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| WB_PNoise () |
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| WB_PNoise (final long seed) |
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void | setSeed (final long seed) |
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double | value1D (final double x) |
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double | value2D (final double x, final double y) |
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double | value3D (double x, double y, double z) |
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WB_PNoise | setDetail (final int lod) |
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WB_PNoise | setDetail (final int lod, final double falloff) |
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double | value4D (final double x, final double y, final double z, final double w) |
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void | setScale (final double sx) |
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void | setScale (final double sx, final double sy) |
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void | setScale (final double sx, final double sy, final double sz) |
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void | setScale (final double sx, final double sy, final double sz, final double sw) |
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void | setSeed (long seed) |
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double | value1D (double x) |
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double | value2D (double x, double y) |
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double | value4D (double x, double y, double z, double w) |
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void | setScale (double sx) |
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void | setScale (double sx, double sy) |
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void | setScale (double sx, double sy, double sz) |
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void | setScale (double sx, double sy, double sz, double sw) |
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wblut.math.WB_PNoise.WB_PNoise |
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wblut.math.WB_PNoise.WB_PNoise |
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final long |
seed | ) |
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double wblut.math.WB_PNoise.noise_fsc |
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final double |
i | ) |
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private |
WB_PNoise wblut.math.WB_PNoise.setDetail |
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final int |
lod | ) |
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WB_PNoise wblut.math.WB_PNoise.setDetail |
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final int |
lod, |
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final double |
falloff |
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) |
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void wblut.math.WB_PNoise.setScale |
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final double |
sx | ) |
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void wblut.math.WB_PNoise.setScale |
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final double |
sx, |
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final double |
sy |
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void wblut.math.WB_PNoise.setScale |
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final double |
sx, |
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final double |
sy, |
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final double |
sz |
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) |
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void wblut.math.WB_PNoise.setScale |
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final double |
sx, |
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final double |
sy, |
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final double |
sz, |
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final double |
sw |
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void wblut.math.WB_PNoise.setSeed |
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final long |
seed | ) |
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double wblut.math.WB_PNoise.value1D |
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final double |
x | ) |
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double wblut.math.WB_PNoise.value2D |
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final double |
x, |
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final double |
y |
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double wblut.math.WB_PNoise.value3D |
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double |
x, |
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double |
y, |
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double |
z |
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double wblut.math.WB_PNoise.value4D |
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final double |
x, |
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final double |
y, |
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final double |
z, |
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final double |
w |
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) |
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final double wblut.math.WB_PNoise.cosLUT[] |
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staticprotected |
final double wblut.math.WB_PNoise.SINCOS_PRECISION = 0.05 |
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staticprotected |
double wblut.math.WB_PNoise.sx |
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private |
The documentation for this class was generated from the following file: