HE_Mesh
6.0.1
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Public Member Functions | |
WB_RandomInSphere () | |
WB_RandomInSphere (final long seed) | |
WB_RandomInSphere | setSeed (final long seed) |
WB_RandomInSphere | setRadius (final double r) |
WB_Point | nextPoint () |
WB_Vector | nextVector () |
void | reset () |
WB_RandomInSphere | setOffset (final WB_Coord offset) |
WB_RandomInSphere | setOffset (final double x, final double y) |
WB_RandomInSphere | setOffset (final double x, final double y, final double z) |
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WB_RandomPoint | setOffset (WB_Coord offset) |
WB_RandomPoint | setOffset (double x, double y) |
WB_RandomPoint | setOffset (double x, double y, double z) |
Private Attributes | |
final WB_MTRandom | randomGen |
double | radius |
WB_Vector | offset |
Random generator for vectors uniformly distributed inside a sphere with radius r.
wblut.geom.WB_RandomInSphere.WB_RandomInSphere | ( | ) |
wblut.geom.WB_RandomInSphere.WB_RandomInSphere | ( | final long | seed | ) |
seed |
WB_Point wblut.geom.WB_RandomInSphere.nextPoint | ( | ) |
Get the next random point.
Implements wblut.geom.WB_RandomPoint.
References wblut.math.WB_MTRandom.nextDouble().
WB_Vector wblut.geom.WB_RandomInSphere.nextVector | ( | ) |
Get the next random vector.
Implements wblut.geom.WB_RandomPoint.
References wblut.math.WB_MTRandom.nextDouble().
void wblut.geom.WB_RandomInSphere.reset | ( | ) |
WB_RandomInSphere wblut.geom.WB_RandomInSphere.setOffset | ( | final WB_Coord | offset | ) |
WB_RandomInSphere wblut.geom.WB_RandomInSphere.setOffset | ( | final double | x, |
final double | y | ||
) |
References wblut.geom.WB_MutableCoordinate.set().
WB_RandomInSphere wblut.geom.WB_RandomInSphere.setOffset | ( | final double | x, |
final double | y, | ||
final double | z | ||
) |
References wblut.geom.WB_MutableCoordinate.set().
WB_RandomInSphere wblut.geom.WB_RandomInSphere.setRadius | ( | final double | r | ) |
r |
WB_RandomInSphere wblut.geom.WB_RandomInSphere.setSeed | ( | final long | seed | ) |
Set the seed for the RNG.
seed |
Implements wblut.geom.WB_RandomPoint.
References wblut.math.WB_MTRandom.setSeed().
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