HE_Mesh  6.0.1
wblut.geom.WB_GeometryOp Member List

This is the complete list of members for wblut.geom.WB_GeometryOp, including all inherited members.

between2D(final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryOp2Dstatic
betweenStrict2D(final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryOp2Dstatic
checkIntersection2DProper(final WB_Coord a, final WB_Coord b, final WB_Coord c, final WB_Coord d)wblut.geom.WB_GeometryOp2Dstatic
checkIntersection3D(final WB_AABB one, final WB_AABB other)wblut.geom.WB_GeometryOp3Dstatic
checkIntersection3D(final WB_AABB AABB, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
checkIntersection3D(final WB_AABB AABB, final WB_Sphere S)wblut.geom.WB_GeometryOp3Dstatic
checkIntersection3D(final WB_Triangle T, final WB_Sphere S)wblut.geom.WB_GeometryOp3Dstatic
checkIntersection3D(final WB_Triangle T, final WB_AABB AABB)wblut.geom.WB_GeometryOp3Dstatic
checkIntersection3D(final WB_Segment S, final WB_AABB AABB)wblut.geom.WB_GeometryOp3Dstatic
checkIntersection3D(final WB_Sphere S1, final WB_Sphere S2)wblut.geom.WB_GeometryOp3Dstatic
checkIntersection3D(final WB_Ray R, final WB_Sphere S)wblut.geom.WB_GeometryOp3Dstatic
checkIntersection3D(final WB_Ray R, final WB_AABB AABB)wblut.geom.WB_GeometryOp3Dstatic
checkIntersection3D(final WB_AABB aabb, final WB_AABBTree tree)wblut.geom.WB_GeometryOp3Dstatic
checkIntersection3D(final WB_Line L, final WB_AABB AABB)wblut.geom.WB_GeometryOp3Dstatic
classifyCircleToCircle2D(final WB_Circle C1, final WB_Circle C2)wblut.geom.WB_GeometryOp2Dstatic
classifyCircleToLine2D(final WB_Circle C, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
classifyPointToCircle2D(final WB_Coord p, final WB_Circle C)wblut.geom.WB_GeometryOp2Dstatic
classifyPointToLine2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
classifyPointToPlane3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
classifyPointToPlane3D(final WB_Plane P, final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
classifyPointToPlaneFast3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
classifyPointToPlaneFast3D(final WB_Plane P, final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
classifyPointToTetrahedron3D(final WB_Tetrahedron T, final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
classifyPolygonToLine2D(final WB_Polygon P, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
classifyPolygonToPlane3D(final WB_Polygon poly, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
classifyPolygonToPlaneFast3D(final WB_Polygon poly, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
classifySegmentToLine2D(final WB_Segment seg, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
classifySegmentToPlane3D(final WB_Segment segment, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
classifySegmentToPlane3D(final WB_Coord p, final WB_Coord q, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
compute_intervals_isectline(final WB_Triangle v, final double vv0, final double vv1, final double vv2, final double d0, final double d1, final double d2, final double d0d1, final double d0d2)wblut.geom.WB_GeometryOp3Dprotectedstatic
compute_intervals_isectline(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final double vv0, final double vv1, final double vv2, final double d0, final double d1, final double d2, final double d0d1, final double d0d2)wblut.geom.WB_GeometryOp3Dprotectedstatic
contains(final WB_Coord p, final WB_AABB AABB)wblut.geom.WB_GeometryOp3Dstatic
contains2D(final WB_Coord p, final WB_AABB2D AABB)wblut.geom.WB_GeometryOp2Dstatic
contains2D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOp2Dstatic
contains2D(final WB_Coord p, final ArrayList<?extends WB_Triangle > tris)wblut.geom.WB_GeometryOp2Dstatic
contains2D(final WB_Coord p, final WB_Triangle tris)wblut.geom.WB_GeometryOp2Dstatic
coplanarTriangles(final WB_Vector n, final WB_Triangle v, final WB_Triangle u)wblut.geom.WB_GeometryOp3Dprotectedstatic
coplanarTriangles(final WB_Vector n, final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Coord q1, final WB_Coord q2, final WB_Coord q3)wblut.geom.WB_GeometryOp3Dprotectedstatic
cotan(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOp3Dstatic
cotan(final WB_Coord p0, final WB_Coord p1, final WB_Coord p2)wblut.geom.WB_GeometryOp3Dstatic
cross(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOp3Dstatic
cross(final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz)wblut.geom.WB_GeometryOp3Dstatic
cross2D(final WB_Coord v1, final WB_Coord v2)wblut.geom.WB_GeometryOp2Dstatic
dot(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOp3Dstatic
dot2D(final double ux, final double uy, final double vx, final double vy)wblut.geom.WB_GeometryOp2Dstatic
dot2D(final WB_Coord u, final WB_Coord v)wblut.geom.WB_GeometryOp2Dstatic
edgeEdgeTest(final double[] v0, final double[] u0, final double[] u1, final int i0, final int i1, final double ax, final double ay)wblut.geom.WB_GeometryOp3Dprotectedstatic
fitCircleToPoints2D(final Collection<?extends WB_Coord > points)wblut.geom.WB_GeometryOp2Dstatic
fitCircleToPoints2D(final Collection<?extends WB_Coord > points, final int maxIterations, final double convergence)wblut.geom.WB_GeometryOp2Dstatic
fitCircleToPoints2D(final WB_Coord[] points)wblut.geom.WB_GeometryOp2Dstatic
fitCircleToPoints2D(final WB_Coord[] points, final int maxIterations, final double convergence)wblut.geom.WB_GeometryOp2Dstatic
fitSphereToPoints(final Collection<?extends WB_Coord > points)wblut.geom.WB_GeometryOp3Dstatic
fitSphereToPoints(final Collection<?extends WB_Coord > points, final int maxIterations, final double convergence)wblut.geom.WB_GeometryOp3Dstatic
fitSphereToPoints(final WB_Coord[] points)wblut.geom.WB_GeometryOp3Dstatic
fitSphereToPoints(final WB_Coord[] points, final int maxIterations, final double convergence)wblut.geom.WB_GeometryOp3Dstatic
getAngleBetween(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOp3Dstatic
getAngleBetween(final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz)wblut.geom.WB_GeometryOp3Dstatic
getAngleBetween2D(final double ux, final double uy, final double vx, final double vy)wblut.geom.WB_GeometryOp2Dstatic
getAngleBetween2D(final double cx, final double cy, final double px, final double py, final double qx, final double qy)wblut.geom.WB_GeometryOp2Dstatic
getAngleBetween2D(final WB_Coord u, final WB_Coord v)wblut.geom.WB_GeometryOp2Dstatic
getAngleBetween2D(final WB_Coord c, final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp2Dstatic
getAngleBetweenNorm(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOp3Dstatic
getAngleBetweenNorm2D(final double ux, final double uy, final double vx, final double vy)wblut.geom.WB_GeometryOp2Dstatic
getAngleBetweenNorm2D(final WB_Coord u, final WB_Coord v)wblut.geom.WB_GeometryOp2Dstatic
getArea(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_GeometryOp3Dstatic
getArea2D(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_GeometryOp2Dstatic
getBisector(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp3Dstatic
getBisector2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp2Dstatic
getBoundingCircle2D(final WB_Coord[] points)wblut.geom.WB_GeometryOp2Dstatic
getBoundingCircle2D(final Collection<?extends WB_Coord > points)wblut.geom.WB_GeometryOp2Dstatic
getBoundingCircleInCenter2D(final Collection<?extends WB_Coord > points)wblut.geom.WB_GeometryOp2Dstatic
getBoundingCircleInCenter2D(final WB_Coord[] points)wblut.geom.WB_GeometryOp2Dstatic
getBoundingSphere(final WB_Coord[] points)wblut.geom.WB_GeometryOp3Dstatic
wblut::geom::WB_GeometryOp2D.getBoundingSphere(final Collection<?extends WB_Coord > points)wblut.geom.WB_GeometryOp2Dstatic
getBoundingSphereInCenter(final Collection<?extends WB_Coord > points)wblut.geom.WB_GeometryOp3Dstatic
getBoundingSphereInCenter(final WB_Coord[] points)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint2D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Coord p, final WB_PolyLine PL)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Segment S, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Segment S1, final WB_Segment S2)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Line L, final WB_Segment S)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Segment S, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint2D(final WB_Coord p, final ArrayList<?extends WB_Triangle > tris)wblut.geom.WB_GeometryOp2Dstatic
getClosestPoint3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Plane P, final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final WB_PolyLine PL)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Segment S, final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final WB_AABB AABB)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final WB_AABB AABB, final WB_MutableCoord result)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final List<?extends WB_Triangle > tris)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Line L1, final WB_Line L2)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final WB_Tetrahedron T)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Line L, final WB_Segment S)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Segment S1, final WB_Segment S2)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final WB_Coord p, final WB_Circle circle)wblut.geom.WB_GeometryOp3Dstatic
getClosestPoint3D(final List<?extends WB_Plane > planes, final double offset)wblut.geom.WB_GeometryOp3Dstatic
getClosestPointOnPeriphery2D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOp2Dstatic
getClosestPointOnPeriphery2D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOp2Dstatic
getClosestPointOnPeriphery2D(final WB_Coord p, final WB_Polygon poly, final ArrayList< WB_Triangle > tris)wblut.geom.WB_GeometryOp2Dstatic
getClosestPointOnPeriphery3D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOp3Dstatic
getClosestPointOnPeriphery3D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOp3Dstatic
getClosestPointOnPeriphery3D(final WB_Coord p, final WB_Polygon poly, final List<?extends WB_Triangle > tris)wblut.geom.WB_GeometryOp3Dstatic
getClosestPointParametric3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOp3Dstatic
getClosestPointParametric3D(final WB_Segment S, final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
getClosestPointToLine2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp2Dstatic
getClosestPointToLine3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp3Dstatic
getClosestPointToRay2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp2Dstatic
getClosestPointToRay3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp3Dstatic
getClosestPointToSegment2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp2Dstatic
getClosestPointToSegment3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp3Dstatic
getClosestPointToTriangle2D(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryOp2Dstatic
getClosestPointToTriangle3D(final WB_Coord p, final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryOp3Dstatic
getCosAngleBetween(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOp3Dstatic
getCosAngleBetween(final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz)wblut.geom.WB_GeometryOp3Dstatic
getCosAngleBetween2D(final double ux, final double uy, final double vx, final double vy)wblut.geom.WB_GeometryOp2Dstatic
getCosAngleBetween2D(final double cx, final double cy, final double px, final double py, final double qx, final double qy)wblut.geom.WB_GeometryOp2Dstatic
getCosAngleBetweenNorm(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOp3Dstatic
getCosAngleBetweenNorm2D(final double ux, final double uy, final double vx, final double vy)wblut.geom.WB_GeometryOp2Dstatic
getCosDihedralAngle(final WB_Coord a, final WB_Coord b, final WB_Coord c, final WB_Coord d)wblut.geom.WB_GeometryOp3Dstatic
getCosDihedralAngle(final WB_Coord u, final WB_Coord v, final WB_Coord w)wblut.geom.WB_GeometryOp3Dstatic
getCosDihedralAngle(final WB_Coord n1, final WB_Coord n2)wblut.geom.WB_GeometryOp3Dstatic
getCosDihedralAngleNorm(final WB_Coord n1, final WB_Coord n2)wblut.geom.WB_GeometryOp3Dstatic
getDihedralAngle(final WB_Coord u, final WB_Coord v, final WB_Coord w)wblut.geom.WB_GeometryOp3Dstatic
getDihedralAngle(final WB_Coord n1, final WB_Coord n2)wblut.geom.WB_GeometryOp3Dstatic
getDihedralAngleNorm(final WB_Coord a, final WB_Coord b, final WB_Coord c, final WB_Coord d)wblut.geom.WB_GeometryOp3Dstatic
getDihedralAngleNorm(final WB_Coord n1, final WB_Coord n2)wblut.geom.WB_GeometryOp3Dstatic
getDistance2D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOp2Dstatic
getDistance2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
getDistance2D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOp2Dstatic
getDistance2D(final WB_Coord p, final WB_PolyLine PL)wblut.geom.WB_GeometryOp2Dstatic
getDistance2D(final double px, final double py, final double qx, final double qy)wblut.geom.WB_GeometryOp2Dstatic
getDistance2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp2Dstatic
getDistance2D(final WB_Coord p, final WB_AABB2D AABB)wblut.geom.WB_GeometryOp2Dstatic
getDistance3D(final WB_Segment S, final WB_Segment T)wblut.geom.WB_GeometryOp3Dstatic
getDistance3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOp3Dstatic
getDistance3D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOp3Dstatic
getDistance3D(final WB_Coord p, final WB_AABB AABB)wblut.geom.WB_GeometryOp3Dstatic
getDistance3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp3Dstatic
getDistance3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getDistance3D(final double p[], final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getDistance3D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOp3Dstatic
getDistance3D(final WB_Coord p, final WB_PolyLine PL)wblut.geom.WB_GeometryOp3Dstatic
getDistance3D(final double px, final double py, final double pz, final double qx, final double qy, final double qz)wblut.geom.WB_GeometryOp3Dstatic
getDistance3D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp3Dstatic
getDistanceToClosestPoint3D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOp3Dstatic
getDistanceToLine2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
getDistanceToLine2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp2Dstatic
getDistanceToLine3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp3Dstatic
getDistanceToLine3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp3Dstatic
getDistanceToPlane3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getDistanceToPlane3D(final double[] p, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getDistanceToPoint2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp2Dstatic
getDistanceToPoint3D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp3Dstatic
getDistanceToRay2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp2Dstatic
getDistanceToRay3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp3Dstatic
getDistanceToRay3D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOp3Dstatic
getDistanceToSegment2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp2Dstatic
getDistanceToSegment3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp3Dstatic
getDistanceToSegment3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOp3Dstatic
getExtremePointsAlongDirection(final WB_Coord[] points, final WB_Coord dir)wblut.geom.WB_GeometryOp3Dstatic
getExtremePointsAlongDirection(final Collection<?extends WB_Coord > points, final WB_Coord dir)wblut.geom.WB_GeometryOp3Dstatic
getExtremePointsAlongDirection2D(final WB_Coord[] points, final WB_Coord dir)wblut.geom.WB_GeometryOp2Dstatic
getExtremePointsAlongDirection2D(final Collection<?extends WB_Coord > points, final WB_Coord dir)wblut.geom.WB_GeometryOp2Dstatic
getIntersection2D(final WB_Segment S1, final WB_Segment S2)wblut.geom.WB_GeometryOp2Dstatic
getIntersection2D(final WB_Circle C0, final WB_Circle C1)wblut.geom.WB_GeometryOp2Dstatic
getIntersection2D(final WB_Line L, final WB_Circle C)wblut.geom.WB_GeometryOp2Dstatic
getIntersection2D(final WB_Ray R, final WB_Circle C)wblut.geom.WB_GeometryOp2Dstatic
getIntersection2DInto(final WB_Segment S1, final WB_Segment S2, final WB_IntersectionResult i)wblut.geom.WB_GeometryOp2Dstatic
getIntersection3D(final WB_Segment S, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Coord a, final WB_Coord b, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Ray R, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Ray R, final WB_AABB aabb)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Line L, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Plane P1, final WB_Plane P2)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Plane P1, final WB_Plane P2, final WB_Plane P3)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Ray R, final WB_AABBTree tree)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_AABB aabb, final WB_AABBTree tree)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_AABBTree tree1, final WB_AABBTree tree2)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Coord p, final WB_AABBTree tree)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Line L, final WB_AABBTree tree)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Segment S, final WB_AABBTree tree)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Plane P, final WB_AABBTree tree)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Triangle T, final WB_AABBTree tree)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Polygon poly, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Segment S1, final WB_Segment S2)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3, final WB_Coord q1, final WB_Coord q2, final WB_Coord q3)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Triangle v, final WB_Triangle u)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Ray ray, final WB_Polygon poly)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Line line, final WB_Polygon poly)wblut.geom.WB_GeometryOp3Dstatic
getIntersection3D(final WB_Segment segment, final WB_Polygon poly)wblut.geom.WB_GeometryOp3Dstatic
getIntervalIntersection2D(final double u0, final double u1, final double v0, final double v1)wblut.geom.WB_GeometryOp2Dstatic
getLength2D(final double ux, final double uy)wblut.geom.WB_GeometryOp2Dstatic
getLength2D(final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
getLength3D(final double ux, final double uy, final double uz)wblut.geom.WB_GeometryOp3Dstatic
getLength3D(final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
getLineIntersectionInto2D(final WB_Coord a1, final WB_Coord a2, final WB_Coord b1, final WB_Coord b2, final WB_MutableCoord p)wblut.geom.WB_GeometryOp2Dstatic
getLinesTangentTo2Circles(final WB_Circle C0, final WB_Circle C1)wblut.geom.WB_GeometryOp2Dstatic
getLinesTangentToCircleThroughPoint(final WB_Circle C, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
getLineTangentToCircleAtPoint2D(final WB_Circle C, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
getParallelLines2D(final WB_Line L, final double d)wblut.geom.WB_GeometryOp2Dstatic
getParallelLineThroughPoint(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
getParallelLineThroughPoint2D(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
getParameterOfPointOnLine2D(final WB_Coord a, final WB_Coord b, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
getParameterOfPointOnLine2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
getParameterOfPointOnLine3D(final WB_Coord a, final WB_Coord b, final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
getParameterOfPointOnLine3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp3Dstatic
getPerpendicularLinesTangentToCircle2D(final WB_Line L, final WB_Circle C)wblut.geom.WB_GeometryOp2Dstatic
getPerpendicularLineThroughPoint2D(final WB_Line L, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
getSegmentIntersection2D(final WB_Coord ap1, final WB_Coord ap2, final WB_Coord bp1, final WB_Coord bp2)wblut.geom.WB_GeometryOp2Dstatic
getSignedAngleBetween(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz, final double nx, final double ny, final double nz)wblut.geom.WB_GeometryOp3Dstatic
getSignedAngleBetween(final double cx, final double cy, final double cz, final double px, final double py, final double pz, final double qx, final double qy, final double qz, final double nx, final double ny, final double nz)wblut.geom.WB_GeometryOp3Dstatic
getSignedAngleBetween2D(final double ux, final double uy, final double vx, final double vy, final double nx, final double ny)wblut.geom.WB_GeometryOp2Dstatic
getSignedAngleBetween2D(final double cx, final double cy, final double px, final double py, final double qx, final double qy, final double nx, final double ny)wblut.geom.WB_GeometryOp2Dstatic
getSignedAngleBetweenNorm(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz, final double nx, final double ny, final double nz)wblut.geom.WB_GeometryOp3Dstatic
getSignedAngleBetweenNorm2D(final double ux, final double uy, final double vx, final double vy, final double nx, final double ny)wblut.geom.WB_GeometryOp2Dstatic
getSignedArea(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_GeometryOp3Dstatic
getSignedArea2D(final List<?extends WB_Coord > coords, final int start, final int end)wblut.geom.WB_GeometryOp2Dstatic
getSignedArea2D(final WB_Coord[] coords, final int start, final int end)wblut.geom.WB_GeometryOp2Dstatic
getSignedArea2D(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_GeometryOp2Dstatic
getSimpleArea2D(final WB_Polygon poly)wblut.geom.WB_GeometryOp2Dstatic
getSqDistance2D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOp2Dstatic
getSqDistance2D(final WB_Coord p, final WB_PolyLine PL)wblut.geom.WB_GeometryOp2Dstatic
getSqDistance2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
getSqDistance2D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOp2Dstatic
getSqDistance2D(final double px, final double py, final double qx, final double qy)wblut.geom.WB_GeometryOp2Dstatic
getSqDistance2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp2Dstatic
getSqDistance2D(final WB_Coord p, final WB_AABB2D AABB)wblut.geom.WB_GeometryOp2Dstatic
getSqDistance3D(final WB_Segment S, final WB_Segment T)wblut.geom.WB_GeometryOp3Dstatic
getSqDistance3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOp3Dstatic
getSqDistance3D(final WB_Coord p, final WB_PolyLine PL)wblut.geom.WB_GeometryOp3Dstatic
getSqDistance3D(final WB_Coord p, final WB_Polygon poly)wblut.geom.WB_GeometryOp3Dstatic
getSqDistance3D(final WB_Coord p, final WB_AABB AABB)wblut.geom.WB_GeometryOp3Dstatic
getSqDistance3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp3Dstatic
getSqDistance3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getSqDistance3D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOp3Dstatic
getSqDistance3D(final double px, final double py, final double pz, final double qx, final double qy, final double qz)wblut.geom.WB_GeometryOp3Dstatic
getSqDistance3D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp3Dstatic
getSqDistanceToLine2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp2Dstatic
getSqDistanceToLine2D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
getSqDistanceToLine3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp3Dstatic
getSqDistanceToLine3D(final WB_Coord p, final WB_Line L)wblut.geom.WB_GeometryOp3Dstatic
getSqDistanceToPlane3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
getSqDistanceToPoint2D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp2Dstatic
getSqDistanceToPoint3D(final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp3Dstatic
getSqDistanceToRay2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp2Dstatic
getSqDistanceToRay3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp3Dstatic
getSqDistanceToRay3D(final WB_Coord p, final WB_Ray R)wblut.geom.WB_GeometryOp3Dstatic
getSqDistanceToSegment2D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp2Dstatic
getSqDistanceToSegment3D(final WB_Coord p, final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp3Dstatic
getSqDistanceToSegment3D(final WB_Coord p, final WB_Segment S)wblut.geom.WB_GeometryOp3Dstatic
getSqLength2D(final double ux, final double uy)wblut.geom.WB_GeometryOp2Dstatic
getSqLength2D(final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
getSqLength3D(final double ux, final double uy, final double uz)wblut.geom.WB_GeometryOp3Dstatic
getSqLength3D(final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
GLUcomputeNormal(final List<?extends WB_Coord > vertices)wblut.geom.WB_GeometryOpGLUstatic
GLUedgeEval(final WB_Coord u, final WB_Coord v, final WB_Coord w)wblut.geom.WB_GeometryOpGLUstatic
GLUedgeGoesLeft(final WB_Segment e)wblut.geom.WB_GeometryOpGLUstatic
GLUedgeGoesRight(final WB_Segment e)wblut.geom.WB_GeometryOpGLUstatic
GLUedgeIntersect(WB_Coord o1, WB_Coord d1, WB_Coord o2, WB_Coord d2)wblut.geom.WB_GeometryOpGLUstatic
GLUedgeSign(final WB_Coord u, final WB_Coord v, final WB_Coord w)wblut.geom.WB_GeometryOpGLUstatic
GLUinterpolate(final double a, final double x, final double b, final double y)wblut.geom.WB_GeometryOpGLUstatic
GLUlongAxis(final WB_Coord v)wblut.geom.WB_GeometryOpGLUstatic
GLUlongAxis(final double[] v)wblut.geom.WB_GeometryOpGLUstatic
GLUrealInterpolate(double a, final double x, double b, final double y)wblut.geom.WB_GeometryOpGLUstatic
GLUtransEval(final WB_Coord u, final WB_Coord v, final WB_Coord w)wblut.geom.WB_GeometryOpGLUstatic
GLUtransLeq(final WB_Coord u, final WB_Coord v)wblut.geom.WB_GeometryOpGLUstatic
GLUtransSign(final WB_Coord u, final WB_Coord v, final WB_Coord w)wblut.geom.WB_GeometryOpGLUstatic
GLUvertCCW(final WB_Coord u, final WB_Coord v, final WB_Coord w)wblut.geom.WB_GeometryOpGLUstatic
GLUvertEq(final WB_Coord u, final WB_Coord v)wblut.geom.WB_GeometryOpGLUstatic
GLUvertLeq(final WB_Coord u, final WB_Coord v)wblut.geom.WB_GeometryOpGLUstatic
growCircleByPoint2D(final WB_Circle C, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
interpolate(final double px, final double py, final double qx, final double qy, final double t)wblut.geom.WB_GeometryOp3Dstatic
interpolate(final double px, final double py, final double pz, final double qx, final double qy, final double qz, final double t)wblut.geom.WB_GeometryOp3Dstatic
interpolate2D(final double px, final double py, final double qx, final double qy, final double t)wblut.geom.WB_GeometryOp2Dstatic
interpolate2D(final WB_Coord p, final WB_Coord q, final double t)wblut.geom.WB_GeometryOp2Dstatic
interpolateEase(final double px, final double py, final double pz, final double qx, final double qy, final double qz, final double t, final WB_Ease ease, final WB_Ease.EaseType type)wblut.geom.WB_GeometryOp3Dstatic
interpolateEase(final double px, final double py, final double qx, final double qy, final double t, final WB_Ease ease, final WB_Ease.EaseType type)wblut.geom.WB_GeometryOp3Dstatic
interpolateEase2D(final double px, final double py, final double qx, final double qy, final double t, final WB_Ease ease, final WB_Ease.EaseType type)wblut.geom.WB_GeometryOp2Dstatic
interpolateEase2D(final WB_Coord p, final WB_Coord q, final double t, final WB_Ease ease, final WB_Ease.EaseType type)wblut.geom.WB_GeometryOp2Dstatic
intersect(final WB_Coord v0, final WB_Coord v1, final WB_Coord v2, final double vv0, final double vv1, final double vv2, final double d0, final double d1, final double d2)wblut.geom.WB_GeometryOp3Dprotectedstatic
isCoincident2D(final WB_Coord a, final WB_Coord b)wblut.geom.WB_GeometryOp2Dstatic
isCollinear(final WB_Coord o, final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp3Dstatic
isCollinear2D(final WB_Coord o, final WB_Coord p, final WB_Coord q)wblut.geom.WB_GeometryOp2Dstatic
isEqual(final WB_Plane P, final WB_Plane Q)wblut.geom.WB_GeometryOp3Dstatic
isLeft2D(final WB_Coord a, final WB_Coord b, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
isLeftStrict2D(final WB_Coord a, final WB_Coord b, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
isOrthogonal(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOp3Dstatic
isOrthogonal(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOp3Dstatic
isOrthogonal2D(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOp2Dstatic
isOrthogonal2D(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOp2Dstatic
isOrthogonalNorm(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOp3Dstatic
isOrthogonalNorm(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOp3Dstatic
isOrthogonalNorm2D(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOp2Dstatic
isOrthogonalNorm2D(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOp2Dstatic
isParallel(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOp3Dstatic
isParallel(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOp3Dstatic
isParallel2D(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOp2Dstatic
isParallel2D(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOp2Dstatic
isParallelNorm(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOp3Dstatic
isParallelNorm(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOp3Dstatic
isParallelNorm2D(final WB_Coord v0, final WB_Coord v1)wblut.geom.WB_GeometryOp2Dstatic
isParallelNorm2D(final WB_Coord v0, final WB_Coord v1, final double epsilon)wblut.geom.WB_GeometryOp2Dstatic
isParallelNormX(final WB_Coord o, final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
isParallelNormX(final WB_Coord o, final WB_Coord p, final double t)wblut.geom.WB_GeometryOp3Dstatic
isParallelX(final WB_Coord o, final WB_Coord p)wblut.geom.WB_GeometryOp3Dstatic
isParallelX(final WB_Coord o, final WB_Coord p, final double t)wblut.geom.WB_GeometryOp3Dstatic
isReflex2D(final WB_Coord p0, final WB_Coord p, final WB_Coord p1)wblut.geom.WB_GeometryOp2Dstatic
isRight2D(final WB_Coord a, final WB_Coord b, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
isRightStrict2D(final WB_Coord a, final WB_Coord b, final WB_Coord p)wblut.geom.WB_GeometryOp2Dstatic
isTangent2D(final WB_Circle C1, final WB_Circle C2)wblut.geom.WB_GeometryOp2Dstatic
isZero2D(final double ux, final double uy)wblut.geom.WB_GeometryOp2Dstatic
isZero3D(final double ux, final double uy, final double uz)wblut.geom.WB_GeometryOp3Dstatic
mergeCircles2D(final WB_Circle C1, final WB_Circle C2)wblut.geom.WB_GeometryOp2Dstatic
mergeSpheres(final WB_Sphere S1, final WB_Sphere S2)wblut.geom.WB_GeometryOp3Dstatic
pointInTri(final double[] v0, final double[] u0, final double[] u1, final double[] u2, final int i0, final int i1)wblut.geom.WB_GeometryOp3Dprotectedstatic
pointInTriangle2D(final WB_Coord p, final WB_Coord A, final WB_Coord B, final WB_Coord C)wblut.geom.WB_GeometryOp2Dstatic
pointInTriangle2D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOp2Dstatic
pointInTriangleBary2D(final WB_Coord p, final WB_Coord A, final WB_Coord B, final WB_Coord C)wblut.geom.WB_GeometryOp2Dstatic
pointInTriangleBary2D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOp2Dstatic
pointInTriangleBary3D(final WB_Coord p, final WB_Coord A, final WB_Coord B, final WB_Coord C)wblut.geom.WB_GeometryOp3Dstatic
pointInTriangleBary3D(final WB_Coord p, final WB_Triangle T)wblut.geom.WB_GeometryOp3Dstatic
pointOtherSideOfPlane(final WB_Coord p, final WB_Coord q, final WB_Coord a, final WB_Coord b, final WB_Coord c)wblut.geom.WB_GeometryOp3Dstatic
projectOnPlane(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
projectToCircle2D(final WB_Circle C, final WB_Coord v)wblut.geom.WB_GeometryOp2Dstatic
sameSide2D(final WB_Coord p1, final WB_Coord p2, final WB_Coord A, final WB_Coord B)wblut.geom.WB_GeometryOp2Dstatic
sameSideOfLine2D(final WB_Coord p, final WB_Coord q, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
scalarTriple(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz, final double wx, final double wy, final double wz)wblut.geom.WB_GeometryOp3Dstatic
signedDistanceToPlane3D(final WB_Coord p, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
splitPolygon(final WB_Polygon poly, final WB_Plane P)wblut.geom.WB_GeometryOp3Dstatic
splitPolygon2D(final WB_Polygon poly, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
splitSegment2D(final WB_Segment S, final WB_Line L)wblut.geom.WB_GeometryOp2Dstatic
tensor3D(final double ux, final double uy, final double uz, final double vx, final double vy, final double vz)wblut.geom.WB_GeometryOp3Dstatic
triangleEdgeTest(final double[] v0, final double[] v1, final double[] u0, final double[] u1, final double[] u2, final int i0, final int i1)wblut.geom.WB_GeometryOp3Dprotectedstatic
trimConvexPolygon(WB_Polygon poly, final double d)wblut.geom.WB_GeometryOp3Dstatic
trimConvexPolygon(WB_Polygon poly, final double[] d)wblut.geom.WB_GeometryOp3Dstatic
trimConvexPolygon2D(WB_Polygon poly, final double d)wblut.geom.WB_GeometryOp2Dstatic
trimConvexPolygon2D(WB_Polygon poly, final double[] d)wblut.geom.WB_GeometryOp2Dstatic
twiceSignedTriArea2D(final WB_Coord p1, final WB_Coord p2, final WB_Coord p3)wblut.geom.WB_GeometryOp2Dstatic
twiceSignedTriArea2D(final double x1, final double y1, final double x2, final double y2, final double x3, final double y3)wblut.geom.WB_GeometryOp2Dstatic