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| WB_PlanarMap () |
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| WB_PlanarMap (final WB_Coord c) |
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| WB_PlanarMap (final int mode, final double offset) |
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| WB_PlanarMap (final int mode) |
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| WB_PlanarMap (final WB_Plane P) |
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| WB_PlanarMap (final WB_Plane P, final double offset) |
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void | mapPoint3D (final WB_Coord p, final WB_MutableCoord result) |
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void | mapPoint3D (final double x, final double y, final double z, final WB_MutableCoord result) |
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void | unmapPoint3D (final WB_Coord p, final WB_MutableCoord result) |
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void | unmapPoint3D (final double u, final double v, final double w, final WB_MutableCoord result) |
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void | unmapPoint2D (final double u, final double v, final WB_MutableCoord result) |
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void | unmapPoint2D (final WB_Coord p, final WB_MutableCoord result) |
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void | mapVector3D (final WB_Coord v, final WB_MutableCoord result) |
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void | mapVector3D (final double x, final double y, final double z, final WB_MutableCoord result) |
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void | unmapVector3D (final WB_Coord v, final WB_MutableCoord result) |
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void | unmapVector3D (final double u, final double v, final double w, final WB_MutableCoord result) |
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void | unmapVector2D (final double u, final double v, final WB_MutableCoord result) |
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void | unmapVector2D (final WB_Coord v, final WB_MutableCoord result) |
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WB_Point | mapPoint3D (final WB_Coord p) |
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WB_Point | mapPoint3D (final double x, final double y, final double z) |
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WB_Point | unmapPoint3D (final WB_Coord p) |
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WB_Point | unmapPoint3D (final double u, final double v, final double w) |
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WB_Point | unmapPoint2D (final double u, final double v) |
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WB_Point | unmapPoint2D (final WB_Coord p) |
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WB_Vector | mapVector3D (final WB_Coord v) |
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WB_Vector | mapVector3D (final double x, final double y, final double z) |
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WB_Vector | unmapVector3D (final WB_Coord v) |
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WB_Vector | unmapVector3D (final double u, final double v, final double w) |
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WB_Vector | unmapVector2D (final double u, final double v) |
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WB_Vector | unmapVector2D (final WB_Coord v) |
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| WB_CoordinateSystem3D (final WB_Coord origin, final WB_Coord x, final WB_Coord y, final WB_Coord z, final WB_CoordinateSystem3D parent) |
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| WB_CoordinateSystem3D (final WB_Coord origin, final WB_Coord x, final WB_Coord y, final WB_Coord z) |
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| WB_CoordinateSystem3D (final WB_Plane P) |
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| WB_CoordinateSystem3D () |
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| WB_CoordinateSystem3D (final WB_CoordinateSystem3D parent) |
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WB_CoordinateSystem3D | get () |
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WB_CoordinateSystem3D | setParent (final WB_CoordinateSystem3D parent) |
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WB_CoordinateSystem3D | setOrigin (final WB_Point o) |
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WB_CoordinateSystem3D | setOrigin (final double ox, final double oy, final double oz) |
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WB_CoordinateSystem3D | setXY (final WB_Coord X, final WB_Coord Y) |
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WB_CoordinateSystem3D | setYX (final WB_Coord Y, final WB_Coord X) |
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WB_CoordinateSystem3D | setXZ (final WB_Coord X, final WB_Coord Z) |
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WB_CoordinateSystem3D | setZX (final WB_Coord Z, final WB_Coord X) |
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WB_CoordinateSystem3D | setYZ (final WB_Coord Y, final WB_Coord Z) |
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WB_CoordinateSystem3D | setZY (final WB_Coord Z, final WB_Coord Y) |
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WB_Vector | getX () |
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WB_Vector | getY () |
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WB_Vector | getZ () |
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WB_Point | getOrigin () |
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WB_CoordinateSystem3D | getParent () |
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boolean | isWorld () |
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WB_CoordinateSystem3D | setXY (final double xx, final double xy, final double xz, final double yx, final double yy, final double yz) |
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WB_CoordinateSystem3D | setYX (final double yx, final double yy, final double yz, final double xx, final double xy, final double xz) |
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WB_CoordinateSystem3D | setXZ (final double xx, final double xy, final double xz, final double zx, final double zy, final double zz) |
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WB_CoordinateSystem3D | setZX (final double zx, final double zy, final double zz, final double xx, final double xy, final double xz) |
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WB_CoordinateSystem3D | setYZ (final double yx, final double yy, final double yz, final double zx, final double zy, final double zz) |
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WB_CoordinateSystem3D | setZY (final double zx, final double zy, final double zz, final double yx, final double yy, final double yz) |
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WB_CoordinateSystem3D | setX (final WB_Coord X) |
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WB_CoordinateSystem3D | setY (final WB_Coord Y) |
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WB_CoordinateSystem3D | setZ (final WB_Coord Z) |
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WB_CoordinateSystem3D | rotateX (final double a) |
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WB_CoordinateSystem3D | rotateY (final double a) |
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WB_CoordinateSystem3D | rotateZ (final double a) |
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WB_CoordinateSystem3D | rotate (final double a, final WB_Vector v) |
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WB_Transform | getTransformFromParent () |
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WB_Transform | getTransformToParent () |
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WB_Transform | getTransformFromWorld () |
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WB_Transform | getTransformToWorld () |
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WB_Transform | getTransformFrom (final WB_CoordinateSystem3D CS) |
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WB_Transform | getTransformTo (final WB_CoordinateSystem3D CS) |
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WB_CoordinateSystem3D | setX (final double xx, final double xy, final double xz) |
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WB_CoordinateSystem3D | setY (final double yx, final double yy, final double yz) |
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WB_CoordinateSystem3D | setZ (final double zx, final double zy, final double zz) |
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void | flipX () |
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void | flipY () |
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void | flipZ () |
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String | toString () |
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void | unmapPoint2D (WB_Coord p, WB_MutableCoord result) |
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void | unmapPoint2D (double u, double v, WB_MutableCoord result) |
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void | unmapVector2D (WB_Coord v, WB_MutableCoord result) |
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void | unmapVector2D (double u, double v, WB_MutableCoord result) |
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WB_Coord | unmapPoint2D (WB_Coord p) |
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WB_Coord | unmapPoint2D (double u, double v) |
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WB_Coord | unmapVector2D (WB_Coord v) |
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WB_Coord | unmapVector2D (double u, double v) |
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void | mapPoint3D (WB_Coord p, WB_MutableCoord result) |
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void | mapPoint3D (double x, double y, double z, WB_MutableCoord result) |
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void | unmapPoint3D (WB_Coord p, WB_MutableCoord result) |
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void | unmapPoint3D (double u, double v, double w, WB_MutableCoord result) |
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void | mapVector3D (WB_Coord p, WB_MutableCoord result) |
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void | mapVector3D (double x, double y, double z, WB_MutableCoord result) |
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void | unmapVector3D (WB_Coord p, WB_MutableCoord result) |
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void | unmapVector3D (double u, double v, double w, WB_MutableCoord result) |
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WB_Coord | mapPoint3D (WB_Coord p) |
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WB_Coord | mapPoint3D (double x, double y, double z) |
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WB_Coord | unmapPoint3D (WB_Coord p) |
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WB_Coord | unmapPoint3D (double u, double v, double w) |
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WB_Coord | mapVector3D (WB_Coord p) |
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WB_Coord | mapVector3D (double x, double y, double z) |
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WB_Coord | unmapVector3D (WB_Coord p) |
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WB_Coord | unmapVector3D (double u, double v, double w) |
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WB_EmbeddedPlane maps coordinates from world space into the coordinate system associated with a plane. The plane can be X-, Y- or Z-plane with offset, reverse X-, Y- or Z-plane with offset, or an arbitrary wblut.geom.WB_Plane