord p)wblut.geom.WB_CoordinateTransform3D
translate2D(final double px, final double py)wblut.geom.WB_CoordinateTransform2D
translate2D(final WB_Coord p)wblut.geom.WB_CoordinateTransform2D
translate2DInto(final WB_MutableCoord result, final double px, final double py)wblut.geom.WB_CoordinateTransform2D
translate2DInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_CoordinateTransform2D
translateInto(final WB_MutableCoord result, final double px, final double py, double pz)wblut.geom.WB_CoordinateTransform3D
translateInto(final WB_MutableCoord result, final WB_Coord p)wblut.geom.WB_CoordinateTransform3D
wd()wblut.geom.WB_Coord
wf()wblut.geom.WB_Coord
xd()wblut.geom.WB_Coord
xf()wblut.geom.WB_Coord
yd()wblut.geom.WB_Coord
yf()wblut.geom.WB_Coord
zd()wblut.geom.WB_Coord
zf()wblut.geom.WB_Coord